Commit a70681a1 authored by Erwan Tulou's avatar Erwan Tulou

skins2: slider background (some rework)

parent 2339bb72
......@@ -315,31 +315,18 @@ CtrlSliderBg::CtrlSliderBg( intf_thread_t *pIntf,
CtrlGeneric( pIntf, rHelp, pVisible ), m_pCursor( NULL ),
m_rVariable( rVariable ), m_thickness( thickness ), m_rCurve( rCurve ),
m_width( rCurve.getWidth() ), m_height( rCurve.getHeight() ),
m_pImgSeq( pBackground ), m_pScaledBmp( NULL ), m_nbHoriz( nbHoriz ),
m_nbVert( nbVert ), m_padHoriz( padHoriz ), m_padVert( padVert ),
m_pImgSeq( pBackground ), m_pScaledBmp( NULL ),
m_nbHoriz( nbHoriz ), m_nbVert( nbVert ),
m_padHoriz( padHoriz ), m_padVert( padVert ),
m_bgWidth( 0 ), m_bgHeight( 0 ), m_position( 0 )
{
if( m_pImgSeq )
{
// Build the background image sequence
// Note: we suppose that the last padding is not included in the
// given image
// TODO: we should probably change this assumption, as it would make
// the code a bit simpler and it would be more natural for the skins
// designers
m_bgWidth = (pBackground->getWidth() + m_padHoriz) / m_nbHoriz;
m_bgHeight = (pBackground->getHeight() + m_padVert) / m_nbVert;
// Observe the position variable
m_rVariable.addObserver( this );
// Initial position
m_position = (int)( m_rVariable.get() * (m_nbHoriz * m_nbVert - 1) );
// Initialize the scaled image for the control
int width = m_bgWidth * m_nbHoriz - m_padHoriz;
int height = m_bgHeight * m_nbVert - m_padVert;
m_pScaledBmp = new ScaledBitmap( getIntf(), *m_pImgSeq, width, height );
}
}
......@@ -359,18 +346,20 @@ bool CtrlSliderBg::mouseOver( int x, int y ) const
float factorX, factorY;
getResizeFactors( factorX, factorY );
bool b_isWithinCurve =
m_rCurve.getMinDist( (int)(x / factorX), (int)(y / factorY),
factorX, factorY ) < m_thickness;
bool b_isWithinBitmap =
m_pScaledBmp &&
x >= 0 && x < m_pScaledBmp->getWidth() &&
y >= 0 && y < m_pScaledBmp->getHeight();
return
m_pScaledBmp ?
b_isWithinCurve && b_isWithinBitmap :
b_isWithinCurve;
if( m_pScaledBmp )
{
// background size that is displayed
int width = m_bgWidth - (int)(m_padHoriz * factorX);
int height = m_bgHeight - (int)(m_padVert * factorY);
return x >= 0 && x < width &&
y >= 0 && y < height;
}
else
{
return m_rCurve.getMinDist( (int)(x / factorX), (int)(y / factorY),
factorX, factorY ) < m_thickness;
}
}
......@@ -442,29 +431,20 @@ void CtrlSliderBg::handleEvent( EvtGeneric &rEvent )
}
void CtrlSliderBg::onResize()
void CtrlSliderBg::onPositionChange()
{
if( m_pImgSeq )
{
// Compute the resize factors
float factorX, factorY;
getResizeFactors( factorX, factorY );
setCurrentImage();
}
}
// Size of one elementary background image (padding included)
m_bgWidth =
(int)((m_pImgSeq->getWidth() + m_padHoriz) * factorX / m_nbHoriz);
m_bgHeight =
(int)((m_pImgSeq->getHeight() + m_padVert) * factorY / m_nbVert);
// Rescale the image with the actual size of the control if needed
int width = m_bgWidth * m_nbHoriz - (int)(m_padHoriz * factorX);
int height = m_bgHeight * m_nbVert - (int)(m_padVert * factorY);
if( m_pScaledBmp->getWidth() != width ||
m_pScaledBmp->getHeight() != height )
{
delete m_pScaledBmp;
m_pScaledBmp = new ScaledBitmap( getIntf(), *m_pImgSeq, width, height );
}
void CtrlSliderBg::onResize()
{
if( m_pImgSeq )
{
setCurrentImage();
}
}
......@@ -483,7 +463,15 @@ void CtrlSliderBg::onUpdate( Subject<VarPercent> &rVariable, void*arg )
return;
m_position = position;
notifyLayout( m_bgWidth, m_bgHeight );
// Compute the resize factors
float factorX, factorY;
getResizeFactors( factorX, factorY );
// real background size
int width = m_bgWidth - (int)(m_padHoriz * factorX);
int height = m_bgHeight - (int)(m_padVert * factorY);
notifyLayout( width, height );
}
......@@ -502,3 +490,34 @@ void CtrlSliderBg::getResizeFactors( float &rFactorX, float &rFactorY ) const
rFactorY = (float)pPos->getHeight() / (float)m_height;
}
void CtrlSliderBg::setCurrentImage()
{
// Compute the resize factors
float factorX, factorY;
getResizeFactors( factorX, factorY );
// Build the background image sequence
// Note: we suppose that the last padding is not included in the
// given image
// TODO: we should probably change this assumption, as it would make
// the code a bit simpler and it would be more natural for the skins
// designers
// Size of one elementary background image (padding included)
m_bgWidth =
(int)((m_pImgSeq->getWidth() + m_padHoriz) * factorX / m_nbHoriz);
m_bgHeight =
(int)((m_pImgSeq->getHeight() + m_padVert) * factorY / m_nbVert);
// Rescale the image accordingly
int width = m_bgWidth * m_nbHoriz - (int)(m_padHoriz * factorX);
int height = m_bgHeight * m_nbVert - (int)(m_padVert * factorY);
if( !m_pScaledBmp ||
m_pScaledBmp->getWidth() != width ||
m_pScaledBmp->getHeight() != height )
{
// scaled bitmap
delete m_pScaledBmp;
m_pScaledBmp = new ScaledBitmap( getIntf(), *m_pImgSeq, width, height );
}
}
......@@ -147,6 +147,9 @@ public:
/// Handle an event
virtual void handleEvent( EvtGeneric &rEvent );
/// Called when the position is set
virtual void onPositionChange();
/// Method called when the control is resized
virtual void onResize();
......@@ -185,6 +188,9 @@ private:
/// Method to compute the resize factors
void getResizeFactors( float &rFactorX, float &rFactorY ) const;
/// Method to (re)set the current image
void setCurrentImage( );
};
......
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