1. 12 Jan, 2010 1 commit
    • Jean-Paul Saman's avatar
      v4l2: try grabbing exact number of frames requested · c82d4a8b
      Jean-Paul Saman authored
      The framerate calculation previously done in v4l2 access input was always late. Reworked the calculation to move closer to the requested framerate by setting a new frame grab deadline based on grab-date + duration + late (deadline miss). On a fast CPU it will not make much difference, but on a slow CPU the algorithm will grab frames based on FPS settings.
      c82d4a8b
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