Commit 4bcde574 authored by Marian Durkovic's avatar Marian Durkovic

allocate HUGE buffer only for Windows sockets - see last paragraph in:

http://www.itamarst.org/writings/win32sockets.html
parent 9a68a1af
......@@ -58,6 +58,13 @@
# endif
#endif
#if defined( WIN32 )
/* We need HUGE buffer otherwise TCP throughput is very limited */
#define HTTPD_CL_BUFSIZE 1000000
#else
#define HTTPD_CL_BUFSIZE 10000
#endif
#if 0
typedef struct httpd_t httpd_t;
......@@ -854,9 +861,9 @@ static int httpd_StreamCallBack( httpd_callback_sys_t *p_sys,
i_pos = answer->i_body_offset % stream->i_buffer_size;
i_write = stream->i_buffer_pos - answer->i_body_offset;
if( i_write > 1000000 )
if( i_write > HTTPD_CL_BUFSIZE )
{
i_write = 1000000;
i_write = HTTPD_CL_BUFSIZE;
}
else if( i_write <= 0 )
{
......@@ -1485,7 +1492,7 @@ static void httpd_ClientInit( httpd_client_t *cl )
cl->i_state = HTTPD_CLIENT_RECEIVING;
cl->i_activity_date = mdate();
cl->i_activity_timeout = I64C(10000000);
cl->i_buffer_size = 1000000;
cl->i_buffer_size = HTTPD_CL_BUFSIZE;
cl->i_buffer = 0;
cl->p_buffer = malloc( cl->i_buffer_size );
cl->i_mode = HTTPD_CLIENT_FILE;
......
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