1. 28 Jun, 2009 6 commits
  2. 27 Jun, 2009 8 commits
  3. 26 Jun, 2009 25 commits
  4. 25 Jun, 2009 1 commit
    • Rémi Denis-Courmont's avatar
      Process key action immediately, kill the hotkey thread · d9361832
      Rémi Denis-Courmont authored
      This saves memory, diminishes latency and fixes an unlikely loss of
      events if too many actions are sent. This may expose some re-entrancy
      bugs, although I did some succesful smoke tests. Any path that emits a
      key action or a key press needs to be careful. vout_thread_t.pf_manage
      is the most obvious case. That should be safe as the vout thread holds
      no locks when in pf_manage. Not sure about OpenGL though.
      
      A small bug with SPU across vout change remains present as before.
      d9361832