mmal/codec: Do not use local buffer pool in opaque mode
When running in opaque mode the codec must be used together with the mmal vout. In this case each picture contains a mmal_buffer_header within the picture_sys_t. That buffer header can be used instead of locally allocated headers with the advantage of reducing complexity and avoiding possibly error-prone mangling of buffer headers. Furthermore it is a prerequisite to enable zero_copy mode on the ports. Signed-off-by:Julian Scheel <julian@jusst.de> Signed-off-by:
Jean-Baptiste Kempf <jb@videolan.org>
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