Commit 12b4d495 authored by David Fuhrmann's avatar David Fuhrmann

macosx: move resize code from vout to macosx module

Also, this commit reenables resize to native video size, if video starts.
parent c47f7383
......@@ -1498,33 +1498,53 @@ static VLCMainWindow *_o_sharedInstance = nil;
- (void)resizeWindow
{
if ( b_fullscreen || (b_nativeFullscreenMode && [NSApp presentationOptions] & NSApplicationPresentationFullScreen ))
if( b_fullscreen || ( b_nativeFullscreenMode && [NSApp presentationOptions] & NSApplicationPresentationFullScreen ) )
return;
NSPoint topleftbase = NSMakePoint(0, [self frame].size.height);
NSPoint topleftscreen = [self convertBaseToScreen: topleftbase];
id o_videoWindow = b_nonembedded ? o_detached_video_window : self;
NSSize windowMinSize = [o_videoWindow minSize];
NSRect screenFrame = [[o_videoWindow screen] visibleFrame];
/* Calculate the window's new size */
float w = [self frame].size.width - [o_video_view frame].size.width
+ nativeVideoSize.width;
float h = [self frame].size.height - [o_video_view frame].size.height
+ nativeVideoSize.height;
NSPoint topleftbase = NSMakePoint( 0, [o_videoWindow frame].size.height );
NSPoint topleftscreen = [o_videoWindow convertBaseToScreen: topleftbase];
if (b_dark_interface)
h += [o_titlebar_view frame].size.height;
unsigned int i_width = nativeVideoSize.width;
unsigned int i_height = nativeVideoSize.height;
if (i_width < windowMinSize.width)
i_width = windowMinSize.width;
if (i_height < windowMinSize.height)
i_height = windowMinSize.height;
NSRect new_frame = NSMakeRect(topleftscreen.x, topleftscreen.y - h, w, h);
/* Calculate the window's new size */
NSRect new_frame;
new_frame.size.width = [o_videoWindow frame].size.width - [o_video_view frame].size.width + i_width;
new_frame.size.height = [o_videoWindow frame].size.height - [o_video_view frame].size.height + i_height;
new_frame.origin.x = topleftscreen.x;
new_frame.origin.y = topleftscreen.y - new_frame.size.height;
[[self animator] setFrame:new_frame display:YES];
/* make sure the window doesn't exceed the screen size the window is on */
if( new_frame.size.width > screenFrame.size.width )
{
new_frame.size.width = screenFrame.size.width;
new_frame.origin.x = screenFrame.origin.x;
}
if( new_frame.size.height > screenFrame.size.height )
{
new_frame.size.height = screenFrame.size.height;
new_frame.origin.y = screenFrame.origin.y;
}
if( new_frame.origin.y < screenFrame.origin.y )
new_frame.origin.y = screenFrame.origin.y;
[[o_videoWindow animator] setFrame:new_frame display:YES];
}
- (void)setNativeVideoSize:(NSSize)size
{
if (size.width != nativeVideoSize.width || size.height != nativeVideoSize.height )
{
nativeVideoSize = size;
[self resizeWindow];
}
nativeVideoSize = size;
if( config_GetInt( VLCIntf, "macosx-video-autoresize" ) && !b_fullscreen )
[self performSelectorOnMainThread:@selector(resizeWindow) withObject:nil waitUntilDone:NO];
}
// Called automatically if window's acceptsMouseMovedEvents property is true
......@@ -1789,7 +1809,6 @@ static VLCMainWindow *_o_sharedInstance = nil;
[self lockFullscreenAnimation];
b_fullscreen = NO;
[o_fullscreen_btn setState: NO];
[o_detached_fullscreen_btn setState: NO];
......@@ -1911,6 +1930,8 @@ static VLCMainWindow *_o_sharedInstance = nil;
- (void)hasEndedFullscreen
{
b_fullscreen = NO;
/* This function is private and should be only triggered at the end of the fullscreen change animation */
/* Make sure we don't see the o_video_view disappearing of the screen during this operation */
NSDisableScreenUpdates();
......
......@@ -337,18 +337,12 @@ static int Control (vout_display_t *vd, int query, va_list ap)
return VLC_EGENERIC;
NSAutoreleasePool * o_pool = [[NSAutoreleasePool alloc] init];
NSPoint topleftbase;
NSPoint topleftscreen;
NSRect new_frame;
id o_window = [sys->glView window];
if (!o_window)
return VLC_SUCCESS; // this is okay, since the event will occur again when we have a window
NSRect windowFrame = [o_window frame];
NSRect glViewFrame = [sys->glView frame];
NSRect screenFrame = [[o_window screen] visibleFrame];
NSSize windowMinSize = [o_window minSize];
NSSize windowMinSize = [o_window minSize];
int i_width = 0;
int i_height = 0;
......@@ -358,10 +352,6 @@ static int Control (vout_display_t *vd, int query, va_list ap)
vout_display_place_t place;
topleftbase.x = 0;
topleftbase.y = windowFrame.size.height;
topleftscreen = [o_window convertBaseToScreen: topleftbase];
if (query == VOUT_DISPLAY_CHANGE_SOURCE_ASPECT || query == VOUT_DISPLAY_CHANGE_SOURCE_CROP)
{
source = (const video_format_t *)va_arg (ap, const video_format_t *);
......@@ -390,8 +380,6 @@ static int Control (vout_display_t *vd, int query, va_list ap)
cfg_tmp.display.height = windowMinSize.height;
vout_display_PlacePicture (&place, source, &cfg_tmp, false);
i_width = place.width;
i_height = place.height;
if (query == VOUT_DISPLAY_CHANGE_SOURCE_CROP || query == VOUT_DISPLAY_CHANGE_SOURCE_ASPECT)
{
......@@ -425,44 +413,13 @@ static int Control (vout_display_t *vd, int query, va_list ap)
This has the positive side effect that we avoid erratic sizing as we animate every resize. */
if (query != VOUT_DISPLAY_CHANGE_DISPLAY_SIZE)
{
glViewport (place.x, place.y, i_width, i_height);
glViewport (place.x, place.y, place.width, place.height);
}
// this should not be needed, but currently it improves crop somehow, when we are in fullscreen
if (query == VOUT_DISPLAY_CHANGE_SOURCE_CROP)
[sys->glView performSelectorOnMainThread:@selector(reshapeView:) withObject:nil waitUntilDone:NO];
/* Calculate the window's new size, if it is larger than our minimal size */
if (i_width < windowMinSize.width)
i_width = windowMinSize.width;
if (i_height < windowMinSize.height)
i_height = windowMinSize.height;
if (config_GetInt (vd, "macosx-video-autoresize") && query == VOUT_DISPLAY_CHANGE_DISPLAY_SIZE && is_forced &&
(i_height != glViewFrame.size.height || i_width != glViewFrame.size.width))
{
new_frame.size.width = windowFrame.size.width - glViewFrame.size.width + i_width;
new_frame.size.height = windowFrame.size.height - glViewFrame.size.height + i_height;
new_frame.origin.x = topleftscreen.x;
new_frame.origin.y = topleftscreen.y - new_frame.size.height;
/* make sure the window doesn't exceed the screen size the window is on */
if( new_frame.size.width > screenFrame.size.width )
{
new_frame.size.width = screenFrame.size.width;
new_frame.origin.x = screenFrame.origin.x;
}
if( new_frame.size.height > screenFrame.size.height )
{
new_frame.size.height = screenFrame.size.height;
new_frame.origin.y = screenFrame.origin.y;
}
if( new_frame.origin.y < screenFrame.origin.y )
new_frame.origin.y = screenFrame.origin.y;
[sys->glView performSelectorOnMainThread:@selector(setWindowFrameWithValue:) withObject:[NSValue valueWithRect:new_frame] waitUntilDone:NO];
}
[o_pool release];
return VLC_SUCCESS;
}
......@@ -580,23 +537,6 @@ static void OpenglSwap(vlc_gl_t *gl)
[self setFrame:[value rectValue]];
}
/**
* Gets called by Control() to make sure that we're performing on the main thread
*/
- (void)setWindowFrameWithValue:(NSValue *)value
{
id window = [self window];
NSRect frame = [value rectValue];
if ([window respondsToSelector:@selector(isFullscreen)])
{
if (!(BOOL)[[self window] isFullscreen])
[[self window] setFrame:frame display:YES animate:YES];
}
else
[[self window] setFrame:frame display:YES animate:YES];
}
/**
* Gets called by the Close and Open methods.
* (Non main thread).
......
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