- 24 Jul, 2009 17 commits
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Rémi Duraffort authored
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JP Dinger authored
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JP Dinger authored
I don't immediately see a solution for.
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Jean-Baptiste Kempf authored
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Jean-Baptiste Kempf authored
The .dll is still a bit big, because of static linking to libiconv, I think
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Jean-Baptiste Kempf authored
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Jean-Baptiste Kempf authored
For some reasons, this doesn't crash on Linux... (cherry picked from commit 25d37a49) Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
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Rémi Duraffort authored
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Jean-Baptiste Kempf authored
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Rémi Duraffort authored
As a side effect, fix a potential memleak if the variable disappeares in var_SetChecked.
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Rémi Duraffort authored
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Rémi Duraffort authored
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Rémi Duraffort authored
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Rémi Duraffort authored
Destroying directly saves one Lookup.
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Rémi Duraffort authored
Also remove an uneeded var_Destroy.
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Rémi Duraffort authored
float, ...), so remove all the flags before the check.
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Rémi Duraffort authored
created two times with the same type but different flags.
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- 23 Jul, 2009 20 commits
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Erwan Tulou authored
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Erwan Tulou authored
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Rémi Denis-Courmont authored
The system can use the hint to prefetch the data into memory, if possible. Hopefully, this will reduce choppiness, as well as power consumption.
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Rémi Duraffort authored
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Rémi Duraffort authored
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Jean-Baptiste Kempf authored
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Jean-Baptiste Kempf authored
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Rémi Denis-Courmont authored
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Barry Wardell authored
Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
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Rémi Denis-Courmont authored
Fixes #2983 for good ths time hopefully...
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Rémi Denis-Courmont authored
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Dominique Leuenberger authored
Signed-off-by: Rémi Denis-Courmont <remi@remlab.net>
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Rémi Duraffort authored
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Rémi Duraffort authored
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Rémi Duraffort authored
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Rémi Duraffort authored
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Vicente Jimenez Aguilar authored
Signed-off-by: Rémi Duraffort <ivoire@videolan.org>
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Besnard Jean-Baptiste authored
Signed-off-by: Rémi Duraffort <ivoire@videolan.org>
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Rémi Duraffort authored
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Rémi Duraffort authored
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- 22 Jul, 2009 3 commits
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Rémi Denis-Courmont authored
Fixes #2984
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Rémi Duraffort authored
opengl: fix an crash/hang on exit because opengl needs the init and end to be done in the same thread.
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Rémi Duraffort authored
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