- 02 Apr, 2014 12 commits
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Francois Cartegnie authored
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Francois Cartegnie authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Francois Cartegnie authored
is array, not variable. cid #1194828
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David Fuhrmann authored
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David Fuhrmann authored
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David Fuhrmann authored
These selectors may not be called in time as the main loop is blocked if a modal dialog is open.
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David Fuhrmann authored
There is no need to already load it here, not every user uses the open panel. Additionally, input devices listing may take one or two seconds the first time after the system started, so this is also better done only when needed. close #11098
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Tristan Matthews authored
Falling back to 3 bytes broke the buffer allocation for BMP with ffmpeg, which defaults to RGBA. Fixes #9687
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Rafaël Carré authored
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Rafaël Carré authored
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- 01 Apr, 2014 11 commits
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
The * modifier expects an int. A pointer difference is ptrdiff_t.
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Felix Abecassis authored
See bbbc51c7
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- 31 Mar, 2014 5 commits
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David Fuhrmann authored
This reverts commit 7c2652cd.
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David Fuhrmann authored
These flags will be set internally to the correct values. Mavericks even warns in the log that these calls are ignored. Additionally, the os itself knows best if the dock needs to be hidden - this is not always the case due to the new multi-monitor fullscreen in Mavericks.
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David Fuhrmann authored
should close #10670
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Rémi Denis-Courmont authored
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David Fuhrmann authored
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- 30 Mar, 2014 5 commits
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David Fuhrmann authored
This implements the behaviour in a similar way as in non-native mode. Only if the window was set to fullscreen already before video started, it will stay in this state.
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David Fuhrmann authored
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David Fuhrmann authored
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Rafaël Carré authored
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Rafaël Carré authored
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- 29 Mar, 2014 1 commit
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Felix Paul Kühne authored
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- 28 Mar, 2014 6 commits
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Felix Abecassis authored
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Rafaël Carré authored
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Rafaël Carré authored
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Felix Abecassis authored
Previously, glVertexAttribPointer was called in function DrawWithShaders using an host array (textureCoord) allocated on the stack inside a loop. This caused stack buffer overflow afterwards. See http://www.opengl.org/wiki/Synchronization#Asynchronous_action Array definition could have been hoisted out of the loop but using buffer objects is a better solution since it is now the only option with recent OpenGL versions.
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Rafaël Carré authored
This version is dual licensed GPLv2/LGPLv3
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Adrien Maglo authored
Do not use the frequency rate in the computation.
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