Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
V
vlc
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Redmine
Redmine
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Operations
Operations
Metrics
Environments
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
videolan
vlc
Commits
5d041ddd
Commit
5d041ddd
authored
Jul 20, 2004
by
Cyril Deguet
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
* glx.c: don't scale the image with the chroma (supposed to speed up
the conversion ??)
parent
d6cb888b
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
66 additions
and
44 deletions
+66
-44
modules/video_output/x11/glx.c
modules/video_output/x11/glx.c
+66
-44
No files found.
modules/video_output/x11/glx.c
View file @
5d041ddd
...
...
@@ -57,8 +57,6 @@ static void SwitchContext( vout_thread_t *p_vout );
static
inline
int
GetAlignedSize
(
int
i_size
);
#define MAX_TEXTURE_SIZE 512
/*****************************************************************************
* Module descriptor
*****************************************************************************/
...
...
@@ -80,6 +78,9 @@ struct vout_sys_t
uint8_t
*
p_buffer
;
int
i_index
;
int
i_tex_width
;
int
i_tex_height
;
int
i_width
;
int
i_height
;
int
b_fullscreen
;
...
...
@@ -124,7 +125,7 @@ static int Create( vlc_object_t *p_this )
msg_Err
(
p_vout
,
"out of memory"
);
return
(
1
);
}
//XXX set to 0 to disable the cube effect
p_vout
->
p_sys
->
i_effect
=
1
;
...
...
@@ -132,16 +133,14 @@ static int Create( vlc_object_t *p_this )
p_vout->p_sys->i_height = p_vout->i_window_height; */
p_vout
->
p_sys
->
i_width
=
700
;
p_vout
->
p_sys
->
i_height
=
700
;
p_vout
->
p_sys
->
b_fullscreen
=
0
;
/* A texture must have a size aligned on a power of 2 */
p_vout
->
output
.
i_width
=
GetAlignedSize
(
p_vout
->
render
.
i_width
);
p_vout
->
output
.
i_height
=
GetAlignedSize
(
p_vout
->
render
.
i_height
);
p_vout
->
output
.
i_aspect
=
p_vout
->
render
.
i_aspect
;
p_vout
->
p_sys
->
i_tex_width
=
GetAlignedSize
(
p_vout
->
render
.
i_width
);
p_vout
->
p_sys
->
i_tex_height
=
GetAlignedSize
(
p_vout
->
render
.
i_height
);
msg_Dbg
(
p_vout
,
"Texture size: %dx%d"
,
p_vout
->
output
.
i
_width
,
p_vout
->
output
.
i
_height
);
msg_Dbg
(
p_vout
,
"Texture size: %dx%d"
,
p_vout
->
p_sys
->
i_tex
_width
,
p_vout
->
p_sys
->
i_tex
_height
);
/* Open and initialize device */
if
(
OpenDisplay
(
p_vout
)
)
...
...
@@ -174,6 +173,10 @@ static int Init( vout_thread_t *p_vout )
p_vout
->
output
.
i_gmask
=
0x0000ff00
;
p_vout
->
output
.
i_bmask
=
0x00ff0000
;
p_vout
->
output
.
i_width
=
p_vout
->
render
.
i_width
;
p_vout
->
output
.
i_height
=
p_vout
->
render
.
i_height
;
p_vout
->
output
.
i_aspect
=
p_vout
->
render
.
i_aspect
;
I_OUTPUTPICTURES
=
0
;
p_pic
=
NULL
;
...
...
@@ -197,9 +200,13 @@ static int Init( vout_thread_t *p_vout )
* directly by the decoder */
p_pic
->
i_planes
=
1
;
p_pic
->
p
->
p_pixels
=
p_vout
->
p_sys
->
p_buffer
;
p_pic
->
p
->
p_pixels
=
p_vout
->
p_sys
->
p_buffer
+
2
*
p_vout
->
p_sys
->
i_tex_width
*
(
p_vout
->
p_sys
->
i_tex_height
-
p_vout
->
output
.
i_height
)
+
2
*
(
p_vout
->
p_sys
->
i_tex_width
-
p_vout
->
output
.
i_width
);
p_pic
->
p
->
i_lines
=
p_vout
->
output
.
i_height
;
p_pic
->
p
->
i_pitch
=
p_vout
->
output
.
i
_width
*
4
;
p_pic
->
p
->
i_pitch
=
p_vout
->
p_sys
->
i_tex
_width
*
4
;
p_pic
->
p
->
i_pixel_pitch
=
4
;
p_pic
->
p
->
i_visible_pitch
=
p_vout
->
output
.
i_width
*
4
;
...
...
@@ -311,8 +318,11 @@ static int Manage( vout_thread_t *p_vout )
static
void
Render
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
)
{
glClear
(
GL_COLOR_BUFFER_BIT
);
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
3
,
p_vout
->
output
.
i_width
,
/*
glTexImage2D (GL_TEXTURE_2D, 0, 3, p_vout->output.i_width,
p_vout->output.i_height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
p_vout->p_sys->p_buffer);*/
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
3
,
p_vout
->
p_sys
->
i_tex_width
,
p_vout
->
p_sys
->
i_tex_height
,
0
,
GL_RGBA
,
GL_UNSIGNED_BYTE
,
p_vout
->
p_sys
->
p_buffer
);
if
(
!
p_vout
->
p_sys
->
i_effect
)
...
...
@@ -327,74 +337,86 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
}
else
{
glRotatef
(
2
.
0
,
3
.
3
,
1
.
5
,
2
.
7
);
glRotatef
(
1
.
0
,
0
.
3
,
0
.
5
,
0
.
7
);
glEnable
(
GL_TEXTURE_2D
);
glBegin
(
GL_QUADS
);
float
f_width
=
p_vout
->
output
.
i_width
;
float
f_height
=
p_vout
->
output
.
i_height
;
/* Correct the aspect ratio */
/* float f_aspect = (float)p_vout->output.i_aspect / VOUT_ASPECT_FACTOR;
if( f_aspect > 1.0 )
{
f_height *= f_aspect;
}
else
{
f_width *= f_aspect;
}*/
float
f_offset_x
=
(
1
.
0
-
f_width
/
p_vout
->
p_sys
->
i_tex_width
)
/
2
.
0
;
float
f_offset_y
=
(
1
.
0
-
f_height
/
p_vout
->
p_sys
->
i_tex_height
)
/
2
.
0
;
/* Front */
glTexCoord2f
(
0
.
0
,
0
.
0
);
glTexCoord2f
(
f_offset_x
,
f_offset_y
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
0
.
0
,
1
.
0
);
glTexCoord2f
(
f_offset_x
,
1
.
0
-
f_offset_y
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
1
.
0
,
1
.
0
);
glTexCoord2f
(
1
.
0
-
f_offset_x
,
1
.
0
-
f_offset_y
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
1
.
0
,
0
.
0
);
glTexCoord2f
(
1
.
0
-
f_offset_x
,
f_offset_y
);
glVertex3f
(
1
.
0
,
1
.
0
,
1
.
0
);
/* Left */
glTexCoord2f
(
0
.
0
,
0
.
0
);
glTexCoord2f
(
f_offset_x
,
f_offset_y
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
.
0
,
1
.
0
);
glTexCoord2f
(
f_offset_x
,
1
.
0
-
f_offset_y
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
1
.
0
,
1
.
0
);
glTexCoord2f
(
1
.
0
-
f_offset_x
,
1
.
0
-
f_offset_y
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
1
.
0
,
0
.
0
);
glTexCoord2f
(
1
.
0
-
f_offset_x
,
f_offset_y
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
1
.
0
);
/* Back */
glTexCoord2f
(
0
.
0
,
0
.
0
);
glTexCoord2f
(
f_offset_x
,
f_offset_y
);
glVertex3f
(
1
.
0
,
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
.
0
,
1
.
0
);
glTexCoord2f
(
f_offset_x
,
1
.
0
-
f_offset_y
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
1
.
0
,
1
.
0
);
glTexCoord2f
(
1
.
0
-
f_offset_x
,
1
.
0
-
f_offset_y
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
1
.
0
,
0
.
0
);
glTexCoord2f
(
1
.
0
-
f_offset_x
,
f_offset_y
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
-
1
.
0
);
/* Right */
glTexCoord2f
(
0
.
0
,
0
.
0
);
glTexCoord2f
(
f_offset_x
,
f_offset_y
);
glVertex3f
(
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
0
.
0
,
1
.
0
);
glTexCoord2f
(
f_offset_x
,
1
.
0
-
f_offset_y
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
1
.
0
,
1
.
0
);
glTexCoord2f
(
1
.
0
-
f_offset_x
,
1
.
0
-
f_offset_y
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
1
.
0
,
0
.
0
);
glTexCoord2f
(
1
.
0
-
f_offset_x
,
f_offset_y
);
glVertex3f
(
1
.
0
,
1
.
0
,
-
1
.
0
);
/* Top */
glTexCoord2f
(
0
.
0
,
0
.
0
);
glTexCoord2f
(
f_offset_x
,
f_offset_y
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
.
0
,
1
.
0
);
glTexCoord2f
(
f_offset_x
,
1
.
0
-
f_offset_y
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
1
.
0
,
1
.
0
);
glTexCoord2f
(
1
.
0
-
f_offset_x
,
1
.
0
-
f_offset_y
);
glVertex3f
(
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
1
.
0
,
0
.
0
);
glTexCoord2f
(
1
.
0
-
f_offset_x
,
f_offset_y
);
glVertex3f
(
1
.
0
,
1
.
0
,
-
1
.
0
);
/* Bottom */
glTexCoord2f
(
0
.
0
,
0
.
0
);
glTexCoord2f
(
f_offset_x
,
f_offset_y
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
0
.
0
,
1
.
0
);
glTexCoord2f
(
f_offset_x
,
1
.
0
-
f_offset_y
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
1
.
0
,
1
.
0
);
glTexCoord2f
(
1
.
0
-
f_offset_x
,
1
.
0
-
f_offset_y
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
1
.
0
,
0
.
0
);
glTexCoord2f
(
1
.
0
-
f_offset_x
,
f_offset_y
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
1
.
0
);
glEnd
();
}
...
...
@@ -486,7 +508,7 @@ static int OpenDisplay( vout_thread_t *p_vout )
/* Allocate the texture buffer */
p_vout
->
p_sys
->
p_buffer
=
malloc
(
p_vout
->
output
.
i_width
*
p_vout
->
output
.
i
_height
*
4
);
malloc
(
p_vout
->
p_sys
->
i_tex_width
*
p_vout
->
p_sys
->
i_tex
_height
*
4
);
if
(
!
p_vout
->
p_sys
->
p_buffer
)
{
msg_Err
(
p_vout
,
"Out of memory"
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment