Commit 31dafe28 authored by Erwan Tulou's avatar Erwan Tulou

skins2: extend xoffset and yoffset parameters

Till now, these two parameters only had a meaning for geographical positioning.
As explained at http://forum.videolan.org/viewtopic.php?f=26&t=111572,
extending xoffset and yoffset for the general case would help a lot skin
developpers easily position an object of unknown size around a given point :
for instance,
    x="50%" xoffset="-50%" would center an object horizontally.
    x="100%" xoffset="-100%" would set an object to the East

This patch doesn't modify the existing behaviour. It just implements a new
feature for the case where it was a silent no op.

x,y, width, height percentages are computed against the parent container
xoffset and yoffset percentages are computed against the current object

TODO: this approach could be generalized to all objects (need to extend the dtd)
parent 2bbc88ce
...@@ -959,9 +959,10 @@ void SkinParser::convertPosition( string position, string xOffset, ...@@ -959,9 +959,10 @@ void SkinParser::convertPosition( string position, string xOffset,
int refWidth, int refHeight, int* p_x, int* p_y ) int refWidth, int refHeight, int* p_x, int* p_y )
{ {
int iPosition = getPosition( position ); int iPosition = getPosition( position );
if( iPosition == POS_UNDEF ) if( iPosition != POS_UNDEF )
return; {
// compute offset against the parent object size
// for backward compatibility
int i_xOffset = getDimension( xOffset, refWidth ); int i_xOffset = getDimension( xOffset, refWidth );
int i_yOffset = getDimension( yOffset, refHeight ); int i_yOffset = getDimension( yOffset, refHeight );
int i_xMargin = getDimension( xMargin, refWidth ); int i_xMargin = getDimension( xMargin, refWidth );
...@@ -986,6 +987,17 @@ void SkinParser::convertPosition( string position, string xOffset, ...@@ -986,6 +987,17 @@ void SkinParser::convertPosition( string position, string xOffset,
// add offset // add offset
*p_x += i_xOffset; *p_x += i_xOffset;
*p_y += i_yOffset; *p_y += i_yOffset;
}
else
{
// compute offset against the current object size
int i_xOffset = getDimension( xOffset, width );
int i_yOffset = getDimension( yOffset, height );
// add offset
*p_x += i_xOffset;
*p_y += i_yOffset;
}
} }
......
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