Commit f6b76232 authored by Felix Abecassis's avatar Felix Abecassis Committed by Jean-Baptiste Kempf

opengl: comment texture recycling and document a possible bug.

Signed-off-by: default avatarJean-Baptiste Kempf <jb@videolan.org>
parent ab997f45
...@@ -896,6 +896,8 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl, ...@@ -896,6 +896,8 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
glr->bottom = -2.0 * (r->i_y + r->fmt.i_visible_height) / subpicture->i_original_picture_height + 1.0; glr->bottom = -2.0 * (r->i_y + r->fmt.i_visible_height) / subpicture->i_original_picture_height + 1.0;
glr->texture = 0; glr->texture = 0;
/* Try to recycle the textures allocated by the previous
call to this function. */
for (int j = 0; j < last_count; j++) { for (int j = 0; j < last_count; j++) {
if (last[j].texture && if (last[j].texture &&
last[j].width == glr->width && last[j].width == glr->width &&
...@@ -911,11 +913,13 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl, ...@@ -911,11 +913,13 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
const int pixels_offset = r->fmt.i_y_offset * r->p_picture->p->i_pitch + const int pixels_offset = r->fmt.i_y_offset * r->p_picture->p->i_pitch +
r->fmt.i_x_offset * r->p_picture->p->i_pixel_pitch; r->fmt.i_x_offset * r->p_picture->p->i_pixel_pitch;
if (glr->texture) { if (glr->texture) {
/* A texture was successfully recycled, reuse it. */
glBindTexture(GL_TEXTURE_2D, glr->texture); glBindTexture(GL_TEXTURE_2D, glr->texture);
Upload(vgl, r->fmt.i_visible_width, r->fmt.i_visible_height, glr->width, glr->height, 1, 1, 1, 1, Upload(vgl, r->fmt.i_visible_width, r->fmt.i_visible_height, glr->width, glr->height, 1, 1, 1, 1,
r->p_picture->p->i_pitch, r->p_picture->p->i_pixel_pitch, 0, r->p_picture->p->i_pitch, r->p_picture->p->i_pixel_pitch, 0,
&r->p_picture->p->p_pixels[pixels_offset], GL_TEXTURE_2D, glr->format, glr->type); &r->p_picture->p->p_pixels[pixels_offset], GL_TEXTURE_2D, glr->format, glr->type);
} else { } else {
/* Could not recycle a previous texture, generate a new one. */
glGenTextures(1, &glr->texture); glGenTextures(1, &glr->texture);
glBindTexture(GL_TEXTURE_2D, glr->texture); glBindTexture(GL_TEXTURE_2D, glr->texture);
#if !USE_OPENGL_ES #if !USE_OPENGL_ES
...@@ -1064,6 +1068,17 @@ int vout_display_opengl_Display(vout_display_opengl_t *vgl, ...@@ -1064,6 +1068,17 @@ int vout_display_opengl_Display(vout_display_opengl_t *vgl,
scale_w = 1.0; scale_w = 1.0;
scale_h = 1.0; scale_h = 1.0;
} }
/* Warning: if NPOT is not supported a larger texture is
allocated. This will cause right and bottom coordinates to
land on the edge of two texels with the texels to the
right/bottom uninitialized by the call to
glTexSubImage2D. This might cause a green line to appear on
the right/bottom of the display.
There are two possible solutions:
- Manually mirror the edges of the texture.
- Add a "-1" when computing right and bottom, however the
last row/column might not be displayed at all.
*/
left[j] = (source->i_x_offset + 0 ) * scale_w; left[j] = (source->i_x_offset + 0 ) * scale_w;
top[j] = (source->i_y_offset + 0 ) * scale_h; top[j] = (source->i_y_offset + 0 ) * scale_h;
right[j] = (source->i_x_offset + source->i_visible_width ) * scale_w; right[j] = (source->i_x_offset + source->i_visible_width ) * scale_w;
......
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