Commit 356c37db authored by Ilkka Ollakka's avatar Ilkka Ollakka

opengl: on manual unpacking use picture visible width for calculations, fixes some mov-samples

parent e3750c97
......@@ -659,20 +659,23 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
}
glBindTexture(vgl->tex_target, vgl->texture[0][j]);
if ( (picture->p[j].i_pitch / picture->p[j].i_pixel_pitch) != (vgl->fmt.i_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den) ) {
uint8_t *new_plane = malloc(picture->p[j].i_pitch*picture->p[j].i_pixel_pitch *vgl->fmt.i_height * vgl->chroma->p[j].h.num / vgl->chroma->p[j].h.den);
#ifndef GL_UNPACK_ROW_LENGTH
if ( (picture->p[j].i_pitch / picture->p[j].i_pixel_pitch) !=
( picture->format.i_visible_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den ) )
{
uint8_t *new_plane = malloc( picture->format.i_visible_width * vgl->fmt.i_visible_height * vgl->chroma->p[j].h.num / (vgl->chroma->p[j].h.den * vgl->chroma->p[j].w.den ) );
uint8_t *destination = new_plane;
const uint8_t *source = picture->p[j].p_pixels;
for( unsigned height = 0; height < vgl->fmt.i_height * vgl->chroma->p[j].h.num / vgl->chroma->p[j].h.den; height++ )
for( unsigned height = 0; height < (vgl->fmt.i_visible_height * vgl->chroma->p[j].h.num / vgl->chroma->p[j].h.den) ; height++ )
{
memcpy( destination, source, vgl->fmt.i_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den );
source += picture->p[j].i_pitch*picture->p[j].i_pixel_pitch;
destination += vgl->fmt.i_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den;
memcpy( destination, source, picture->format.i_visible_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den );
source += picture->p[j].i_pitch / picture->p[j].i_pixel_pitch;
destination += picture->format.i_visible_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den;
}
glTexSubImage2D( vgl->tex_target, 0,
0, 0,
vgl->fmt.i_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den,
picture->format.i_visible_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den,
vgl->fmt.i_height * vgl->chroma->p[j].h.num / vgl->chroma->p[j].h.den,
vgl->tex_format, vgl->tex_type, new_plane );
free( new_plane );
......
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