Commit 3e5d911b authored by Steve Lhomme's avatar Steve Lhomme Committed by Jean-Baptiste Kempf

direct3d11: use the D3D11 types as D3D9 is not available on some platforms

Signed-off-by: default avatarJean-Baptiste Kempf <jb@videolan.org>
parent d7b94684
......@@ -32,7 +32,7 @@
#define COBJMACROS
#define INITGUID
#include <d3d11.h>
#include <d3dx9math.h>
#include <d3dtypes.h>
/* avoided until we can pass ISwapchainPanel without c++/cx mode
# include <windows.ui.xaml.media.dxinterop.h> */
......@@ -120,8 +120,11 @@ typedef struct
/* matches the D3D11_INPUT_ELEMENT_DESC we setup */
typedef struct d3d_vertex_t {
D3DXVECTOR3 position;
D3DXVECTOR2 texture;
D3DVECTOR position;
struct {
D3DVALUE x;
D3DVALUE y;
} texture;
FLOAT opacity;
} d3d_vertex_t;
......
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