Commit 77021c97 authored by David Fuhrmann's avatar David Fuhrmann

auhal: do not output noise, and robustify output callbacks

Previously, noise occured in stereo mode because only
half of the buffer was zeroed out.

fixes #8507
parent 2c698a7b
...@@ -1290,7 +1290,7 @@ static OSStatus RenderCallbackAnalog(vlc_object_t *p_obj, ...@@ -1290,7 +1290,7 @@ static OSStatus RenderCallbackAnalog(vlc_object_t *p_obj,
audio_output_t * p_aout = (audio_output_t *)p_obj; audio_output_t * p_aout = (audio_output_t *)p_obj;
struct aout_sys_t * p_sys = p_aout->sys; struct aout_sys_t * p_sys = p_aout->sys;
int bytesToCopy = ioData->mBuffers[0].mDataByteSize; int bytesRequested = ioData->mBuffers[0].mDataByteSize;
Float32 *targetBuffer = (Float32*)ioData->mBuffers[0].mData; Float32 *targetBuffer = (Float32*)ioData->mBuffers[0].mData;
vlc_mutex_lock(&p_sys->lock); vlc_mutex_lock(&p_sys->lock);
...@@ -1301,11 +1301,13 @@ static OSStatus RenderCallbackAnalog(vlc_object_t *p_obj, ...@@ -1301,11 +1301,13 @@ static OSStatus RenderCallbackAnalog(vlc_object_t *p_obj,
/* check if we have enough data */ /* check if we have enough data */
if (!availableBytes) { if (!availableBytes) {
/* return an empty buffer so silence is played until we have data */ /* return an empty buffer so silence is played until we have data */
for (UInt32 j = 0; j < inNumberFrames; j++) memset(targetBuffer, 0, ioData->mBuffers[0].mDataByteSize);
targetBuffer[j] = 0.;
} else { } else {
memcpy(targetBuffer, buffer, __MIN(bytesToCopy, availableBytes)); int32_t bytesToCopy = __MIN(bytesRequested, availableBytes);
TPCircularBufferConsume(&p_sys->circular_buffer, __MIN(bytesToCopy, availableBytes));
memcpy(targetBuffer, buffer, bytesToCopy);
TPCircularBufferConsume(&p_sys->circular_buffer, bytesToCopy);
ioData->mBuffers[0].mDataByteSize = bytesToCopy;
} }
vlc_cond_signal(&p_sys->cond); vlc_cond_signal(&p_sys->cond);
...@@ -1334,7 +1336,7 @@ static OSStatus RenderCallbackSPDIF(AudioDeviceID inDevice, ...@@ -1334,7 +1336,7 @@ static OSStatus RenderCallbackSPDIF(AudioDeviceID inDevice,
audio_output_t * p_aout = (audio_output_t *)threadGlobals; audio_output_t * p_aout = (audio_output_t *)threadGlobals;
struct aout_sys_t * p_sys = p_aout->sys; struct aout_sys_t * p_sys = p_aout->sys;
int bytesToCopy = outOutputData->mBuffers[p_sys->i_stream_index].mDataByteSize; int bytesRequested = outOutputData->mBuffers[p_sys->i_stream_index].mDataByteSize;
char *targetBuffer = outOutputData->mBuffers[p_sys->i_stream_index].mData; char *targetBuffer = outOutputData->mBuffers[p_sys->i_stream_index].mData;
vlc_mutex_lock(&p_sys->lock); vlc_mutex_lock(&p_sys->lock);
...@@ -1347,8 +1349,11 @@ static OSStatus RenderCallbackSPDIF(AudioDeviceID inDevice, ...@@ -1347,8 +1349,11 @@ static OSStatus RenderCallbackSPDIF(AudioDeviceID inDevice,
/* return an empty buffer so silence is played until we have data */ /* return an empty buffer so silence is played until we have data */
memset(targetBuffer, 0, outOutputData->mBuffers[p_sys->i_stream_index].mDataByteSize); memset(targetBuffer, 0, outOutputData->mBuffers[p_sys->i_stream_index].mDataByteSize);
} else { } else {
memcpy(targetBuffer, buffer, __MIN(bytesToCopy, availableBytes)); int32_t bytesToCopy = __MIN(bytesRequested, availableBytes);
TPCircularBufferConsume(&p_sys->circular_buffer, __MIN(bytesToCopy, availableBytes));
memcpy(targetBuffer, buffer, bytesToCopy);
TPCircularBufferConsume(&p_sys->circular_buffer, bytesToCopy);
outOutputData->mBuffers[p_sys->i_stream_index].mDataByteSize = bytesToCopy;
} }
vlc_cond_signal(&p_sys->cond); vlc_cond_signal(&p_sys->cond);
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment