Commit 86074bb4 authored by Felix Paul Kühne's avatar Felix Paul Kühne

auhal: implement Pause for the 2.1 aout API

parent bd8d2bad
......@@ -108,8 +108,9 @@ static int OpenSPDIF (audio_output_t *, audio_sample_format_t
static void Close (vlc_object_t *);
static void PlayAnalog (audio_output_t *, block_t *);
static void FlushAnalog (audio_output_t *aout, bool wait);
static int TimeGet (audio_output_t *aout, mtime_t *);
static void FlushAnalog (audio_output_t *, bool);
static void PauseAnalog (audio_output_t *, bool, mtime_t);
static int TimeGet (audio_output_t *, mtime_t *);
static void Probe (audio_output_t *);
......@@ -291,6 +292,7 @@ static int OpenAnalog(audio_output_t *p_aout, audio_sample_format_t *fmt)
AudioChannelLayout *layout;
AudioChannelLayout new_layout;
AURenderCallbackStruct input;
p_aout->sys->chans_to_reorder = 0;
/* Lets go find our Component */
desc.componentType = kAudioUnitType_Output;
......@@ -594,7 +596,7 @@ static int OpenAnalog(audio_output_t *p_aout, audio_sample_format_t *fmt)
p_aout->time_get = TimeGet;
p_aout->play = PlayAnalog;
p_aout->pause = NULL;
p_aout->pause = PauseAnalog;
p_aout->flush = FlushAnalog;
return true;
......@@ -1216,11 +1218,11 @@ static void PlayAnalog (audio_output_t * p_aout, block_t * p_block)
/* Do the channel reordering */
if (p_sys->chans_to_reorder)
{
aout_ChannelReorder(p_block->p_buffer,
p_block->i_buffer,
p_sys->chans_to_reorder,
p_sys->chan_table,
32);
aout_ChannelReorder(p_block->p_buffer,
p_block->i_buffer,
p_sys->chans_to_reorder,
p_sys->chan_table,
32);
}
/* Render audio into buffer */
......@@ -1239,10 +1241,20 @@ static void PlayAnalog (audio_output_t * p_aout, block_t * p_block)
block_Release(p_block);
}
static void PauseAnalog (audio_output_t *p_aout, bool pause, mtime_t date)
{
VLC_UNUSED(date);
if (pause)
AudioOutputUnitStop(p_aout->sys->au_unit);
else
AudioOutputUnitStart(p_aout->sys->au_unit);
}
static void FlushAnalog(audio_output_t *p_aout, bool wait)
{
if (!wait)
AudioUnitReset(p_aout->sys->au_unit, kAudioUnitScope_Global, 0);
/* we just flush the device, no need to flush the circular buffer, since this will lead to noise only */
AudioUnitReset(p_aout->sys->au_unit, kAudioUnitScope_Global, 0);
}
static int TimeGet(audio_output_t *p_aout, mtime_t *delay)
......@@ -1279,6 +1291,11 @@ static OSStatus RenderCallbackAnalog(vlc_object_t *p_obj,
/* Pull audio from buffer */
int32_t availableBytes;
Float32 *buffer = TPCircularBufferTail(&p_sys->circular_buffer, &availableBytes);
/* check if we have enough data */
if (!availableBytes)
return noErr;
memcpy(targetBuffer, buffer, __MIN(bytesToCopy, availableBytes));
TPCircularBufferConsume(&p_sys->circular_buffer, __MIN(bytesToCopy, availableBytes));
......
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