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videolan
vlc
Commits
1051d06d
Commit
1051d06d
authored
Aug 21, 2009
by
Pierre d'Herbemont
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opengl: Re-order #defines and fix a non defined token warning.
parent
75c556ad
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modules/video_output/opengl.c
modules/video_output/opengl.c
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modules/video_output/opengl.c
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1051d06d
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@@ -39,56 +39,50 @@
#include <vlc_vout.h>
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
# include <OpenGL/gl.h>
# include <OpenGL/glext.h>
#endif
#ifndef YCBCR_MESA
# define YCBCR_MESA 0x8757
#endif
#ifndef UNSIGNED_SHORT_8_8_MESA
# define UNSIGNED_SHORT_8_8_MESA 0x85BA
#endif
/* RV16 */
#ifndef GL_UNSIGNED_SHORT_5_6_5
# define GL_UNSIGNED_SHORT_5_6_5 0x8363
#endif
#ifndef GL_CLAMP_TO_EDGE
# define GL_CLAMP_TO_EDGE 0x812F
#endif
#ifdef __APPLE__
/* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
This allows sizes which are not powers of 2 */
#define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
#
define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
/* OS X OpenGL supports YUV. Hehe. */
#define VLCGL_FORMAT GL_YCBCR_422_APPLE
#define VLCGL_TYPE GL_UNSIGNED_SHORT_8_8_APPLE
#
define VLCGL_FORMAT GL_YCBCR_422_APPLE
#
define VLCGL_TYPE GL_UNSIGNED_SHORT_8_8_APPLE
#else
#include <GL/gl.h>
#define VLCGL_TARGET GL_TEXTURE_2D
/* RV16 */
#ifndef GL_UNSIGNED_SHORT_5_6_5
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#endif
//#define VLCGL_RGB_FORMAT GL_RGB
//#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
/* RV24 */
//#define VLCGL_RGB_FORMAT GL_RGB
//#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
# include <GL/gl.h>
# define VLCGL_TARGET GL_TEXTURE_2D
/* RV32 */
#define VLCGL_RGB_FORMAT GL_RGBA
#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
#
define VLCGL_RGB_FORMAT GL_RGBA
#
define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
/* YUY2 */
#ifndef YCBCR_MESA
#define YCBCR_MESA 0x8757
#endif
#ifndef UNSIGNED_SHORT_8_8_MESA
#define UNSIGNED_SHORT_8_8_MESA 0x85BA
#endif
#define VLCGL_YUV_FORMAT YCBCR_MESA
#define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
# define VLCGL_YUV_FORMAT YCBCR_MESA
# define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
/* Use RGB on Win32/GLX */
#define VLCGL_FORMAT VLCGL_RGB_FORMAT
#define VLCGL_TYPE VLCGL_RGB_TYPE
//#define VLCGL_FORMAT VLCGL_YUV_FORMAT
//#define VLCGL_TYPE VLCGL_YUV_TYPE
# define VLCGL_FORMAT VLCGL_RGB_FORMAT
# define VLCGL_TYPE VLCGL_RGB_TYPE
#endif
#ifndef GL_CLAMP_TO_EDGE
# define GL_CLAMP_TO_EDGE 0x812F
#endif
/*****************************************************************************
* Vout interface
...
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