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videolan
vlc
Commits
01951465
Commit
01951465
authored
Dec 16, 2012
by
Felix Paul Kühne
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AudioQueue: re-written to make use of the 2.1 aout API
TimeGet is left as an exercise for tomorrow
parent
727dbceb
Changes
1
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1 changed file
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94 additions
and
80 deletions
+94
-80
modules/audio_output/audioqueue.c
modules/audio_output/audioqueue.c
+94
-80
No files found.
modules/audio_output/audioqueue.c
View file @
01951465
...
...
@@ -4,6 +4,7 @@
* Copyright (C) 2010 VideoLAN and AUTHORS
*
* Authors: Romain Goyet <romain.goyet@likid.org>
* Felix Paul Kühne <fkuehne@videolan.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
...
...
@@ -23,8 +24,6 @@
/*****************************************************************************
* Preamble
*****************************************************************************/
#include <unistd.h>
/* write(), close() */
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
...
...
@@ -35,7 +34,6 @@
#include <AudioToolBox/AudioToolBox.h>
#define NUMBER_OF_BUFFERS 3
#define FRAME_SIZE 2048
/*****************************************************************************
...
...
@@ -46,10 +44,7 @@
*****************************************************************************/
struct
aout_sys_t
{
aout_packet_t
packet
;
AudioQueueRef
audioQueue
;
float
soft_gain
;
bool
soft_mute
;
};
/*****************************************************************************
...
...
@@ -57,32 +52,32 @@ struct aout_sys_t
*****************************************************************************/
static
int
Open
(
vlc_object_t
*
);
static
void
Close
(
vlc_object_t
*
);
static
void
Play
(
audio_output_t
*
,
block_t
*
,
mtime_t
*
);
static
void
Play
(
audio_output_t
*
,
block_t
*
);
static
void
Pause
(
audio_output_t
*
p_aout
,
bool
pause
,
mtime_t
date
);
static
void
Flush
(
audio_output_t
*
p_aout
,
bool
wait
);
static
int
TimeGet
(
audio_output_t
*
aout
,
mtime_t
*
);
static
void
AudioQueueCallback
(
void
*
,
AudioQueueRef
,
AudioQueueBufferRef
);
#include "volume.h"
/*****************************************************************************
* Module descriptor
*****************************************************************************/
vlc_module_begin
()
set_shortname
(
"AudioQueue"
)
set_description
(
N_
(
"AudioQueue (iOS / Mac OS) audio output"
)
)
set_capability
(
"audio output"
,
40
)
set_category
(
CAT_AUDIO
)
set_subcategory
(
SUBCAT_AUDIO_AOUT
)
add_shortcut
(
"audioqueue"
)
set_callbacks
(
Open
,
Close
)
set_shortname
(
"AudioQueue"
)
set_description
(
N_
(
"AudioQueue (iOS / Mac OS) audio output"
)
)
set_capability
(
"audio output"
,
40
)
set_category
(
CAT_AUDIO
)
set_subcategory
(
SUBCAT_AUDIO_AOUT
)
add_shortcut
(
"audioqueue"
)
set_callbacks
(
Open
,
Close
)
vlc_module_end
()
/*****************************************************************************
*
Open
: open the audio device
*
Start
: open the audio device
*****************************************************************************/
static
int
Start
(
audio_output_t
*
p_aout
,
audio_sample_format_t
*
restrict
fmt
)
{
aout_sys_t
*
p_sys
=
p_aout
->
sys
;
OSStatus
status
=
0
;
// Setup the audio device.
...
...
@@ -100,97 +95,114 @@ static int Start( audio_output_t *p_aout, audio_sample_format_t *restrict fmt )
// Create a new output AudioQueue for the device.
status
=
AudioQueueNewOutput
(
&
deviceFormat
,
// Format
AudioQueueCallback
,
// Callback
p_aout
,
// User data, passed to the callback
NULL
,
// User data, passed to the callback
CFRunLoopGetMain
(),
// RunLoop
kCFRunLoopDefaultMode
,
// RunLoop mode
0
,
// Flags ; must be zero (per documentation)...
&
(
p_sys
->
audioQueue
));
// Output
// This will be used for boosting the audio without the need of a mixer (floating-point conversion is expensive on ARM)
// AudioQueueSetParameter(p_sys->audioQueue, kAudioQueueParam_Volume, 12.0); // Defaults to 1.0
msg_Dbg
(
p_aout
,
"New AudioQueue output created (status = %li)"
,
status
);
// Allocate buffers for the AudioQueue, and pre-fill them.
for
(
int
i
=
0
;
i
<
NUMBER_OF_BUFFERS
;
++
i
)
{
AudioQueueBufferRef
buffer
=
NULL
;
status
=
AudioQueueAllocateBuffer
(
p_sys
->
audioQueue
,
FRAME_SIZE
*
4
,
&
buffer
);
AudioQueueCallback
(
NULL
,
p_sys
->
audioQueue
,
buffer
);
}
msg_Dbg
(
p_aout
,
"New AudioQueue output created (status = %i)"
,
status
);
if
(
status
!=
noErr
)
return
VLC_EGENERIC
;
fmt
->
i_format
=
VLC_CODEC_S16L
;
fmt
->
i_physical_channels
=
AOUT_CHANS_STEREO
;
fmt
->
i_rate
=
44100
;
aout_PacketInit
(
p_aout
,
&
p_sys
->
packet
,
FRAME_SIZE
,
fmt
);
p_aout
->
time_get
=
aout_PacketTimeGet
;
p_aout
->
play
=
aout_PacketPlay
;
p_aout
->
pause
=
NULL
;
p_aout
->
flush
=
aout_PacketFlush
;
aout_SoftVolumeStart
(
p_aout
);
msg_Dbg
(
p_aout
,
"Starting AudioQueue (status = %li)"
,
status
);
aout_FormatPrepare
(
fmt
);
status
=
AudioQueueStart
(
p_sys
->
audioQueue
,
NULL
);
msg_Dbg
(
p_aout
,
"Starting AudioQueue (status = %i)"
,
status
);
return
VLC_SUCCESS
;
}
p_aout
->
time_get
=
TimeGet
;
p_aout
->
play
=
Play
;
p_aout
->
pause
=
Pause
;
p_aout
->
flush
=
Flush
;
/*****************************************************************************
* aout_FifoPop : get the next buffer out of the FIFO
*****************************************************************************/
static
block_t
*
aout_FifoPop2
(
aout_fifo_t
*
p_fifo
)
{
block_t
*
p_buffer
=
p_fifo
->
p_first
;
if
(
p_buffer
!=
NULL
)
{
p_fifo
->
p_first
=
p_buffer
->
p_next
;
if
(
p_fifo
->
p_first
==
NULL
)
p_fifo
->
pp_last
=
&
p_fifo
->
p_first
;
}
return
p_buffer
;
}
if
(
status
!=
noErr
)
return
VLC_EGENERIC
;
return
VLC_SUCCESS
;
}
/*****************************************************************************
*
Close
: close the audio device
*
Stop
: close the audio device
*****************************************************************************/
static
void
Stop
(
audio_output_t
*
p_aout
)
{
struct
aout_sys_t
*
p_sys
=
p_aout
->
sys
;
msg_Dbg
(
p_aout
,
"Stopping AudioQueue"
);
AudioQueueStop
(
p_sys
->
audioQueue
,
false
);
msg_Dbg
(
p_aout
,
"Disposing
of
AudioQueue"
);
msg_Dbg
(
p_aout
,
"Disposing AudioQueue"
);
AudioQueueDispose
(
p_sys
->
audioQueue
,
false
);
aout_PacketDestroy
(
p_aout
);
}
void
AudioQueueCallback
(
void
*
inUserData
,
AudioQueueRef
inAQ
,
AudioQueueBufferRef
inBuffer
)
{
audio_output_t
*
p_aout
=
(
audio_output_t
*
)
inUserData
;
block_t
*
p_buffer
=
NULL
;
if
(
p_aout
)
{
struct
aout_sys_t
*
p_sys
=
p_aout
->
sys
;
aout_packet_t
*
packet
=
&
p_sys
->
packet
;
if
(
packet
)
{
vlc_mutex_lock
(
&
packet
->
lock
);
p_buffer
=
aout_FifoPop2
(
&
packet
->
fifo
);
vlc_mutex_unlock
(
&
packet
->
lock
);
/*****************************************************************************
* actual playback
*****************************************************************************/
static
void
Play
(
audio_output_t
*
p_aout
,
block_t
*
p_block
)
{
if
(
p_block
!=
NULL
)
{
AudioQueueBufferRef
inBuffer
=
NULL
;
OSStatus
status
;
status
=
AudioQueueAllocateBuffer
(
p_aout
->
sys
->
audioQueue
,
FRAME_SIZE
*
2
,
&
inBuffer
);
if
(
status
!=
noErr
)
{
msg_Err
(
p_aout
,
"buffer alloction failed (%i)"
,
status
);
return
;
}
}
if
(
p_buffer
!=
NULL
)
{
memcpy
(
inBuffer
->
mAudioData
,
p_buffer
->
p_buffer
,
p_buffer
->
i_buffer
)
;
inBuffer
->
mAudioDataByteSize
=
p_buffer
->
i_buffer
;
block_Release
(
p_buffer
);
}
else
{
memset
(
inBuffer
->
mAudioData
,
0
,
inBuffer
->
mAudioDataBytesCapacity
);
inBuffer
->
mAudioDataByteSize
=
inBuffer
->
mAudioDataBytesCapacity
;
memcpy
(
inBuffer
->
mAudioData
,
p_block
->
p_buffer
,
p_block
->
i_buffer
);
inBuffer
->
mAudioDataByteSize
=
p_block
->
i_buffer
;
block_Release
(
p_block
)
;
status
=
AudioQueueEnqueueBuffer
(
p_aout
->
sys
->
audioQueue
,
inBuffer
,
0
,
NULL
);
if
(
status
!=
noErr
)
msg_Err
(
p_aout
,
"enqueuing buffer failed (%i)"
,
status
)
;
}
AudioQueueEnqueueBuffer
(
inAQ
,
inBuffer
,
0
,
NULL
);
}
void
AudioQueueCallback
(
void
*
inUserData
,
AudioQueueRef
inAQ
,
AudioQueueBufferRef
inBuffer
)
{
/* this function does nothing, but needs to be here to make the AudioQueue API happy.
* without a callback, it will refuse to create an AudioQueue instance. */
VLC_UNUSED
(
inUserData
);
VLC_UNUSED
(
inAQ
);
VLC_UNUSED
(
inBuffer
);
}
static
void
Pause
(
audio_output_t
*
p_aout
,
bool
pause
,
mtime_t
date
)
{
VLC_UNUSED
(
date
);
if
(
pause
)
AudioQueuePause
(
p_aout
->
sys
->
audioQueue
);
else
AudioQueueStart
(
p_aout
->
sys
->
audioQueue
,
NULL
);
}
static
void
Flush
(
audio_output_t
*
p_aout
,
bool
wait
)
{
VLC_UNUSED
(
wait
);
AudioQueueFlush
(
p_aout
->
sys
->
audioQueue
);
}
static
int
TimeGet
(
audio_output_t
*
p_aout
,
mtime_t
*
restrict
delay
)
{
// TODO
VLC_UNUSED
(
p_aout
);
VLC_UNUSED
(
delay
);
return
-
1
;
}
/*****************************************************************************
* Module management
*****************************************************************************/
static
int
Open
(
vlc_object_t
*
obj
)
{
audio_output_t
*
aout
=
(
audio_output_t
*
)
obj
;
...
...
@@ -198,10 +210,12 @@ static int Open(vlc_object_t *obj)
if
(
unlikely
(
sys
==
NULL
))
return
VLC_ENOMEM
;
aout
->
sys
=
sys
;
aout
->
start
=
Start
;
aout
->
stop
=
Stop
;
aout_SoftVolumeInit
(
aout
);
aout
->
play
=
Play
;
return
VLC_SUCCESS
;
}
...
...
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