Commit 3d5a7bad authored by Laurent Aimar's avatar Laurent Aimar

A little clean up in subsusf decoder.

parent fbd8d6fc
......@@ -26,6 +26,7 @@
#include "subsdec.h"
#include <vlc_plugin.h>
#include <assert.h>
/*****************************************************************************
* Local prototypes
......@@ -66,21 +67,15 @@ static int OpenDecoder( vlc_object_t *p_this )
{
decoder_t *p_dec = (decoder_t*)p_this;
decoder_sys_t *p_sys;
vlc_value_t val;
if( p_dec->fmt_in.i_codec != VLC_FOURCC('u','s','f',' ') )
{
return VLC_EGENERIC;
}
p_dec->pf_decode_sub = DecodeBlock;
/* Allocate the memory needed to store the decoder's structure */
if( ( p_dec->p_sys = p_sys =
(decoder_sys_t *)calloc(1, sizeof(decoder_sys_t)) ) == NULL )
{
if( ( p_dec->p_sys = p_sys = calloc(1, sizeof(decoder_sys_t)) ) == NULL )
return VLC_ENOMEM;
}
p_dec->pf_decode_sub = DecodeBlock;
/* Unused fields of p_sys - not needed for USF decoding */
p_sys->b_ass = false;
......@@ -96,9 +91,7 @@ static int OpenDecoder( vlc_object_t *p_this )
/* USF subtitles are mandated to be UTF-8, so don't need vlc_iconv */
var_Create( p_dec, "subsdec-align", VLC_VAR_INTEGER | VLC_VAR_DOINHERIT );
var_Get( p_dec, "subsdec-align", &val );
p_sys->i_align = val.i_int;
p_sys->i_align = var_CreateGetInteger( p_dec, "subsdec-align" );
ParseImageAttachments( p_dec );
......@@ -1204,9 +1197,9 @@ static subpicture_region_t *LoadEmbeddedImage( decoder_t *p_dec,
fmt_out.i_aspect = VOUT_ASPECT_FACTOR;
fmt_out.i_sar_num = fmt_out.i_sar_den = 1;
fmt_out.i_width =
fmt_out.i_visible_width = p_pic->p[Y_PLANE].i_visible_pitch;
fmt_out.i_visible_width = p_pic->format.i_visible_width;
fmt_out.i_height =
fmt_out.i_visible_height = p_pic->p[Y_PLANE].i_visible_lines;
fmt_out.i_visible_height = p_pic->format.i_visible_height;
p_region = p_spu->pf_create_region( VLC_OBJECT(p_dec), &fmt_out );
if( !p_region )
......@@ -1214,7 +1207,8 @@ static subpicture_region_t *LoadEmbeddedImage( decoder_t *p_dec,
msg_Err( p_dec, "cannot allocate SPU region" );
return NULL;
}
vout_CopyPicture( p_dec, &p_region->picture, p_pic );
assert( p_pic->format.i_chroma == VLC_FOURCC('Y','U','V','A') );
picture_CopyPixels( &p_region->picture, p_pic );
/* This isn't the best way to do this - if you really want transparency, then
* you're much better off using an image type that supports it like PNG. The
......@@ -1222,35 +1216,27 @@ static subpicture_region_t *LoadEmbeddedImage( decoder_t *p_dec,
*/
if( i_transparent_color > 0 )
{
uint8_t i_r = ( i_transparent_color >> 16 ) & 0xff;
uint8_t i_g = ( i_transparent_color >> 8 ) & 0xff;
uint8_t i_b = ( i_transparent_color ) & 0xff;
uint8_t i_y = ( ( ( 66 * i_r + 129 * i_g + 25 * i_b + 128 ) >> 8 ) + 16 );
uint8_t i_u = ( ( -38 * i_r - 74 * i_g + 112 * i_b + 128 ) >> 8 ) + 128 ;
uint8_t i_v = ( ( 112 * i_r - 94 * i_g - 18 * i_b + 128 ) >> 8 ) + 128 ;
if( ( p_region->picture.Y_PITCH == p_region->picture.U_PITCH ) &&
( p_region->picture.Y_PITCH == p_region->picture.V_PITCH ) &&
( p_region->picture.Y_PITCH == p_region->picture.A_PITCH ) )
int i_r = ( i_transparent_color >> 16 ) & 0xff;
int i_g = ( i_transparent_color >> 8 ) & 0xff;
int i_b = ( i_transparent_color ) & 0xff;
/* FIXME it cannot work as the yuv conversion code will probably NOT match
* this one */
int i_y = ( ( ( 66 * i_r + 129 * i_g + 25 * i_b + 128 ) >> 8 ) + 16 );
int i_u = ( ( -38 * i_r - 74 * i_g + 112 * i_b + 128 ) >> 8 ) + 128 ;
int i_v = ( ( 112 * i_r - 94 * i_g - 18 * i_b + 128 ) >> 8 ) + 128 ;
assert( p_region->fmt.i_chroma == VLC_FOURCC('Y','U','V','A') );
for( unsigned int y = 0; y < p_region->fmt.i_height; y++ )
{
int i_lines = p_region->picture.p[ Y_PLANE ].i_lines;
if( i_lines > p_region->picture.p[ U_PLANE ].i_lines )
i_lines = p_region->picture.p[ U_PLANE ].i_lines;
if( i_lines > p_region->picture.p[ V_PLANE ].i_lines )
i_lines = p_region->picture.p[ V_PLANE ].i_lines;
if( i_lines > p_region->picture.p[ A_PLANE ].i_lines )
i_lines = p_region->picture.p[ A_PLANE ].i_lines;
int i;
for( i = 0; i < p_region->picture.A_PITCH * i_lines; i++ )
for( unsigned int x = 0; x < p_region->fmt.i_width; x++ )
{
if(( p_region->picture.Y_PIXELS[ i ] == i_y ) &&
( p_region->picture.U_PIXELS[ i ] == i_u ) &&
( p_region->picture.V_PIXELS[ i ] == i_v ) )
{
p_region->picture.A_PIXELS[ i ] = 1;
}
if( p_region->picture.Y_PIXELS[y*p_region->picture.Y_PITCH + x] != i_y ||
p_region->picture.U_PIXELS[y*p_region->picture.U_PITCH + x] != i_u ||
p_region->picture.V_PIXELS[y*p_region->picture.V_PITCH + x] != i_v )
continue;
p_region->picture.A_PIXELS[y*p_region->picture.A_PITCH + x] = 0;
}
}
}
......
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