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videolan
vlc
Commits
b7529857
Commit
b7529857
authored
Jan 09, 2003
by
Sam Hocevar
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* ./modules/video_filter/adjust.c: properly fixed margin handling (partially
closes #30).
parent
4c4c4e48
Changes
1
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1 changed file
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70 additions
and
34 deletions
+70
-34
modules/video_filter/adjust.c
modules/video_filter/adjust.c
+70
-34
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modules/video_filter/adjust.c
View file @
b7529857
...
...
@@ -2,7 +2,7 @@
* adjust.c : Contrast/Hue/Saturation/Brightness video plugin for vlc
*****************************************************************************
* Copyright (C) 2000, 2001 VideoLAN
* $Id: adjust.c,v 1.
6 2003/01/09 15:38:09
sam Exp $
* $Id: adjust.c,v 1.
7 2003/01/09 16:26:14
sam Exp $
*
* Authors: Simon Latapie <garf@via.ecp.fr>, Samuel Hocevar <sam@zoy.org>
*
...
...
@@ -195,7 +195,8 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
int
pi_luma
[
256
];
picture_t
*
p_outpic
;
uint8_t
*
p_in
,
*
p_out
,
*
p_in_u
,
*
p_in_v
,
*
p_in_end
,
*
p_out_u
,
*
p_out_v
;
uint8_t
*
p_in
,
*
p_in_u
,
*
p_in_v
,
*
p_in_end
,
*
p_line_end
;
uint8_t
*
p_out
,
*
p_out_u
,
*
p_out_v
;
double
f_hue
;
int32_t
i_cont
,
i_lum
;
...
...
@@ -232,7 +233,10 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
pi_luma
[
i
]
=
clip
(
i_lum
+
i_cont
*
i
/
256
);
}
/* Do the Y plane */
/*
* Do the Y plane
*/
p_in
=
p_pic
->
p
[
0
].
p_pixels
;
p_in_end
=
p_in
+
p_pic
->
p
[
0
].
i_lines
*
p_pic
->
p
[
0
].
i_pitch
-
8
;
...
...
@@ -240,21 +244,31 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
for
(
;
p_in
<
p_in_end
;
)
{
/* Do 8 pixels at a time */
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
}
p_line_end
=
p_in
+
p_pic
->
p
[
0
].
i_visible_pitch
-
8
;
p_in_end
+=
8
;
for
(
;
p_in
<
p_line_end
;
)
{
/* Do 8 pixels at a time */
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
*
p_out
++
=
pi_luma
[
*
p_in
++
];
}
for
(
;
p_in
<
p_in_end
;
)
{
*
p_out
++
=
pi_luma
[
*
p_in
++
];
p_line_end
+=
8
;
for
(
;
p_in
<
p_line_end
;
)
{
*
p_out
++
=
pi_luma
[
*
p_in
++
];
}
p_in
+=
p_pic
->
p
[
0
].
i_pitch
-
p_pic
->
p
[
0
].
i_visible_pitch
;
}
/* Do the U and V planes */
/*
* Do the U and V planes
*/
p_in_u
=
p_pic
->
p
[
1
].
p_pixels
;
p_in_v
=
p_pic
->
p
[
2
].
p_pixels
;
p_in_end
=
p_in_u
+
p_pic
->
p
[
1
].
i_lines
*
p_pic
->
p
[
1
].
i_pitch
-
8
;
...
...
@@ -281,16 +295,28 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
for
(
;
p_in_u
<
p_in_end
;
)
{
/* Do 8 pixels at a time */
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
}
p_in_end
+=
8
;
for
(
;
p_in_u
<
p_in_end
;
)
{
WRITE_UV_CLIP
();
p_line_end
=
p_in_u
+
p_pic
->
p
[
1
].
i_visible_pitch
-
8
;
for
(
;
p_in_u
<
p_line_end
;
)
{
/* Do 8 pixels at a time */
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
WRITE_UV_CLIP
();
}
p_line_end
+=
8
;
for
(
;
p_in_u
<
p_line_end
;
)
{
WRITE_UV_CLIP
();
}
p_in_u
+=
p_pic
->
p
[
1
].
i_pitch
-
p_pic
->
p
[
1
].
i_visible_pitch
;
p_in_v
+=
p_pic
->
p
[
2
].
i_pitch
-
p_pic
->
p
[
2
].
i_visible_pitch
;
p_out_u
+=
p_pic
->
p
[
1
].
i_pitch
-
p_pic
->
p
[
1
].
i_visible_pitch
;
p_out_v
+=
p_pic
->
p
[
2
].
i_pitch
-
p_pic
->
p
[
2
].
i_visible_pitch
;
}
}
else
...
...
@@ -306,16 +332,26 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
for
(
;
p_in_u
<
p_in_end
;
)
{
/* Do 8 pixels at a time */
WRITE_UV
();
WRITE_UV
();
WRITE_UV
();
WRITE_UV
();
WRITE_UV
();
WRITE_UV
();
WRITE_UV
();
WRITE_UV
();
}
p_in_end
+=
8
;
for
(
;
p_in_u
<
p_in_end
;
)
{
WRITE_UV
();
p_line_end
=
p_in
+
p_pic
->
p
[
1
].
i_visible_pitch
-
8
;
for
(
;
p_in_u
<
p_line_end
;
)
{
/* Do 8 pixels at a time */
WRITE_UV
();
WRITE_UV
();
WRITE_UV
();
WRITE_UV
();
WRITE_UV
();
WRITE_UV
();
WRITE_UV
();
WRITE_UV
();
}
p_line_end
+=
8
;
for
(
;
p_in_u
<
p_line_end
;
)
{
WRITE_UV
();
}
p_in_u
+=
p_pic
->
p
[
1
].
i_pitch
-
p_pic
->
p
[
1
].
i_visible_pitch
;
p_in_v
+=
p_pic
->
p
[
2
].
i_pitch
-
p_pic
->
p
[
2
].
i_visible_pitch
;
p_out_u
+=
p_pic
->
p
[
1
].
i_pitch
-
p_pic
->
p
[
1
].
i_visible_pitch
;
p_out_v
+=
p_pic
->
p
[
2
].
i_pitch
-
p_pic
->
p
[
2
].
i_visible_pitch
;
}
}
...
...
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