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videolan
vlc
Commits
0a743910
Commit
0a743910
authored
Feb 07, 2004
by
Rocky Bernstein
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Update How to write an interface plugin from recent vlc-devel responses.
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042f3711
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0a743910
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@@ -220,48 +220,110 @@ messages (if the message queue is in use).
...
@@ -220,48 +220,110 @@ messages (if the message queue is in use).
<sect1>
<title>
How to write an interface plugin
</title>
<sect1>
<title>
How to write an interface plugin
</title>
<sect2>
<title>
API for the Module
</title>
<para>
<para>
Have a look at
<filename>
plugins/dummy/intf_dummy.c
</filename>
and
Have a look the files in directories
<filename>
plugins/gtk/intf_gtk.c
</filename>
. Basically, you have to
<filename>
modules/misc/control
</filename>
,
write 5 functions :
<filename>
modules/misc/dummy
</filename>
,
<filename>
modules/misc/access
</filename>
,
or
<filename>
modules/gui
</filename>
. However the GUI interfaces are
not very easy to understand, since they are quite big. I suggest to
start digging into a non-graphical interface modules first. For example
<filename>
modules/control/hotkeys.c
</filename>
.
</para>
<para>
An interface module is made of 3 entry functions and a module
description:
</para>
</para>
<itemizedlist>
<itemizedlist>
<listitem>
<para>
<function>
intf_Probe
</function>
(
<parameter>
probedata_t * p_data
</parameter>
) :
This is supposed to tell whether your plugin can work in this
environment or not. If it can, it returns a score between 1
and 999 indicating whether this plugin should be preferred
against others or not.
<parameter>
p_data
</parameter>
is
currently unused.
</para>
</listitem>
<listitem>
<para>
<function>
intf_Open
</function>
(
<parameter>
intf_thread_t * p_intf
</parameter>
) :
Initializes the interface (ie. opens a new window, etc.).
You can store your information in p_intf-
>
p_sys.
</para>
</listitem>
<listitem>
<para>
<function>
intf_Close
</function>
(
<parameter>
intf_thread_t * p_intf
</parameter>
) :
Closes the interface and frees all allocated structures
(including p_intf-
>
p_sys).
</para>
</listitem>
<listitem>
<para>
<function>
intf_Run
</function>
(
<parameter>
<listitem>
<para>
The module description is made of macros that
intf_thread_t * p_intf
</parameter>
) :
declares the capabilities of the module (interface, in this case)
Launches the main loop, which shouldn't return
with their priority, the module description as it will appear in
until p_intf-
>
b_die is set to 1. Pay attention not to take all
the preferences of GUI modules that implement them, some
CPU time with an infinite loop (add
<function>
msleep
</function>
).
configuration variables specific to the module, shortcuts,
</para>
</listitem>
sub-modules, etc.
</para></listitem>
</itemizedlist>
<listitem>
<para>
<function>
Open
</function>
(
<parameter>
vlc_object_t* p_object
</parameter>
): This is called by
VLC to initialize the module.
</para></listitem>
<listitem>
<para>
<function>
Run
</function>
(
<parameter>
vlc_object_t* p_object
</parameter>
): really does the job
of the interface module (waiting for user input and
displaying info). It should check periodically that
<constant>
p_intf->b_die
</constant>
is
not
<constant>
VLC_TRUE
</constant>
.
</para></listitem>
<listitem>
<para>
<function>
Close (
<parameter>
vcl_object_t *
p_object
</parameter>
)
</function>
function is called by VLC to
uninitialize the module (basically, this consists in destroying
whatever have been allocated
by
<function>
Open
</function>
)
</para></listitem>
</itemizedlist>
<para>
The above functions take a
<parameter>
vlc_object_t*
</parameter>
as argument, but that may need to be cast into
a
<parameter>
intf_thread_t*
</parameter>
depending on your needs. This
structure is often needed as a parameter for exported VLC functions,
such as
<function>
msg_Err()
</function>
,
<function>
msg_Warn()
</function>
,
...
</para>
<para>
Define
<parameter>
intf_sys_t
</parameter>
to contain any variable you
need (don't use static variables, they suck in a multi-threaded
application :-).
</para>
<para>
If additional capabilities (such as Open button,
playlist, menus, etc.) are needed, consult one of the GUI modules.
One of the simpler GUI modules to consult might be
<filename>
modules/gui/ncurses/ncurses.c
</filename>
. It is a quite
simple complete interface module with playlist interaction, and
progress bar, among other things.
<para>
Don't forget to define intf_sys_t to contain any variable you need
(don't use static variables, they suck in a multi-threaded
application :-). If additionnal
capabilities (such as Open button, playlist, menus, etc.) are needed,
look at the GTK+ plug-in in
<filename>
plugins/gtk
</filename>
.
</para>
</para>
</sect2>
<sect2><title>
Arranging for your Module to get Compiled
</title>
<para>
If you create a new directory for your module, add
a
<filename>
Modules.am
</filename>
file in it. In this file, put
something like :
<constant>
SOURCES_yourmodule = myfile1.c
myfile2.c
</constant></para>
<para>
Then, go to the main
<filename>
configure.ac
</filename>
file, and
at the end, in the
<constant>
AC_CONFIG_FILES
</constant>
section, add a
line similar to the others.
</para>
<para>
If you don't create a directory for your plugin (just put it in
an existing one), you only have to add the two SOURCES_... lines to
the existing
<filename>
Modules.am
</filename>
file
</para>
<para>
By doing this, your module is declared, but it will never automatically
compile.
</para>
<para>
You then have to restart from the beginning the build sequence, so:
</para>
<!---don't know if <xmp> or <example> works. Until then... -->
<para><filename>
./bootstrap
</filename></para>
<para><filename>
./configure...
</filename></para>
<para><filename>
make
</filename></para>
<para>
To build the module, you have to do it manually, by going to its
directory, and typing
<constant>
make libyourmodule_plugin.so
</constant>
(or .dll, ora
whatever the file type for a shared library is on your Operating
System.)
</para>
<para>
To automatize the build of your module, you must ask this in the
configure.ac file.
</para>
<para>
If you want it to be always built, add it to
the
<constant>
default modules
</constant>
section
in
<filename>
configure.ac
</filename>
, in one
<constant>
AX_ADD_PLUGINS
</constant>
directive.
</para>
</sect2>
</sect1>
</sect1>
...
...
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