Commit c139cb70 authored by Sam Hocevar's avatar Sam Hocevar

. video output pour 3dfx.

 . le premier qui se marre gagne le droit de venir voir comment ma 3dfx1
  fait l'overlay, le scaling et la YUV en hard (nan je d�conne, elle fait
  rien de tout �a, et en plus �a rame).
parent dc4e19ea
......@@ -15,11 +15,16 @@
# Video output settings
VIDEO=X11
#VIDEO=DGA (not yet supported)
#VIDEO=DUMMY
#VIDEO=FB
#VIDEO=GGI
#VIDEO=BEOS (not yet supported)
# Highly experimental
#VIDEO=3DFX
# Not yet supported
#VIDEO=BEOS
#VIDEO=DGA
# Target architecture and optimization
#ARCH=
......@@ -86,6 +91,10 @@ ifeq ($(VIDEO),X11)
INCLUDE += -I/usr/X11R6/include
endif
ifeq ($(VIDEO),3DFX)
INCLUDE += -I/usr/include/glide
endif
#
# Libraries
#
......@@ -100,6 +109,9 @@ endif
ifeq ($(VIDEO),GGI)
LIB += -lggi
endif
ifeq ($(VIDEO),3DFX)
LIB += -lglide2x
endif
#
# C compiler flags: compilation
......
/******************************************************************************
* intf_3dfx.c: 3dfx interface
* (c)2000 VideoLAN
******************************************************************************/
/******************************************************************************
* Preamble
******************************************************************************/
#include <errno.h>
#include <signal.h>
#include <stdio.h> /* stderr */
#include <stdlib.h>
#include <string.h>
#include <termios.h>
#include <unistd.h> /* close() */
#include <sys/uio.h> /* for input.h */
#include <sys/types.h> /* open() */
#include <sys/stat.h>
#include <fcntl.h>
#include "config.h"
#include "common.h"
#include "mtime.h"
#include "vlc_thread.h"
#include "input.h"
#include "video.h"
#include "video_output.h"
#include "intf_sys.h"
#include "intf_msg.h"
#include "interface.h"
#include "main.h"
/******************************************************************************
* intf_sys_t: description and status of 3dfx interface
******************************************************************************/
typedef struct intf_sys_s
{
} intf_sys_t;
/******************************************************************************
* intf_SysCreate: initialize 3dfx interface
******************************************************************************/
int intf_SysCreate( intf_thread_t *p_intf )
{
/* Allocate instance and initialize some members */
p_intf->p_sys = malloc( sizeof( intf_sys_t ) );
if( p_intf->p_sys == NULL )
{
return( 1 );
};
intf_DbgMsg("0x%x\n", p_intf );
/* Spawn video output thread */
if( p_main->b_video )
{
p_intf->p_vout = vout_CreateThread( NULL, 0, 0, 0, NULL);
if( p_intf->p_vout == NULL ) /* error */
{
intf_ErrMsg("intf error: can't create output thread\n" );
return( 1 );
}
}
return( 0 );
}
/******************************************************************************
* intf_SysDestroy: destroy 3dfx interface
******************************************************************************/
void intf_SysDestroy( intf_thread_t *p_intf )
{
/* Close input thread, if any (blocking) */
if( p_intf->p_input )
{
input_DestroyThread( p_intf->p_input, NULL );
}
/* Close video output thread, if any (blocking) */
if( p_intf->p_vout )
{
vout_DestroyThread( p_intf->p_vout, NULL );
}
/* Destroy structure */
free( p_intf->p_sys );
}
/******************************************************************************
* intf_SysManage: event loop
******************************************************************************/
void intf_SysManage( intf_thread_t *p_intf )
{
;
}
/******************************************************************************
* vout_3dfx.c: 3dfx video output display method for 3dfx cards
* (c)2000 VideoLAN
******************************************************************************/
/******************************************************************************
* Preamble
******************************************************************************/
#include <errno.h>
#include <fcntl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#ifndef __linux__
#include <conio.h> /* for glide ? */
#endif
#include <sys/uio.h> /* for input.h */
#include <glide.h>
#include "config.h"
#include "common.h"
#include "mtime.h"
#include "vlc_thread.h"
#include "input.h"
#include "video.h"
#include "video_output.h"
#include "video_sys.h"
#include "intf_msg.h"
#include "main.h"
#define WIDTH 640
#define HEIGHT 480
#define BITS_PER_PLANE 16
#define BYTES_PER_PIXEL 2
/******************************************************************************
* vout_sys_t: 3dfx video output method descriptor
******************************************************************************
* This structure is part of the video output thread descriptor.
* It describes the 3dfx specific properties of an output thread.
******************************************************************************/
typedef struct vout_sys_s
{
GrBuffer_t p_buffer; /* current buffer */
GrLfbInfo_t p_backbufinfo; /* back buffer info */
GrLfbInfo_t p_frontbufinfo; /* front buffer info */
/* Dummy video memory */
byte_t * p_video; /* base adress */
size_t i_page_size; /* page size */
} vout_sys_t;
/******************************************************************************
* Local prototypes
******************************************************************************/
static int GlideOpenDisplay ( vout_thread_t *p_vout );
static void GlideCloseDisplay ( vout_thread_t *p_vout );
/******************************************************************************
* vout_SysCreate: allocates 3dfx video thread output method
******************************************************************************
* This function allocates and initializes a 3dfx vout method.
******************************************************************************/
int vout_SysCreate( vout_thread_t *p_vout, char *psz_display, int i_root_window )
{
/* Allocate structure */
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
{
intf_ErrMsg("error: %s\n", strerror(ENOMEM) );
return( 1 );
}
/* Open and initialize device */
if( GlideOpenDisplay( p_vout ) )
{
intf_ErrMsg("vout error: can't open display\n");
free( p_vout->p_sys );
return( 1 );
}
return( 0 );
}
/******************************************************************************
* vout_SysInit: initialize 3dfx video thread output method
******************************************************************************/
int vout_SysInit( vout_thread_t *p_vout )
{
return( 0 );
}
/******************************************************************************
* vout_SysEnd: terminate 3dfx video thread output method
******************************************************************************/
void vout_SysEnd( vout_thread_t *p_vout )
{
;
}
/******************************************************************************
* vout_SysDestroy: destroy 3dfx video thread output method
******************************************************************************
* Terminate an output method created by vout_CreateOutputMethod
******************************************************************************/
void vout_SysDestroy( vout_thread_t *p_vout )
{
GlideCloseDisplay( p_vout );
free( p_vout->p_sys );
}
/******************************************************************************
* vout_SysManage: handle 3dfx events
******************************************************************************
* This function should be called regularly by video output thread. It manages
* console events. It returns a non null value on error.
******************************************************************************/
int vout_SysManage( vout_thread_t *p_vout )
{
return 0;
}
/******************************************************************************
* vout_SysDisplay: displays previously rendered output
******************************************************************************
* This function send the currently rendered image to 3dfx image, waits until
* it is displayed and switch the two rendering buffers, preparing next frame.
******************************************************************************/
void vout_SysDisplay( vout_thread_t *p_vout )
{
//grRenderBuffer( GR_BUFFER_FRONTBUFFER );
/* swap the buffers */
/* grBufferSwap( 1 );
p_vout->p_sys->p_buffer
= ( p_vout->p_sys->p_buffer == GR_BUFFER_FRONTBUFFER ) ?
GR_BUFFER_BACKBUFFER : GR_BUFFER_FRONTBUFFER;*/
}
/* following functions are local */
/*****************************************************************************
* GlideOpenDisplay: open and initialize 3dfx device
*****************************************************************************/
static int GlideOpenDisplay( vout_thread_t *p_vout )
{
static char version[80];
GrHwConfiguration hwconfig;
GrScreenResolution_t resolution = GR_RESOLUTION_640x480;
p_vout->i_width = WIDTH;
p_vout->i_height = HEIGHT;
p_vout->i_screen_depth = BITS_PER_PLANE;
p_vout->i_bytes_per_pixel = BYTES_PER_PIXEL;
p_vout->i_bytes_per_line = 1024 * BYTES_PER_PIXEL;
p_vout->p_sys->i_page_size = WIDTH * HEIGHT * BYTES_PER_PIXEL;
p_vout->i_red_mask = 0xf800;
p_vout->i_green_mask = 0x07e0;
p_vout->i_blue_mask = 0x001f;
/* Map two framebuffers a the very beginning of the fb */
p_vout->p_sys->p_video = malloc( p_vout->p_sys->i_page_size * 2 );
if( (int)p_vout->p_sys->p_video == -1 )
{
intf_ErrMsg( "vout error: can't map video memory (%s)\n", strerror(errno) );
return( 1 );
}
grGlideGetVersion( version );
grGlideInit();
if( !grSstQueryHardware(&hwconfig) )
{
intf_ErrMsg( "vout error: can't get 3dfx hardware config\n" );
return( 1 );
}
grSstSelect( 0 );
if( !grSstWinOpen(0, resolution, GR_REFRESH_60Hz,
GR_COLORFORMAT_ABGR, GR_ORIGIN_UPPER_LEFT, 2, 1) )
{
intf_ErrMsg( "vout error: can't open 3dfx screen\n" );
return( 1 );
}
/* disable dithering */
grDitherMode( GR_DITHER_DISABLE );
/* clear both buffers */
grRenderBuffer( GR_BUFFER_BACKBUFFER );
grBufferClear( 0, 0, 0 );
grRenderBuffer( GR_BUFFER_FRONTBUFFER );
grBufferClear( 0, 0, 0 );
grRenderBuffer( GR_BUFFER_BACKBUFFER );
p_vout->p_sys->p_backbufinfo.size = sizeof( GrLfbInfo_t );
p_vout->p_sys->p_frontbufinfo.size = sizeof( GrLfbInfo_t );
/* lock the buffers */
if ( grLfbLock(GR_LFB_WRITE_ONLY, GR_BUFFER_FRONTBUFFER,
GR_LFBWRITEMODE_565, GR_ORIGIN_UPPER_LEFT, FXFALSE,
&p_vout->p_sys->p_frontbufinfo) == FXFALSE )
{
intf_ErrMsg( "vout error: can't take 3dfx front buffer lock\n" );
grGlideShutdown();
return( 1 );
}
/* if ( grLfbLock(GR_LFB_WRITE_ONLY, GR_BUFFER_BACKBUFFER,
GR_LFBWRITEMODE_565, GR_ORIGIN_UPPER_LEFT, FXFALSE,
&p_vout->p_sys->p_backbufinfo) == FXFALSE )
{
intf_ErrMsg( "vout error: can't take 3dfx back buffer lock\n" );
grGlideShutdown();
return( 1 );
}*/
p_vout->p_sys->p_buffer = GR_BUFFER_BACKBUFFER;
grBufferClear( 0, 0, 0 );
/* Set and initialize buffers */
vout_SetBuffers( p_vout, p_vout->p_sys->p_frontbufinfo.lfbPtr,
p_vout->p_sys->p_frontbufinfo.lfbPtr );
return( 0 );
}
/******************************************************************************
* GlideCloseDisplay: close and reset 3dfx device
******************************************************************************
* Returns all resources allocated by GlideOpenDisplay and restore the original
* state of the device.
******************************************************************************/
static void GlideCloseDisplay( vout_thread_t *p_vout )
{
/* unlock the hidden buffer */
//grLfbUnlock( GR_LFB_WRITE_ONLY, GR_BUFFER_BACKBUFFER );
grLfbUnlock( GR_LFB_WRITE_ONLY, GR_BUFFER_FRONTBUFFER );
/* shutdown Glide */
grGlideShutdown();
free( p_vout->p_sys->p_video );
}
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