Commit a1204db2 authored by Rémi Denis-Courmont's avatar Rémi Denis-Courmont

deinterlace: preliminary merge ARM NEON optimization

(It wouldn't hurt to make VLC align pixel lines more strongly, but I am
 not sure if this is feasible)
parent 375a14aa
......@@ -93,6 +93,9 @@ static void EndMMX ( void );
#if defined(CAN_COMPILE_3DNOW)
static void End3DNow ( void );
#endif
#if defined __ARM_NEON__
static void MergeNEON (void *, const void *, const void *, size_t);
#endif
static void SetFilterMethod( vout_thread_t *p_vout, const char *psz_method );
static vout_thread_t *SpawnRealVout( vout_thread_t *p_vout );
......@@ -244,6 +247,14 @@ static int Create( vlc_object_t *p_this )
p_sys->pf_end_merge = End3DNow;
}
else
#endif
#if defined __ARM_NEON__
if( vlc_CPU() & CPU_CAPABILITY_NEON )
{
p_sys->pf_merge = MergeNEON;
p_sys->pf_end_merge = NULL;
}
else
#endif
{
p_sys->pf_merge = MergeGeneric;
......@@ -1119,6 +1130,64 @@ static void MergeAltivec( void *_p_dest, const void *_p_s1,
}
#endif
#ifdef __ARM_NEON__
static void MergeNEON (void *restrict out, const void *in1,
const void *in2, size_t n)
{
uint8_t *outp = out;
const uint8_t *in1p = in1;
const uint8_t *in2p = in2;
size_t mis = ((uintptr_t)outp) & 15;
if (mis)
{
MergeGeneric (outp, in1p, in2p, mis);
outp += mis;
in1p += mis;
in2p += mis;
n -= mis;
}
uint8_t *end = outp + (n & ~15);
if ((((uintptr_t)in1p)|((uintptr_t)in2p)) & 15)
while (outp < end)
asm volatile (
"vld1.u8 {q0-q1}, [%[in1]]!\n"
"vld1.u8 {q2-q3}, [%[in2]]!\n"
"vhadd.u8 q4, q0, q2\n"
"vld1.u8 {q6-q7}, [%[in1]]!\n"
"vhadd.u8 q5, q1, q3\n"
"vld1.u8 {q8-q9}, [%[in2]]!\n"
"vhadd.u8 q10, q6, q8\n"
"vhadd.u8 q11, q7, q9\n"
"vst1.u8 {q4-q5}, [%[out],:128]!\n"
"vst1.u8 {q10-q11}, [%[out],:128]!\n"
: [out] "+r" (outp), [in1] "+r" (in1p), [in2] "+r" (in2p)
:
: "q0", "q1", "q2", "memory");
else
while (outp < end)
asm volatile (
"vld1.u8 {q0-q1}, [%[in1],:128]!\n"
"vld1.u8 {q2-q3}, [%[in2],:128]!\n"
"vhadd.u8 q4, q0, q2\n"
"vld1.u8 {q6-q7}, [%[in1],:128]!\n"
"vhadd.u8 q5, q1, q3\n"
"vld1.u8 {q8-q9}, [%[in2],:128]!\n"
"vhadd.u8 q10, q6, q8\n"
"vhadd.u8 q11, q7, q9\n"
"vst1.u8 {q4-q5}, [%[out],:128]!\n"
"vst1.u8 {q10-q11}, [%[out],:128]!\n"
: [out] "+r" (outp), [in1] "+r" (in1p), [in2] "+r" (in2p)
:
: "q0", "q1", "q2", "memory");
n &= 15;
if (n)
MergeGeneric (outp, in1p, in2p, n);
}
#endif
/*****************************************************************************
* RenderX: This algo works on a 8x8 block basic, it copies the top field
* and apply a process to recreate the bottom field :
......
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