Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
V
vlc
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Redmine
Redmine
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Operations
Operations
Metrics
Environments
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
videolan
vlc
Commits
d8ea040a
Commit
d8ea040a
authored
Jan 22, 2012
by
Rafaël Carré
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
opensles: move code around
parent
843516d1
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
49 additions
and
52 deletions
+49
-52
modules/audio_output/opensles_android.c
modules/audio_output/opensles_android.c
+49
-52
No files found.
modules/audio_output/opensles_android.c
View file @
d8ea040a
...
...
@@ -72,8 +72,6 @@ typedef SLresult (*slCreateEngine_t)(
*****************************************************************************/
static
int
Open
(
vlc_object_t
*
);
static
void
Close
(
vlc_object_t
*
);
static
void
Play
(
audio_output_t
*
,
block_t
*
);
static
void
PlayedCallback
(
SLAndroidSimpleBufferQueueItf
caller
,
void
*
pContext
);
/*****************************************************************************
* Module descriptor
...
...
@@ -123,6 +121,55 @@ static void Clear( aout_sys_t *p_sys )
free
(
p_sys
);
}
/*****************************************************************************
* Play: play a sound
*****************************************************************************/
static
void
Play
(
audio_output_t
*
p_aout
,
block_t
*
p_buffer
)
{
aout_sys_t
*
p_sys
=
p_aout
->
sys
;
int
tries
=
5
;
for
(;;)
{
SLresult
result
=
(
*
p_sys
->
playerBufferQueue
)
->
Enqueue
(
p_sys
->
playerBufferQueue
,
p_buffer
->
p_buffer
,
p_buffer
->
i_buffer
);
switch
(
result
)
{
case
SL_RESULT_SUCCESS
:
p_sys
->
p_buffer_array
[
p_sys
->
i_toappend_buffer
]
=
p_buffer
;
if
(
++
p_sys
->
i_toappend_buffer
==
BUFF_QUEUE
)
p_sys
->
i_toappend_buffer
=
0
;
return
;
case
SL_RESULT_BUFFER_INSUFFICIENT
:
msg_Err
(
p_aout
,
"buffer insufficient"
);
if
(
tries
--
)
{
// Wait a bit to retry.
msleep
(
CLOCK_FREQ
);
continue
;
}
default:
msg_Warn
(
p_aout
,
"Error %lu, dropping buffer"
,
result
);
aout_BufferFree
(
p_buffer
);
return
;
}
}
}
static
void
PlayedCallback
(
SLAndroidSimpleBufferQueueItf
caller
,
void
*
pContext
)
{
aout_sys_t
*
p_sys
=
pContext
;
assert
(
caller
==
p_sys
->
playerBufferQueue
);
aout_BufferFree
(
p_sys
->
p_buffer_array
[
p_sys
->
i_toclean_buffer
]
);
if
(
++
p_sys
->
i_toclean_buffer
==
BUFF_QUEUE
)
p_sys
->
i_toclean_buffer
=
0
;
}
/*****************************************************************************
* Open: open a dummy audio device
*****************************************************************************/
...
...
@@ -277,53 +324,3 @@ static void Close( vlc_object_t *p_this )
Clear
(
p_sys
);
}
/*****************************************************************************
* Play: play a sound
*****************************************************************************/
static
void
Play
(
audio_output_t
*
p_aout
,
block_t
*
p_buffer
)
{
aout_sys_t
*
p_sys
=
p_aout
->
sys
;
int
tries
=
5
;
for
(;;)
{
SLresult
result
=
(
*
p_sys
->
playerBufferQueue
)
->
Enqueue
(
p_sys
->
playerBufferQueue
,
p_buffer
->
p_buffer
,
p_buffer
->
i_buffer
);
switch
(
result
)
{
case
SL_RESULT_SUCCESS
:
p_sys
->
p_buffer_array
[
p_sys
->
i_toappend_buffer
]
=
p_buffer
;
if
(
++
p_sys
->
i_toappend_buffer
==
BUFF_QUEUE
)
p_sys
->
i_toappend_buffer
=
0
;
return
;
case
SL_RESULT_BUFFER_INSUFFICIENT
:
msg_Err
(
p_aout
,
"buffer insufficient"
);
if
(
tries
--
)
{
// Wait a bit to retry.
msleep
(
CLOCK_FREQ
);
continue
;
}
default:
msg_Warn
(
p_aout
,
"Error %lu, dropping buffer"
,
result
);
aout_BufferFree
(
p_buffer
);
return
;
}
}
}
static
void
PlayedCallback
(
SLAndroidSimpleBufferQueueItf
caller
,
void
*
pContext
)
{
aout_sys_t
*
p_sys
=
pContext
;
assert
(
caller
==
p_sys
->
playerBufferQueue
);
aout_BufferFree
(
p_sys
->
p_buffer_array
[
p_sys
->
i_toclean_buffer
]
);
if
(
++
p_sys
->
i_toclean_buffer
==
BUFF_QUEUE
)
p_sys
->
i_toclean_buffer
=
0
;
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment