Commit b99e46b0 authored by Ilkka Ollakka's avatar Ilkka Ollakka

x264: change aq-mode default same as libx264 uses

Current description on default mode ain't actually any good, but didn't
find better from x264 commit-log. Feel free to add better description.
(cherry picked from commit 9353b582)
parent 5eeb2ea4
...@@ -174,10 +174,10 @@ static void Close( vlc_object_t * ); ...@@ -174,10 +174,10 @@ static void Close( vlc_object_t * );
#if X264_BUILD >= 59 #if X264_BUILD >= 59
#define AQ_MODE_TEXT N_("How AQ distributes bits") #define AQ_MODE_TEXT N_("How AQ distributes bits")
#define AQ_MODE_LONGTEXT N_("Defines bitdistribution mode for AQ, default 2\n" \ #define AQ_MODE_LONGTEXT N_("Defines bitdistribution mode for AQ, default 1\n" \
" - 0: Disabled\n"\ " - 0: Disabled\n"\
" - 1: Avoid moving bits between frames\n"\ " - 1: Current x264 default mode\n"\
" - 2: Move bits between frames") " - 2: uses log(var)^2 instead of log(var) and attempts to adapt strength per frame")
#define AQ_STRENGTH_TEXT N_("Strength of AQ") #define AQ_STRENGTH_TEXT N_("Strength of AQ")
#define AQ_STRENGTH_LONGTEXT N_("Strength to reduce blocking and blurring in flat\n"\ #define AQ_STRENGTH_LONGTEXT N_("Strength to reduce blocking and blurring in flat\n"\
...@@ -557,7 +557,7 @@ vlc_module_begin () ...@@ -557,7 +557,7 @@ vlc_module_begin ()
add_float( SOUT_CFG_PREFIX "qblur", 0.5, NULL, QBLUR_TEXT, add_float( SOUT_CFG_PREFIX "qblur", 0.5, NULL, QBLUR_TEXT,
QBLUR_LONGTEXT, false ) QBLUR_LONGTEXT, false )
#if X264_BUILD >= 59 #if X264_BUILD >= 59
add_integer( SOUT_CFG_PREFIX "aq-mode", 2, NULL, AQ_MODE_TEXT, add_integer( SOUT_CFG_PREFIX "aq-mode", X264_AQ_VARIANCE, NULL, AQ_MODE_TEXT,
AQ_MODE_LONGTEXT, false ) AQ_MODE_LONGTEXT, false )
change_integer_range( 0, 2 ) change_integer_range( 0, 2 )
add_float( SOUT_CFG_PREFIX "aq-strength", 1.0, NULL, AQ_STRENGTH_TEXT, add_float( SOUT_CFG_PREFIX "aq-strength", 1.0, NULL, AQ_STRENGTH_TEXT,
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment