Commit 3d9eb4d8 authored by Laurent Aimar's avatar Laurent Aimar

Fixed segfault with some dvd subttile streams.

 It happens when RLE offsets overlap (en general, because both fields
share the same data).
 Its is probably present in 0.9.
parent c5b59dc4
......@@ -48,6 +48,25 @@ typedef struct
int i_y;
} spu_properties_t;
typedef struct
{
mtime_t i_pts; /* presentation timestamp */
int pi_offset[2]; /* byte offsets to data */
uint16_t *p_data;
/* Color information */
bool b_palette;
uint8_t pi_alpha[4];
uint8_t pi_yuv[4][3];
/* Auto crop fullscreen subtitles */
bool b_auto_crop;
int i_y_top_offset;
int i_y_bottom_offset;
} subpicture_data_t;
static int ParseControlSeq( decoder_t *, subpicture_t *, subpicture_data_t *,
spu_properties_t * );
static int ParseRLE ( decoder_t *, subpicture_data_t *,
......@@ -80,32 +99,28 @@ static inline unsigned int AddNibble( unsigned int i_code,
subpicture_t * ParsePacket( decoder_t *p_dec )
{
decoder_sys_t *p_sys = p_dec->p_sys;
subpicture_data_t *p_spu_data;
subpicture_t *p_spu;
subpicture_data_t spu_data;
spu_properties_t spu_properties;
/* Allocate the subpicture internal data. */
p_spu = decoder_NewSubpicture( p_dec );
if( !p_spu ) return NULL;
/* Rationale for the "p_spudec->i_rle_size * 4": we are going to
* expand the RLE stuff so that we won't need to read nibbles later
* on. This will speed things up a lot. Plus, we'll only need to do
* this stupid interlacing stuff once. */
p_spu_data = malloc( sizeof(subpicture_data_t) + 4 * p_sys->i_rle_size );
p_spu_data->p_data = (uint8_t *)p_spu_data + sizeof(subpicture_data_t);
p_spu_data->b_palette = false;
p_spu_data->b_auto_crop = false;
p_spu_data->i_y_top_offset = 0;
p_spu_data->i_y_bottom_offset = 0;
p_spu_data->pi_alpha[0] = 0x00;
p_spu_data->pi_alpha[1] = 0x0f;
p_spu_data->pi_alpha[2] = 0x0f;
p_spu_data->pi_alpha[3] = 0x0f;
/* */
spu_data.p_data = NULL;
spu_data.b_palette = false;
spu_data.b_auto_crop = false;
spu_data.i_y_top_offset = 0;
spu_data.i_y_bottom_offset = 0;
spu_data.pi_alpha[0] = 0x00;
spu_data.pi_alpha[1] = 0x0f;
spu_data.pi_alpha[2] = 0x0f;
spu_data.pi_alpha[3] = 0x0f;
/* Get display time now. If we do it later, we may miss the PTS. */
p_spu_data->i_pts = p_sys->i_pts;
spu_data.i_pts = p_sys->i_pts;
p_spu->i_original_picture_width =
p_dec->fmt_in.subs.spu.i_original_frame_width;
......@@ -115,31 +130,40 @@ subpicture_t * ParsePacket( decoder_t *p_dec )
memset( &spu_properties, 0, sizeof(spu_properties) );
/* Getting the control part */
if( ParseControlSeq( p_dec, p_spu, p_spu_data, &spu_properties ) )
if( ParseControlSeq( p_dec, p_spu, &spu_data, &spu_properties ) )
{
/* There was a parse error, delete the subpicture */
decoder_DeleteSubpicture( p_dec, p_spu );
free( p_spu_data );
return NULL;
}
/* we are going to expand the RLE stuff so that we won't need to read
* nibbles later on. This will speed things up a lot. Plus, we'll only
* need to do this stupid interlacing stuff once.
*
* Rationale for the "p_spudec->i_rle_size * 4*sizeof(*spu_data.p_data)":
* one byte gaves two nibbles and may be used twice (once per field)
* generating 4 codes.
*/
spu_data.p_data = malloc( sizeof(*spu_data.p_data) * 2 * 2 * p_sys->i_rle_size );
/* We try to display it */
if( ParseRLE( p_dec, p_spu_data, &spu_properties ) )
if( ParseRLE( p_dec, &spu_data, &spu_properties ) )
{
/* There was a parse error, delete the subpicture */
decoder_DeleteSubpicture( p_dec, p_spu );
free( p_spu_data );
free( spu_data.p_data );
return NULL;
}
#ifdef DEBUG_SPUDEC
msg_Dbg( p_dec, "total size: 0x%x, RLE offsets: 0x%x 0x%x",
p_sys->i_spu_size,
p_spu_data->pi_offset[0], p_spu_data->pi_offset[1] );
spu_data.pi_offset[0], spu_data.pi_offset[1] );
#endif
Render( p_dec, p_spu, p_spu_data, &spu_properties );
free( p_spu_data );
Render( p_dec, p_spu, &spu_data, &spu_properties );
free( spu_data.p_data );
return p_spu;
}
......@@ -412,7 +436,7 @@ static int ParseRLE( decoder_t *p_dec,
unsigned int i_height = p_spu_properties->i_height;
unsigned int i_x, i_y;
uint16_t *p_dest = (uint16_t *)p_spu_data->p_data;
uint16_t *p_dest = p_spu_data->p_data;
/* The subtitles are interlaced, we need two offsets */
unsigned int i_id = 0; /* Start on the even SPU layer */
......@@ -656,7 +680,7 @@ static void Render( decoder_t *p_dec, subpicture_t *p_spu,
{
uint8_t *p_p;
int i_x, i_y, i_len, i_color, i_pitch;
uint16_t *p_source = (uint16_t *)p_spu_data->p_data;
const uint16_t *p_source = p_spu_data->p_data;
video_format_t fmt;
video_palette_t palette;
......
......@@ -38,25 +38,6 @@ struct decoder_sys_t
uint8_t buffer[65536];
};
typedef struct subpicture_data_t
{
mtime_t i_pts; /* presentation timestamp */
int pi_offset[2]; /* byte offsets to data */
void *p_data;
/* Color information */
bool b_palette;
uint8_t pi_alpha[4];
uint8_t pi_yuv[4][3];
/* Auto crop fullscreen subtitles */
bool b_auto_crop;
int i_y_top_offset;
int i_y_bottom_offset;
} subpicture_data_t;
/*****************************************************************************
* Amount of bytes we GetChunk() in one go
*****************************************************************************/
......
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