Commit 278eb0f4 authored by Steve Lhomme's avatar Steve Lhomme Committed by Jean-Baptiste Kempf

direct3d11: add support for subpicture chroma handling

the subpicture buffer is stored in a picture_t with a d3d_quad_t in place of picture_sys_t
Signed-off-by: default avatarJean-Baptiste Kempf <jb@videolan.org>
parent 0404217d
......@@ -186,6 +186,14 @@ struct vout_display_sys_t
picture_sys_t *picsys;
vlc_fourcc_t vlcFormat;
const char *d3dPxShader;
// SPU
vlc_fourcc_t pSubpictureChromas[2];
const char *psz_rgbaPxShader;
ID3D11PixelShader *pSPUPixelShader;
DXGI_FORMAT d3dregion_format;
int d3dregion_count;
picture_t **d3dregions;
#endif
#ifdef MODULE_NAME_IS_direct3d9
......
......@@ -53,6 +53,9 @@ static int Open(vlc_object_t *);
static void Close(vlc_object_t *);
#define D3D11_HELP N_("Recommended video output for Windows 8 and later versions")
#define HW_BLENDING_TEXT N_("Use hardware blending support")
#define HW_BLENDING_LONGTEXT N_(\
"Try to use hardware acceleration for subtitle/OSD blending.")
vlc_module_begin ()
set_shortname("Direct3D11")
......@@ -60,6 +63,9 @@ vlc_module_begin ()
set_help(D3D11_HELP)
set_category(CAT_VIDEO)
set_subcategory(SUBCAT_VIDEO_VOUT)
add_bool("direct3d11-hw-blending", true, HW_BLENDING_TEXT, HW_BLENDING_LONGTEXT, true)
set_capability("vout display", 240)
add_shortcut("direct3d11")
set_callbacks(Open, Close)
......@@ -97,11 +103,6 @@ static const d3d_format_t d3d_formats[] = {
{ NULL, 0, 0, 0, 0}
};
static const vlc_fourcc_t d3d_subpicture_chromas[] = {
VLC_CODEC_RGBA,
0
};
struct picture_sys_t
{
ID3D11Texture2D *texture;
......@@ -113,6 +114,7 @@ struct picture_sys_t
typedef struct d3d_vertex_t {
D3DXVECTOR3 position;
D3DXVECTOR2 texture;
FLOAT opacity;
} d3d_vertex_t;
#define RECTWidth(r) (int)(r.right - r.left)
......@@ -134,6 +136,8 @@ static int Direct3D11CreateResources (vout_display_t *, video_format_t *);
static void Direct3D11DestroyResources(vout_display_t *);
static int Direct3D11MapTexture(picture_t *);
static void Direct3D11DeleteRegions(int, picture_t **);
static int Direct3D11MapSubpicture(vout_display_t *, int *, picture_t ***, subpicture_t *);
static int AllocQuad(vout_display_t *, const video_format_t *, d3d_quad_t *,
d3d_quad_cfg_t *, ID3D11PixelShader *,
......@@ -156,12 +160,14 @@ static const char* globVertexShaderDefault = "\
{\
float4 Position : POSITION;\
float2 Texture : TEXCOORD0;\
float Opacity : OPACITY;\
};\
\
struct VS_OUTPUT\
{\
float4 Position : SV_POSITION;\
float2 Texture : TEXCOORD0;\
float Opacity : OPACITY;\
};\
\
VS_OUTPUT VS( VS_INPUT In )\
......@@ -169,6 +175,7 @@ static const char* globVertexShaderDefault = "\
VS_OUTPUT Output;\
Output.Position = float4(In.Position.xy, 0.0f, 1.0f);\
Output.Texture = In.Texture;\
Output.Opacity = In.Opacity;\
return Output;\
}\
";
......@@ -181,11 +188,16 @@ static const char* globPixelShaderDefault = "\
{\
float4 Position : SV_POSITION;\
float2 Texture : TEXCOORD0;\
float Opacity : OPACITY;\
};\
\
float4 PS( PS_INPUT In ) : SV_TARGET\
{\
return shaderTexture.Sample(SampleType, In.Texture);\
float4 rgba; \
\
rgba = shaderTexture.Sample(SampleType, In.Texture);\
rgba.a = rgba.a * In.Opacity;\
return rgba; \
}\
";
......@@ -198,6 +210,7 @@ static const char *globPixelShaderBiplanarI420_BT601_2RGB = "\
{\
float4 Position : SV_POSITION;\
float2 Texture : TEXCOORD0;\
float Opacity : OPACITY;\
};\
\
float4 PS( PS_INPUT In ) : SV_TARGET\
......@@ -225,7 +238,7 @@ static const char *globPixelShaderBiplanarI420_BT601_2RGB = "\
rgba.x = saturate(Y + 1.596026785714286 * VCr);\
rgba.y = saturate(Y - 0.812967647237771 * VCr - 0.391762290094914 * UCb);\
rgba.z = saturate(Y + 2.017232142857142 * UCb);\
rgba.w = 1.0;\
rgba.a = In.Opacity;\
return rgba;\
}\
";
......@@ -239,6 +252,7 @@ static const char *globPixelShaderBiplanarI420_BT709_2RGB = "\
{\
float4 Position : SV_POSITION;\
float2 Texture : TEXCOORD0;\
float Opacity : OPACITY;\
};\
\
float4 PS( PS_INPUT In ) : SV_TARGET\
......@@ -266,7 +280,7 @@ static const char *globPixelShaderBiplanarI420_BT709_2RGB = "\
rgba.x = saturate(Y + 1.792741071428571 * VCr);\
rgba.y = saturate(Y - 0.532909328559444 * VCr - 0.21324861427373 * UCb);\
rgba.z = saturate(Y + 2.112401785714286 * UCb);\
rgba.w = 1.0;\
rgba.a = In.Opacity;\
return rgba;\
}\
";
......@@ -280,6 +294,7 @@ static const char *globPixelShaderBiplanarYUV_BT601_2RGB = "\
{\
float4 Position : SV_POSITION;\
float2 Texture : TEXCOORD0;\
float Opacity : OPACITY;\
};\
\
float4 PS( PS_INPUT In ) : SV_TARGET\
......@@ -294,7 +309,7 @@ static const char *globPixelShaderBiplanarYUV_BT601_2RGB = "\
rgba.x = saturate(yuv.x + 1.596026785714286 * yuv.z);\
rgba.y = saturate(yuv.x - 0.812967647237771 * yuv.z - 0.391762290094914 * yuv.y);\
rgba.z = saturate(yuv.x + 2.017232142857142 * yuv.y);\
rgba.w = 1.0;\
rgba.a = In.Opacity;\
return rgba;\
}\
";
......@@ -308,6 +323,7 @@ static const char *globPixelShaderBiplanarYUV_BT709_2RGB = "\
{\
float4 Position : SV_POSITION;\
float2 Texture : TEXCOORD0;\
float Opacity : OPACITY;\
};\
\
float4 PS( PS_INPUT In ) : SV_TARGET\
......@@ -322,7 +338,7 @@ static const char *globPixelShaderBiplanarYUV_BT709_2RGB = "\
rgba.x = saturate(yuv.x + 1.792741071428571 * yuv.z);\
rgba.y = saturate(yuv.x - 0.532909328559444 * yuv.z - 0.21324861427373 * yuv.y);\
rgba.z = saturate(yuv.x + 2.112401785714286 * yuv.y);\
rgba.w = 1.0;\
rgba.a = In.Opacity;\
return rgba;\
}\
";
......@@ -440,8 +456,11 @@ static int Open(vlc_object_t *object)
info.has_pictures_invalid = true;
info.has_event_thread = true;
/* TODO : subtitle support */
info.subpicture_chromas = NULL;
if (var_InheritBool(vd, "direct3d11-hw-blending") &&
sys->d3dregion_format != DXGI_FORMAT_UNKNOWN)
info.subpicture_chromas = sys->pSubpictureChromas;
else
info.subpicture_chromas = NULL;
video_format_Clean(&vd->fmt);
video_format_Copy(&vd->fmt, &fmt);
......@@ -577,12 +596,20 @@ static void Manage(vout_display_t *vd)
static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpicture)
{
vout_display_sys_t *sys = vd->sys;
VLC_UNUSED(subpicture);
VLC_UNUSED(picture);
/* float ClearColor[4] = { 1.0f, 0.125f, 0.3f, 1.0f }; */
/* ID3D11DeviceContext_ClearRenderTargetView(sys->d3dcontext,sys->d3drenderTargetView, ClearColor); */
ID3D11DeviceContext_ClearDepthStencilView(sys->d3dcontext,sys->d3ddepthStencilView, D3D11_CLEAR_DEPTH, 1.0f, 0);
if (subpicture) {
int subpicture_region_count = 0;
picture_t **subpicture_regions = NULL;
Direct3D11MapSubpicture(vd, &subpicture_region_count, &subpicture_regions, subpicture);
Direct3D11DeleteRegions(sys->d3dregion_count, sys->d3dregions);
sys->d3dregion_count = subpicture_region_count;
sys->d3dregions = subpicture_regions;
}
}
static void DisplayD3DPicture(vout_display_sys_t *sys, d3d_quad_t *quad)
......@@ -610,6 +637,13 @@ static void Display(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
/* Render the quad */
DisplayD3DPicture(sys, &sys->picQuad);
if (subpicture) {
// draw the additional vertices
for (int i = 0; i < sys->d3dregion_count; ++i) {
DisplayD3DPicture(sys, (d3d_quad_t *) sys->d3dregions[i]->p_sys);
}
}
IDXGISwapChain_Present(sys->dxgiswapChain, 0, 0);
picture_Release(picture);
......@@ -876,6 +910,26 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
return VLC_EGENERIC;
}
/* check the region pixel format */
i_quadSupportFlags |= D3D11_FORMAT_SUPPORT_BLENDABLE;
if( SUCCEEDED( ID3D11Device_CheckFormatSupport(sys->d3ddevice,
DXGI_FORMAT_R8G8B8A8_UNORM,
&i_formatSupport)) &&
( i_formatSupport & i_quadSupportFlags )) {
sys->d3dregion_format = DXGI_FORMAT_R8G8B8A8_UNORM;
sys->pSubpictureChromas[0] = VLC_CODEC_RGBA;
sys->pSubpictureChromas[1] = 0;
} else if( SUCCEEDED( ID3D11Device_CheckFormatSupport(sys->d3ddevice,
DXGI_FORMAT_B8G8R8A8_UNORM,
&i_formatSupport)) &&
( i_formatSupport & i_quadSupportFlags )) {
sys->d3dregion_format = DXGI_FORMAT_B8G8R8A8_UNORM;
sys->pSubpictureChromas[0] = VLC_CODEC_BGRA;
sys->pSubpictureChromas[1] = 0;
} else {
sys->d3dregion_format = DXGI_FORMAT_UNKNOWN;
}
switch (sys->vlcFormat)
{
case VLC_CODEC_NV12:
......@@ -898,6 +952,10 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
sys->d3dPxShader = globPixelShaderDefault;
break;
}
if (sys->d3dregion_format != DXGI_FORMAT_UNKNOWN)
sys->psz_rgbaPxShader = globPixelShaderDefault;
else
sys->psz_rgbaPxShader = NULL;
UpdateRects(vd, NULL, NULL, true);
......@@ -942,6 +1000,64 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
return VLC_EGENERIC;
}
ID3D11BlendState *pSpuBlendState;
D3D11_BLEND_DESC spuBlendDesc = { 0 };
spuBlendDesc.RenderTarget[0].BlendEnable = TRUE;
spuBlendDesc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
spuBlendDesc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
spuBlendDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
spuBlendDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
spuBlendDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
spuBlendDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
spuBlendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
spuBlendDesc.RenderTarget[1].BlendEnable = TRUE;
spuBlendDesc.RenderTarget[1].SrcBlend = D3D11_BLEND_ONE;
spuBlendDesc.RenderTarget[1].DestBlend = D3D11_BLEND_ZERO;
spuBlendDesc.RenderTarget[1].BlendOp = D3D11_BLEND_OP_ADD;
spuBlendDesc.RenderTarget[1].SrcBlendAlpha = D3D11_BLEND_ONE;
spuBlendDesc.RenderTarget[1].DestBlendAlpha = D3D11_BLEND_ZERO;
spuBlendDesc.RenderTarget[1].BlendOpAlpha = D3D11_BLEND_OP_ADD;
spuBlendDesc.RenderTarget[1].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(sys->d3ddevice, &spuBlendDesc, &pSpuBlendState);
if (FAILED(hr)) {
msg_Err(vd, "Could not create SPU blend state. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
ID3D11DeviceContext_OMSetBlendState(sys->d3dcontext, pSpuBlendState, NULL, 0xFFFFFFFF);
ID3D11BlendState_Release(pSpuBlendState);
/* disable depth testing as we're only doing 2D
* see https://msdn.microsoft.com/en-us/library/windows/desktop/bb205074%28v=vs.85%29.aspx
* see http://rastertek.com/dx11tut11.html
*/
D3D11_DEPTH_STENCIL_DESC stencilDesc;
ZeroMemory(&stencilDesc, sizeof(stencilDesc));
stencilDesc.DepthEnable = FALSE;
stencilDesc.StencilEnable = TRUE;
stencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
stencilDesc.DepthFunc = D3D11_COMPARISON_LESS;
stencilDesc.StencilReadMask = 0xFF;
stencilDesc.StencilWriteMask = 0xFF;
stencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
stencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_INCR;
stencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
stencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
stencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
stencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_DECR;
stencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
stencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
ID3D11DepthStencilState *pDepthStencilState;
hr = ID3D11Device_CreateDepthStencilState(sys->d3ddevice, &stencilDesc, &pDepthStencilState );
if (SUCCEEDED(hr)) {
ID3D11DeviceContext_OMSetDepthStencilState(sys->d3dcontext, pDepthStencilState, 0);
ID3D11DepthStencilState_Release(pDepthStencilState);
}
D3D11_VIEWPORT vp;
vp.Width = (FLOAT)fmt->i_visible_width;
......@@ -979,10 +1095,11 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
D3D11_INPUT_ELEMENT_DESC layout[] = {
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
{ "OPACITY", 0, DXGI_FORMAT_R32_FLOAT, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0},
};
ID3D11InputLayout* pVertexLayout = NULL;
hr = ID3D11Device_CreateInputLayout(sys->d3ddevice, layout, 2, (void *)ID3D10Blob_GetBufferPointer(pVSBlob),
hr = ID3D11Device_CreateInputLayout(sys->d3ddevice, layout, 3, (void *)ID3D10Blob_GetBufferPointer(pVSBlob),
ID3D10Blob_GetBufferSize(pVSBlob), &pVertexLayout);
ID3D10Blob_Release(pVSBlob);
......@@ -1046,11 +1163,33 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
return VLC_EGENERIC;
}
if (sys->psz_rgbaPxShader != NULL)
{
hr = D3DCompile(sys->psz_rgbaPxShader, strlen(sys->psz_rgbaPxShader),
NULL, NULL, NULL, "PS", "ps_4_0_level_9_1", 0, 0, &pPSBlob, NULL);
if( FAILED(hr)) {
ID3D11PixelShader_Release(pPicQuadShader);
msg_Err(vd, "The RGBA Pixel Shader is invalid. (hr=0x%lX)", hr );
return VLC_EGENERIC;
}
hr = ID3D11Device_CreatePixelShader(sys->d3ddevice, (void *)ID3D10Blob_GetBufferPointer(pPSBlob),
ID3D10Blob_GetBufferSize(pPSBlob), NULL, &sys->pSPUPixelShader);
ID3D10Blob_Release(pPSBlob);
if(FAILED(hr)) {
ID3D11PixelShader_Release(pPicQuadShader);
msg_Err(vd, "Failed to create the SPU pixel shader.");
return VLC_EGENERIC;
}
}
float vertices[4 * sizeof(d3d_vertex_t)] = {
-1.0f, -1.0f, -1.0f, 0.0f, 1.0f,
1.0f, -1.0f, -1.0f, 1.0f, 1.0f,
1.0f, 1.0f, -1.0f, 1.0f, 0.0f,
-1.0f, 1.0f, -1.0f, 0.0f, 0.0f,
-1.0f, -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, // bottom left
1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, // bottom right
1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, // top right
-1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, // top left
};
if (AllocQuad( vd, fmt, &sys->picQuad, &sys->picQuadConfig, pPicQuadShader, vertices )!=VLC_SUCCESS) {
......@@ -1220,11 +1359,15 @@ static void Direct3D11DestroyResources(vout_display_t *vd)
sys->pool = NULL;
ReleaseQuad(&sys->picQuad);
Direct3D11DeleteRegions(sys->d3dregion_count, sys->d3dregions);
sys->d3dregion_count = 0;
if (sys->d3drenderTargetView)
ID3D11RenderTargetView_Release(sys->d3drenderTargetView);
if (sys->d3ddepthStencilView)
ID3D11DepthStencilView_Release(sys->d3ddepthStencilView);
if (sys->pSPUPixelShader)
ID3D11VertexShader_Release(sys->pSPUPixelShader);
msg_Dbg(vd, "Direct3D11 resources destroyed");
}
......@@ -1244,3 +1387,178 @@ static int Direct3D11MapTexture(picture_t *picture)
ID3D11DeviceContext_Unmap(picture->p_sys->context,(ID3D11Resource *)picture->p_sys->texture, 0);
return res;
}
static void Direct3D11DeleteRegions(int count, picture_t **region)
{
for (int i = 0; i < count; ++i) {
if (region[i]) {
picture_Release(region[i]);
}
}
free(region);
}
static void DestroyPictureQuad(picture_t *p_picture)
{
ReleaseQuad( (d3d_quad_t *) p_picture->p_sys );
free( p_picture );
}
static int Direct3D11MapSubpicture(vout_display_t *vd, int *subpicture_region_count,
picture_t ***region, subpicture_t *subpicture)
{
vout_display_sys_t *sys = vd->sys;
D3D11_MAPPED_SUBRESOURCE mappedResource;
D3D11_TEXTURE2D_DESC texDesc;
HRESULT hr;
int err;
int count = 0;
for (subpicture_region_t *r = subpicture->p_region; r; r = r->p_next)
count++;
*region = calloc(count, sizeof(picture_t *));
if (unlikely(*region==NULL))
return VLC_ENOMEM;
*subpicture_region_count = count;
int i = 0;
for (subpicture_region_t *r = subpicture->p_region; r; r = r->p_next, i++) {
for (int j = 0; j < sys->d3dregion_count; j++) {
picture_t *cache = sys->d3dregions[j];
if (((d3d_quad_t *) cache->p_sys)->pTexture) {
ID3D11Texture2D_GetDesc( ((d3d_quad_t *) cache->p_sys)->pTexture, &texDesc );
if (texDesc.Format == sys->d3dregion_format &&
texDesc.Width == r->fmt.i_visible_width &&
texDesc.Height == r->fmt.i_visible_height) {
#ifndef NDEBUG
msg_Dbg(vd, "Reusing %dx%d texture for OSD",
texDesc.Width, texDesc.Height);
#endif
(*region)[i] = cache;
memset(&sys->d3dregions[j], 0, sizeof(cache)); // do not reuse this cached value
break;
}
}
}
picture_t *quad_picture = (*region)[i];
if (quad_picture == NULL) {
d3d_quad_t *d3dquad = calloc(1, sizeof(*d3dquad));
if (unlikely(d3dquad==NULL)) {
continue;
}
d3d_quad_cfg_t rgbaCfg = {
.textureFormat = sys->d3dregion_format,
.resourceFormatYRGB = sys->d3dregion_format,
};
err = AllocQuad(vd, &r->fmt, d3dquad, &rgbaCfg, sys->pSPUPixelShader, NULL);
if (err != VLC_SUCCESS) {
msg_Err(vd, "Failed to create %dx%d texture for OSD",
r->fmt.i_visible_width, r->fmt.i_visible_height);
free(d3dquad);
continue;
}
picture_resource_t picres = {
.p_sys = (picture_sys_t *) d3dquad,
.pf_destroy = DestroyPictureQuad,
};
(*region)[i] = picture_NewFromResource(&r->fmt, &picres);
if ((*region)[i] == NULL) {
msg_Err(vd, "Failed to create %dx%d picture for OSD",
r->fmt.i_visible_width, r->fmt.i_visible_height);
ReleaseQuad(d3dquad);
continue;
}
quad_picture = (*region)[i];
hr = ID3D11DeviceContext_Map(sys->d3dcontext, (ID3D11Resource *)((d3d_quad_t *) quad_picture->p_sys)->pTexture, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if( SUCCEEDED(hr) ) {
err = CommonUpdatePicture(quad_picture, NULL, mappedResource.pData, mappedResource.RowPitch);
ID3D11DeviceContext_Unmap(sys->d3dcontext, (ID3D11Resource *)((d3d_quad_t *) quad_picture->p_sys)->pTexture, 0);
if (err != VLC_SUCCESS) {
msg_Err(vd, "Failed to set the buffer on the OSD picture" );
picture_Release(quad_picture);
continue;
}
} else {
msg_Err(vd, "Failed to map the OSD texture (hr=0x%lX)", hr );
picture_Release(quad_picture);
continue;
}
#ifndef NDEBUG
msg_Dbg(vd, "Created %dx%d texture for OSD",
r->fmt.i_visible_width, r->fmt.i_visible_height);
#endif
}
picture_CopyPixels(quad_picture, r->p_picture);
/* Map the subpicture to sys->rect_dest */
RECT src;
src.left = 0;
src.right = src.left + r->fmt.i_visible_width;
src.top = 0;
src.bottom = src.top + r->fmt.i_visible_height;
const RECT video = sys->rect_dest;
const float scale_w = (float)(video.right - video.left) / subpicture->i_original_picture_width;
const float scale_h = (float)(video.bottom - video.top) / subpicture->i_original_picture_height;
RECT dst;
dst.left = video.left + scale_w * r->i_x,
dst.right = dst.left + scale_w * r->fmt.i_visible_width,
dst.top = video.top + scale_h * r->i_y,
dst.bottom = dst.top + scale_h * r->fmt.i_visible_height;
// adjust with the center at 0,0 and the edges at -1/1
float left = ((float)dst.left / subpicture->i_original_picture_width ) * 2.0f - 1.0f;
float right = ((float)dst.right / subpicture->i_original_picture_width ) * 2.0f - 1.0f;
float top = 1.0f - 2.0f * dst.top / subpicture->i_original_picture_height;
float bottom = 1.0f - 2.0f * dst.bottom / subpicture->i_original_picture_height;
float opacity = (float)r->i_alpha / 255.0f;
hr = ID3D11DeviceContext_Map(sys->d3dcontext, (ID3D11Resource *)((d3d_quad_t *) quad_picture->p_sys)->pVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if( SUCCEEDED(hr) ) {
d3d_vertex_t *dst_data = mappedResource.pData;
// bottom left
dst_data[0].position.x = left;
dst_data[0].position.y = bottom;
dst_data[0].position.z = 0.0f;
dst_data[0].texture.x = 0.0f;
dst_data[0].texture.y = 1.0f;
dst_data[0].opacity = opacity;
// bottom right
dst_data[1].position.x = right;
dst_data[1].position.y = bottom;
dst_data[1].position.z = 0.0f;
dst_data[1].texture.x = 1.0f;
dst_data[1].texture.y = 1.0f;
dst_data[1].opacity = opacity;
// top right
dst_data[2].position.x = right;
dst_data[2].position.y = top;
dst_data[2].position.z = 0.0f;
dst_data[2].texture.x = 1.0f;
dst_data[2].texture.y = 0.0f;
dst_data[2].opacity = opacity;
// top left
dst_data[3].position.x = left;
dst_data[3].position.y = top;
dst_data[3].position.z = 0.0f;
dst_data[3].texture.x = 0.0f;
dst_data[3].texture.y = 0.0f;
dst_data[3].opacity = opacity;
ID3D11DeviceContext_Unmap(sys->d3dcontext, (ID3D11Resource *)((d3d_quad_t *) quad_picture->p_sys)->pVertexBuffer, 0);
} else {
msg_Err(vd, "Failed to lock the subpicture vertex buffer (hr=0x%lX)", hr );
}
}
return VLC_SUCCESS;
}
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