Commit 2515960d authored by Rafaël Carré's avatar Rafaël Carré

audioqueue: don't avoid impossible case

Play() should always be fed with valid block_t *
parent 9b0916a5
......@@ -156,25 +156,23 @@ static void Stop (audio_output_t *p_aout)
static void Play (audio_output_t *p_aout, block_t *p_block)
{
if (p_block != NULL) {
AudioQueueBufferRef inBuffer = NULL;
OSStatus status;
status = AudioQueueAllocateBuffer(p_aout->sys->audioQueue, p_block->i_buffer, &inBuffer);
if (status != noErr) {
msg_Err(p_aout, "buffer alloction failed (%li)", status);
return;
}
memcpy(inBuffer->mAudioData, p_block->p_buffer, p_block->i_buffer);
inBuffer->mAudioDataByteSize = p_block->i_buffer;
p_aout->sys->i_played_length += p_block->i_length;
block_Release(p_block);
status = AudioQueueEnqueueBuffer(p_aout->sys->audioQueue, inBuffer, 0, NULL);
if (status != noErr)
msg_Err(p_aout, "enqueuing buffer failed (%li)", status);
AudioQueueBufferRef inBuffer = NULL;
OSStatus status;
status = AudioQueueAllocateBuffer(p_aout->sys->audioQueue, p_block->i_buffer, &inBuffer);
if (status != noErr) {
msg_Err(p_aout, "buffer alloction failed (%li)", status);
return;
}
memcpy(inBuffer->mAudioData, p_block->p_buffer, p_block->i_buffer);
inBuffer->mAudioDataByteSize = p_block->i_buffer;
p_aout->sys->i_played_length += p_block->i_length;
block_Release(p_block);
status = AudioQueueEnqueueBuffer(p_aout->sys->audioQueue, inBuffer, 0, NULL);
if (status != noErr)
msg_Err(p_aout, "enqueuing buffer failed (%li)", status);
}
void AudioQueueCallback(void * inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) {
......
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