Commit dc5988ad authored by David Fuhrmann's avatar David Fuhrmann

macosx vout: avoid place_picture call for every mouse move event

parent 729e509f
......@@ -116,6 +116,8 @@ struct vout_display_sys_t
picture_pool_t *pool;
picture_t *current;
bool has_first_frame;
vout_display_place_t place;
};
......@@ -359,8 +361,6 @@ static int Control (vout_display_t *vd, int query, va_list ap)
const video_format_t *source;
bool is_forced = false;
vout_display_place_t place;
if (query == VOUT_DISPLAY_CHANGE_SOURCE_ASPECT || query == VOUT_DISPLAY_CHANGE_SOURCE_CROP)
{
source = (const video_format_t *)va_arg (ap, const video_format_t *);
......@@ -395,14 +395,14 @@ static int Control (vout_display_t *vd, int query, va_list ap)
cfg_tmp.display.height = bounds.size.height;
}
vout_display_PlacePicture (&place, source, &cfg_tmp, false);
vout_display_PlacePicture (&sys->place, source, &cfg_tmp, false);
/* For resize, we call glViewport in reshape and not here.
This has the positive side effect that we avoid erratic sizing as we animate every resize. */
if (query != VOUT_DISPLAY_CHANGE_DISPLAY_SIZE)
{
// x / y are top left corner, but we need the lower left one
glViewport (place.x, cfg_tmp.display.height - (place.y + place.height), place.width, place.height);
glViewport (sys->place.x, cfg_tmp.display.height - (sys->place.y + sys->place.height), sys->place.width, sys->place.height);
}
[o_pool release];
......@@ -621,7 +621,6 @@ static void OpenglSwap (vlc_gl_t *gl)
VLCAssertMainThread();
NSRect bounds = [self bounds];
vout_display_place_t place;
@synchronized(self) {
if (vd) {
......@@ -629,14 +628,16 @@ static void OpenglSwap (vlc_gl_t *gl)
cfg_tmp.display.width = bounds.size.width;
cfg_tmp.display.height = bounds.size.height;
vout_display_PlacePicture (&place, &vd->source, &cfg_tmp, false);
vout_display_PlacePicture (&vd->sys->place, &vd->source, &cfg_tmp, false);
vout_display_SendEventDisplaySize (vd, bounds.size.width, bounds.size.height, vd->cfg->is_fullscreen);
}
}
if ([self lockgl]) {
if (vd) {
// x / y are top left corner, but we need the lower left one
glViewport (place.x, bounds.size.height - (place.y + place.height), place.width, place.height);
glViewport (vd->sys->place.x, bounds.size.height - (vd->sys->place.y + vd->sys->place.height), vd->sys->place.width, vd->sys->place.height);
}
@synchronized(self) {
// This may be cleared before -drawRect is being called,
......@@ -759,15 +760,12 @@ static void OpenglSwap (vlc_gl_t *gl)
if (b_inside)
{
vout_display_place_t place;
vout_display_PlacePicture (&place, &vd->source, vd->cfg, false);
if (place.width > 0 && place.height > 0)
if (vd && vd->sys->place.width > 0 && vd->sys->place.height > 0)
{
const int x = vd->source.i_x_offset +
(int64_t)(ml.x - place.x) * vd->source.i_visible_width / place.width;
(int64_t)(ml.x - vd->sys->place.x) * vd->source.i_visible_width / vd->sys->place.width;
const int y = vd->source.i_y_offset +
(int64_t)((int)s_rect.size.height - (int)ml.y - place.y) * vd->source.i_visible_height / place.height;
(int64_t)((int)s_rect.size.height - (int)ml.y - vd->sys->place.y) * vd->source.i_visible_height / vd->sys->place.height;
vout_display_SendEventMouseMoved (vd, x, y);
}
......
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