Commit d30534b0 authored by Laurent Aimar's avatar Laurent Aimar

Converted aout directx to vlc_clone().

parent 2cb994d6
......@@ -33,6 +33,7 @@
#include <vlc_plugin.h>
#include <vlc_aout.h>
#include <vlc_charset.h>
#include <vlc_atomic.h>
#include "windows_audio_common.h"
......@@ -43,8 +44,6 @@
*****************************************************************************/
typedef struct notification_thread_t
{
VLC_COMMON_MEMBERS
aout_instance_t *p_aout;
int i_frame_size; /* size in bytes of one frame */
int i_write_slot; /* current write position in our circular buffer */
......@@ -52,6 +51,9 @@ typedef struct notification_thread_t
mtime_t start_date;
HANDLE event;
vlc_thread_t thread;
vlc_atomic_t abort;
} notification_thread_t;
/*****************************************************************************
......@@ -100,7 +102,7 @@ static int InitDirectSound ( aout_instance_t * );
static int CreateDSBuffer ( aout_instance_t *, int, int, int, int, int, bool );
static int CreateDSBufferPCM ( aout_instance_t *, vlc_fourcc_t*, int, int, int, bool );
static void DestroyDSBuffer ( aout_instance_t * );
static void* DirectSoundThread( vlc_object_t * );
static void* DirectSoundThread( void * );
static int FillBuffer ( aout_instance_t *, int, aout_buffer_t * );
static int ReloadDirectXDevices( vlc_object_t *, char const *,
......@@ -300,29 +302,27 @@ static int OpenAudio( vlc_object_t *p_this )
}
/* Now we need to setup our DirectSound play notification structure */
p_aout->output.p_sys->p_notif =
vlc_object_create( p_aout, sizeof(notification_thread_t) );
p_aout->output.p_sys->p_notif = calloc( 1, sizeof( *p_aout->output.p_sys->p_notif ) );
p_aout->output.p_sys->p_notif->p_aout = p_aout;
vlc_atomic_set(&p_aout->output.p_sys->p_notif->abort, 0);
p_aout->output.p_sys->p_notif->event = CreateEvent( 0, FALSE, FALSE, 0 );
p_aout->output.p_sys->p_notif->i_frame_size =
p_aout->output.p_sys->i_frame_size;
/* then launch the notification thread */
msg_Dbg( p_aout, "creating DirectSoundThread" );
if( vlc_thread_create( p_aout->output.p_sys->p_notif,
DirectSoundThread,
VLC_THREAD_PRIORITY_HIGHEST ) )
if( vlc_clone( &p_aout->output.p_sys->p_notif->thread,
DirectSoundThread, p_aout->output.p_sys->p_notif,
VLC_THREAD_PRIORITY_HIGHEST ) )
{
msg_Err( p_aout, "cannot create DirectSoundThread" );
CloseHandle( p_aout->output.p_sys->p_notif->event );
vlc_object_release( p_aout->output.p_sys->p_notif );
free( p_aout->output.p_sys->p_notif );
p_aout->output.p_sys->p_notif = NULL;
goto error;
}
vlc_object_attach( p_aout->output.p_sys->p_notif, p_aout );
return VLC_SUCCESS;
error:
......@@ -607,12 +607,12 @@ static void CloseAudio( vlc_object_t *p_this )
/* kill the position notification thread, if any */
if( p_sys->p_notif )
{
vlc_object_kill( p_sys->p_notif );
vlc_atomic_set(&p_aout->output.p_sys->p_notif->abort, 1);
/* wake up the audio thread if needed */
if( !p_sys->b_playing ) SetEvent( p_sys->p_notif->event );
vlc_thread_join( p_sys->p_notif );
vlc_object_release( p_sys->p_notif );
vlc_join( p_sys->p_notif->thread, NULL );
free( p_sys->p_notif );
}
/* release the secondary buffer */
......@@ -972,7 +972,7 @@ static int FillBuffer( aout_instance_t *p_aout, int i_frame,
}
if( dsresult != DS_OK )
{
msg_Warn( p_notif, "cannot lock buffer" );
msg_Warn( p_aout, "cannot lock buffer" );
if( p_buffer ) aout_BufferFree( p_buffer );
return VLC_EGENERIC;
}
......@@ -1009,9 +1009,9 @@ static int FillBuffer( aout_instance_t *p_aout, int i_frame,
* We use this thread to emulate a callback mechanism. The thread probes for
* event notification and fills up the DS secondary buffer when needed.
*****************************************************************************/
static void* DirectSoundThread( vlc_object_t *p_this )
static void* DirectSoundThread( void *data )
{
notification_thread_t *p_notif = (notification_thread_t*)p_this;
notification_thread_t *p_notif = (notification_thread_t*)data;
aout_instance_t *p_aout = p_notif->p_aout;
mtime_t last_time;
int canc = vlc_savecancel ();
......@@ -1019,12 +1019,12 @@ static void* DirectSoundThread( vlc_object_t *p_this )
/* We don't want any resampling when using S/PDIF output */
bool b_sleek = (p_aout->output.output.i_format == VLC_CODEC_SPDIFL);
msg_Dbg( p_notif, "DirectSoundThread ready" );
msg_Dbg( p_aout, "DirectSoundThread ready" );
/* Wait here until Play() is called */
WaitForSingleObject( p_notif->event, INFINITE );
if( vlc_object_alive (p_notif) )
if( !vlc_atomic_get( &p_notif->abort) )
{
HRESULT dsresult;
mwait( p_notif->start_date - AOUT_PTS_TOLERANCE / 2 );
......@@ -1050,7 +1050,7 @@ static void* DirectSoundThread( vlc_object_t *p_this )
}
last_time = mdate();
while( vlc_object_alive (p_notif) )
while( !vlc_atomic_get( &p_notif->abort ) )
{
DWORD l_read;
int l_queued = 0, l_free_slots;
......@@ -1111,7 +1111,7 @@ static void* DirectSoundThread( vlc_object_t *p_this )
CloseHandle( p_notif->event );
vlc_restorecancel (canc);
msg_Dbg( p_notif, "DirectSoundThread exiting" );
msg_Dbg( p_aout, "DirectSoundThread exiting" );
return NULL;
}
......
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