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videolan
vlc
Commits
2b0ff6b8
Commit
2b0ff6b8
authored
Oct 23, 2005
by
Gildas Bazin
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* modules/video_output/opengl.c: hopefully got it right this time.
parent
b1f09108
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modules/video_output/opengl.c
modules/video_output/opengl.c
+9
-4
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modules/video_output/opengl.c
View file @
2b0ff6b8
...
@@ -188,12 +188,12 @@ static int CreateVout( vlc_object_t *p_this )
...
@@ -188,12 +188,12 @@ static int CreateVout( vlc_object_t *p_this )
p_sys
->
i_index
=
0
;
p_sys
->
i_index
=
0
;
#ifdef SYS_DARWIN
#ifdef SYS_DARWIN
p_sys
->
i_tex_width
=
p_vout
->
fmt_in
.
i_
visible_
width
;
p_sys
->
i_tex_width
=
p_vout
->
fmt_in
.
i_width
;
p_sys
->
i_tex_height
=
p_vout
->
fmt_in
.
i_
visible_
height
;
p_sys
->
i_tex_height
=
p_vout
->
fmt_in
.
i_height
;
#else
#else
/* A texture must have a size aligned on a power of 2 */
/* A texture must have a size aligned on a power of 2 */
p_sys
->
i_tex_width
=
GetAlignedSize
(
p_vout
->
fmt_in
.
i_
visible_
width
);
p_sys
->
i_tex_width
=
GetAlignedSize
(
p_vout
->
fmt_in
.
i_width
);
p_sys
->
i_tex_height
=
GetAlignedSize
(
p_vout
->
fmt_in
.
i_
visible_
height
);
p_sys
->
i_tex_height
=
GetAlignedSize
(
p_vout
->
fmt_in
.
i_height
);
#endif
#endif
msg_Dbg
(
p_vout
,
"Texture size: %dx%d"
,
p_sys
->
i_tex_width
,
msg_Dbg
(
p_vout
,
"Texture size: %dx%d"
,
p_sys
->
i_tex_width
,
...
@@ -594,8 +594,13 @@ static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
...
@@ -594,8 +594,13 @@ static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
/* glTexCoord works differently with GL_TEXTURE_2D and
/* glTexCoord works differently with GL_TEXTURE_2D and
GL_TEXTURE_RECTANGLE_EXT */
GL_TEXTURE_RECTANGLE_EXT */
#ifdef SYS_DARWIN
f_width
=
(
float
)
p_vout
->
fmt_out
.
i_visible_width
;
f_height
=
(
float
)
p_vout
->
fmt_out
.
i_visible_height
;
#else
f_width
=
(
float
)
p_vout
->
fmt_out
.
i_visible_width
/
p_sys
->
i_tex_width
;
f_width
=
(
float
)
p_vout
->
fmt_out
.
i_visible_width
/
p_sys
->
i_tex_width
;
f_height
=
(
float
)
p_vout
->
fmt_out
.
i_visible_height
/
p_sys
->
i_tex_height
;
f_height
=
(
float
)
p_vout
->
fmt_out
.
i_visible_height
/
p_sys
->
i_tex_height
;
#endif
/* Why drawing here and not in Render()? Because this way, the
/* Why drawing here and not in Render()? Because this way, the
OpenGL providers can call pf_display to force redraw. Currently,
OpenGL providers can call pf_display to force redraw. Currently,
...
...
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