Commit f74cbdf7 authored by Jean-Baptiste Kempf's avatar Jean-Baptiste Kempf

DirectX/Waveout: new windows_audio_common.h file

So we stop duplicating the code if we try to improve it later on :D
parent 9ae49e3b
SOURCES_alsa = alsa.c
SOURCES_aout_directx = directx.c
SOURCES_aout_directx = directx.c windows_audio_common.h
SOURCES_aout_file = file.c
SOURCES_oss = oss.c
SOURCES_aout_sdl = sdl.c
SOURCES_waveout = waveout.c
SOURCES_waveout = waveout.c windows_audio_common.h
SOURCES_hd1000a = hd1000a.cpp
SOURCES_portaudio = portaudio.c
SOURCES_auhal = auhal.c
......
......@@ -34,106 +34,11 @@
#include <vlc_aout.h>
#include <vlc_charset.h>
#include <windows.h>
#include <mmsystem.h>
#include "windows_audio_common.h"
#include <dsound.h>
#define FRAME_SIZE ((int)p_aout->output.output.i_rate/20) /* Size in samples */
#define FRAMES_NUM 8 /* Needs to be > 3 */
/*****************************************************************************
* DirectSound GUIDs.
* Defining them here allows us to get rid of the dxguid library during
* the linking stage.
*****************************************************************************/
#include <initguid.h>
/*****************************************************************************
* Useful macros
*****************************************************************************/
#ifndef WAVE_FORMAT_IEEE_FLOAT
# define WAVE_FORMAT_IEEE_FLOAT 0x0003
#endif
#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
# define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
#endif
#ifndef WAVE_FORMAT_EXTENSIBLE
#define WAVE_FORMAT_EXTENSIBLE 0xFFFE
#endif
#ifndef SPEAKER_FRONT_LEFT
# define SPEAKER_FRONT_LEFT 0x1
# define SPEAKER_FRONT_RIGHT 0x2
# define SPEAKER_FRONT_CENTER 0x4
# define SPEAKER_LOW_FREQUENCY 0x8
# define SPEAKER_BACK_LEFT 0x10
# define SPEAKER_BACK_RIGHT 0x20
# define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
# define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
# define SPEAKER_BACK_CENTER 0x100
# define SPEAKER_SIDE_LEFT 0x200
# define SPEAKER_SIDE_RIGHT 0x400
# define SPEAKER_TOP_CENTER 0x800
# define SPEAKER_TOP_FRONT_LEFT 0x1000
# define SPEAKER_TOP_FRONT_CENTER 0x2000
# define SPEAKER_TOP_FRONT_RIGHT 0x4000
# define SPEAKER_TOP_BACK_LEFT 0x8000
# define SPEAKER_TOP_BACK_CENTER 0x10000
# define SPEAKER_TOP_BACK_RIGHT 0x20000
# define SPEAKER_RESERVED 0x80000000
#endif
#ifndef DSSPEAKER_DSSPEAKER_DIRECTOUT
# define DSSPEAKER_DSSPEAKER_DIRECTOUT 0x00000000
#endif
#ifndef DSSPEAKER_HEADPHONE
# define DSSPEAKER_HEADPHONE 0x00000001
#endif
#ifndef DSSPEAKER_MONO
# define DSSPEAKER_MONO 0x00000002
#endif
#ifndef DSSPEAKER_QUAD
# define DSSPEAKER_QUAD 0x00000003
#endif
#ifndef DSSPEAKER_STEREO
# define DSSPEAKER_STEREO 0x00000004
#endif
#ifndef DSSPEAKER_SURROUND
# define DSSPEAKER_SURROUND 0x00000005
#endif
#ifndef DSSPEAKER_5POINT1
# define DSSPEAKER_5POINT1 0x00000006
#endif
#ifndef DSSPEAKER_7POINT1
# define DSSPEAKER_7POINT1 0x00000007
#endif
#ifndef DSSPEAKER_7POINT1_SURROUND
# define DSSPEAKER_7POINT1_SURROUND 0x00000008
#endif
#ifndef DSSPEAKER_7POINT1_WIDE
# define DSSPEAKER_7POINT1_WIDE DSSPEAKER_7POINT1
#endif
#ifndef _WAVEFORMATEXTENSIBLE_
typedef struct {
WAVEFORMATEX Format;
union {
WORD wValidBitsPerSample; /* bits of precision */
WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
WORD wReserved; /* If neither applies, set to zero. */
} Samples;
DWORD dwChannelMask; /* which channels are */
/* present in stream */
GUID SubFormat;
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
#endif
DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF, WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
/*****************************************************************************
* notification_thread_t: DirectX event thread
......@@ -184,23 +89,6 @@ struct aout_sys_t
uint32_t i_channels;
};
static const uint32_t pi_channels_src[] =
{ AOUT_CHAN_LEFT, AOUT_CHAN_RIGHT,
AOUT_CHAN_MIDDLELEFT, AOUT_CHAN_MIDDLERIGHT,
AOUT_CHAN_REARLEFT, AOUT_CHAN_REARRIGHT, AOUT_CHAN_REARCENTER,
AOUT_CHAN_CENTER, AOUT_CHAN_LFE, 0 };
static const uint32_t pi_channels_in[] =
{ SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT,
SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT, SPEAKER_BACK_CENTER,
SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, 0 };
static const uint32_t pi_channels_out[] =
{ SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY,
SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
SPEAKER_BACK_CENTER,
SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, 0 };
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
......@@ -231,10 +119,7 @@ static const char *const ppsz_adev_text[] = {"default", };
*****************************************************************************/
#define DEVICE_TEXT N_("Output device")
#define DEVICE_LONGTEXT N_("Select your audio output device")
#define FLOAT_TEXT N_("Use float32 output")
#define FLOAT_LONGTEXT N_( \
"The option allows you to enable or disable the high-quality float32 " \
"audio output mode (which is not well supported by some soundcards)." )
#define SPEAKER_TEXT N_("Speaker configuration")
#define SPEAKER_LONGTEXT N_("Select speaker configuration you want to use. " \
"This option doesn't upmix! So NO e.g. Stereo -> 5.1 conversion." )
......
......@@ -35,74 +35,9 @@
#include <vlc_aout.h>
#include <vlc_charset.h>
#include <windows.h>
#include <mmsystem.h>
#include "windows_audio_common.h"
#define FRAME_SIZE 4096 /* The size is in samples, not in bytes */
#define FRAMES_NUM 8
/*****************************************************************************
* Useful macros
*****************************************************************************/
#ifdef UNDER_CE
# define DWORD_PTR DWORD
# ifdef waveOutGetDevCaps
# undef waveOutGetDevCaps
MMRESULT WINAPI waveOutGetDevCaps(UINT, LPWAVEOUTCAPS, UINT);
# endif
#endif
#ifndef WAVE_FORMAT_IEEE_FLOAT
# define WAVE_FORMAT_IEEE_FLOAT 0x0003
#endif
#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
# define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
#endif
#ifndef WAVE_FORMAT_EXTENSIBLE
#define WAVE_FORMAT_EXTENSIBLE 0xFFFE
#endif
#ifndef SPEAKER_FRONT_LEFT
# define SPEAKER_FRONT_LEFT 0x1
# define SPEAKER_FRONT_RIGHT 0x2
# define SPEAKER_FRONT_CENTER 0x4
# define SPEAKER_LOW_FREQUENCY 0x8
# define SPEAKER_BACK_LEFT 0x10
# define SPEAKER_BACK_RIGHT 0x20
# define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
# define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
# define SPEAKER_BACK_CENTER 0x100
# define SPEAKER_SIDE_LEFT 0x200
# define SPEAKER_SIDE_RIGHT 0x400
# define SPEAKER_TOP_CENTER 0x800
# define SPEAKER_TOP_FRONT_LEFT 0x1000
# define SPEAKER_TOP_FRONT_CENTER 0x2000
# define SPEAKER_TOP_FRONT_RIGHT 0x4000
# define SPEAKER_TOP_BACK_LEFT 0x8000
# define SPEAKER_TOP_BACK_CENTER 0x10000
# define SPEAKER_TOP_BACK_RIGHT 0x20000
# define SPEAKER_RESERVED 0x80000000
#endif
#ifndef _WAVEFORMATEXTENSIBLE_
typedef struct {
WAVEFORMATEX Format;
union {
WORD wValidBitsPerSample; /* bits of precision */
WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
WORD wReserved; /* If neither applies, set to zero. */
} Samples;
DWORD dwChannelMask; /* which channels are */
/* present in stream */
GUID SubFormat;
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
#endif
static const GUID __KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = {WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
static const GUID __KSDATAFORMAT_SUBTYPE_PCM = {WAVE_FORMAT_PCM, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
static const GUID __KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF = {WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
/*****************************************************************************
* Local prototypes
......@@ -152,10 +87,6 @@ static const char *const ppsz_adev_text[] = { N_("Microsoft Soundmapper") };
/*****************************************************************************
* Module descriptor
*****************************************************************************/
#define FLOAT_TEXT N_("Use float32 output")
#define FLOAT_LONGTEXT N_( \
"The option allows you to enable or disable the high-quality float32 " \
"audio output mode (which is not well supported by some soundcards)." )
#define DEVICE_TEXT N_("Select Audio Device")
#define DEVICE_LONG N_("Select special Audio device, or let windows "\
"decide (default), change needs VLC restart "\
......@@ -215,23 +146,6 @@ struct aout_sys_t
int pi_chan_table[AOUT_CHAN_MAX];
};
static const uint32_t pi_channels_src[] =
{ AOUT_CHAN_LEFT, AOUT_CHAN_RIGHT,
AOUT_CHAN_MIDDLELEFT, AOUT_CHAN_MIDDLERIGHT,
AOUT_CHAN_REARLEFT, AOUT_CHAN_REARRIGHT, AOUT_CHAN_REARCENTER,
AOUT_CHAN_CENTER, AOUT_CHAN_LFE, 0 };
static const uint32_t pi_channels_in[] =
{ SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT,
SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT, SPEAKER_BACK_CENTER,
SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, 0 };
static const uint32_t pi_channels_out[] =
{ SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY,
SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
SPEAKER_BACK_CENTER,
SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, 0 };
/*****************************************************************************
* Open: open the audio device
*****************************************************************************
......
/*****************************************************************************
* windows_common.h: Windows Audio common code
*****************************************************************************
* Copyright (C) 2001-2009 VideoLAN
* $Id$
*
* Authors: Gildas Bazin <gbazin@videolan.org>
* Jean-Baptiste Kempf <jb@videolan.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#include <windows.h>
#include <mmsystem.h>
/*****************************************************************************
* DirectSound GUIDs.
* Defining them here allows us to get rid of the dxguid library during
* the linking stage.
*****************************************************************************/
#define INITGUID /* Doesn't define the DEFINE_GUID as extern */
#include <initguid.h>
#ifndef WAVE_FORMAT_IEEE_FLOAT
# define WAVE_FORMAT_IEEE_FLOAT 0x0003
#endif
#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
# define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
#endif
#ifndef WAVE_FORMAT_EXTENSIBLE
#define WAVE_FORMAT_EXTENSIBLE 0xFFFE
#endif
DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF, WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
static const GUID __KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = {WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
static const GUID __KSDATAFORMAT_SUBTYPE_PCM = {WAVE_FORMAT_PCM, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
static const GUID __KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF = {WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
#define FRAMES_NUM 8 /* Needs to be > 3 */
#ifndef _WAVEFORMATEXTENSIBLE_
typedef struct {
WAVEFORMATEX Format;
union {
WORD wValidBitsPerSample; /* bits of precision */
WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
WORD wReserved; /* If neither applies, set to zero. */
} Samples;
DWORD dwChannelMask; /* which channels are */
/* present in stream */
GUID SubFormat;
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
#endif
#ifndef SPEAKER_FRONT_LEFT
# define SPEAKER_FRONT_LEFT 0x1
# define SPEAKER_FRONT_RIGHT 0x2
# define SPEAKER_FRONT_CENTER 0x4
# define SPEAKER_LOW_FREQUENCY 0x8
# define SPEAKER_BACK_LEFT 0x10
# define SPEAKER_BACK_RIGHT 0x20
# define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
# define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
# define SPEAKER_BACK_CENTER 0x100
# define SPEAKER_SIDE_LEFT 0x200
# define SPEAKER_SIDE_RIGHT 0x400
# define SPEAKER_TOP_CENTER 0x800
# define SPEAKER_TOP_FRONT_LEFT 0x1000
# define SPEAKER_TOP_FRONT_CENTER 0x2000
# define SPEAKER_TOP_FRONT_RIGHT 0x4000
# define SPEAKER_TOP_BACK_LEFT 0x8000
# define SPEAKER_TOP_BACK_CENTER 0x10000
# define SPEAKER_TOP_BACK_RIGHT 0x20000
# define SPEAKER_RESERVED 0x80000000
#endif
#ifndef DSSPEAKER_DSSPEAKER_DIRECTOUT
# define DSSPEAKER_DSSPEAKER_DIRECTOUT 0x00000000
#endif
#ifndef DSSPEAKER_HEADPHONE
# define DSSPEAKER_HEADPHONE 0x00000001
#endif
#ifndef DSSPEAKER_MONO
# define DSSPEAKER_MONO 0x00000002
#endif
#ifndef DSSPEAKER_QUAD
# define DSSPEAKER_QUAD 0x00000003
#endif
#ifndef DSSPEAKER_STEREO
# define DSSPEAKER_STEREO 0x00000004
#endif
#ifndef DSSPEAKER_SURROUND
# define DSSPEAKER_SURROUND 0x00000005
#endif
#ifndef DSSPEAKER_5POINT1
# define DSSPEAKER_5POINT1 0x00000006
#endif
#ifndef DSSPEAKER_7POINT1
# define DSSPEAKER_7POINT1 0x00000007
#endif
#ifndef DSSPEAKER_7POINT1_SURROUND
# define DSSPEAKER_7POINT1_SURROUND 0x00000008
#endif
#ifndef DSSPEAKER_7POINT1_WIDE
# define DSSPEAKER_7POINT1_WIDE DSSPEAKER_7POINT1
#endif
static const uint32_t pi_channels_src[] =
{ AOUT_CHAN_LEFT, AOUT_CHAN_RIGHT,
AOUT_CHAN_MIDDLELEFT, AOUT_CHAN_MIDDLERIGHT,
AOUT_CHAN_REARLEFT, AOUT_CHAN_REARRIGHT, AOUT_CHAN_REARCENTER,
AOUT_CHAN_CENTER, AOUT_CHAN_LFE, 0 };
static const uint32_t pi_channels_in[] =
{ SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT,
SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT, SPEAKER_BACK_CENTER,
SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, 0 };
static const uint32_t pi_channels_out[] =
{ SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY,
SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
SPEAKER_BACK_CENTER,
SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, 0 };
#define FLOAT_TEXT N_("Use float32 output")
#define FLOAT_LONGTEXT N_( \
"The option allows you to enable or disable the high-quality float32 " \
"audio output mode (which is not well supported by some soundcards)." )
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