wall.c: fix alignment when rows or cols are 2 or less.

parent 84266aae
......@@ -348,7 +348,7 @@ static int Init( vout_thread_t *p_vout )
else
{
i_width = ( i_target_width - i_hstart % i_target_width );
if( i_col > ( p_vout->p_sys->i_col / 2 ) )
if( i_col >= ( p_vout->p_sys->i_col / 2 ) )
{
i_align |= VOUT_ALIGN_LEFT;
i_width -= i_hstart_rounded ? 2: 0;
......@@ -373,7 +373,7 @@ static int Init( vout_thread_t *p_vout )
{
i_height = ( i_target_height -
i_vstart%i_target_height );
if( i_row > ( p_vout->p_sys->i_row / 2 ) )
if( i_row >= ( p_vout->p_sys->i_row / 2 ) )
{
i_align |= VOUT_ALIGN_TOP;
i_height -= i_vstart_rounded ? 2: 0;
......
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