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videolan
vlc
Commits
a27daf20
Commit
a27daf20
authored
Jul 09, 2013
by
Nicolas Bertrand
Committed by
Jean-Baptiste Kempf
Jul 09, 2013
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Plain Diff
OpenGL: take planes in account in DrawWithShaders
Signed-off-by:
Jean-Baptiste Kempf
<
jb@videolan.org
>
parent
47d20839
Changes
1
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1 changed file
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10 additions
and
5 deletions
+10
-5
modules/video_output/opengl.c
modules/video_output/opengl.c
+10
-5
No files found.
modules/video_output/opengl.c
View file @
a27daf20
...
...
@@ -923,10 +923,15 @@ static void DrawWithShaders(vout_display_opengl_t *vgl,
{
vgl
->
UseProgram
(
vgl
->
program
[
program
]);
if
(
program
==
0
)
{
vgl
->
Uniform4fv
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
0
],
"Coefficient"
),
4
,
vgl
->
local_value
);
vgl
->
Uniform1i
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
0
],
"Texture0"
),
0
);
vgl
->
Uniform1i
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
0
],
"Texture1"
),
1
);
vgl
->
Uniform1i
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
0
],
"Texture2"
),
2
);
if
(
vgl
->
chroma
->
plane_count
==
3
)
{
vgl
->
Uniform4fv
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
0
],
"Coefficient"
),
4
,
vgl
->
local_value
);
vgl
->
Uniform1i
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
0
],
"Texture0"
),
0
);
vgl
->
Uniform1i
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
0
],
"Texture1"
),
1
);
vgl
->
Uniform1i
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
0
],
"Texture2"
),
2
);
}
else
if
(
vgl
->
chroma
->
plane_count
==
1
)
{
vgl
->
Uniform1i
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
0
],
"Texture0"
),
0
);
}
}
else
{
vgl
->
Uniform1i
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
1
],
"Texture0"
),
0
);
vgl
->
Uniform4f
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
1
],
"FillColor"
),
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
);
...
...
@@ -1000,7 +1005,7 @@ int vout_display_opengl_Display(vout_display_opengl_t *vgl,
}
#ifdef SUPPORTS_SHADERS
if
(
vgl
->
program
[
0
]
&&
vgl
->
chroma
->
plane_count
==
3
)
if
(
vgl
->
program
[
0
]
&&
(
vgl
->
chroma
->
plane_count
==
3
||
vgl
->
chroma
->
plane_count
==
1
)
)
DrawWithShaders
(
vgl
,
left
,
top
,
right
,
bottom
,
0
);
else
if
(
vgl
->
program
[
1
]
&&
vgl
->
chroma
->
plane_count
==
1
)
DrawWithShaders
(
vgl
,
left
,
top
,
right
,
bottom
,
1
);
...
...
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