- 20 Feb, 2011 1 commit
-
-
Rémi Duraffort authored
-
- 19 Feb, 2011 21 commits
-
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Jean-Baptiste Kempf authored
-
Marton Balint authored
Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
-
Mirsal Ennaime authored
-
Mirsal Ennaime authored
* use a poll() based model instead of msleep() * Use input events to detect when the input thread stops playback * Use an enum for mpris playback statuses instead of hardcoded values
-
Rémi Denis-Courmont authored
v1 does not work and v2 does not compile but nevermind...
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
This is needed for global hotkeys. In the best of worlds, I think the global hotkey plugins would directly get the list of keycodes to grab using a dedicated plugin type. This would avoid the need to replicate hotkey configuration parsing. But it would need some more work.
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
Why can't Mesa people link their shared objects correctly!?
-
Rémi Denis-Courmont authored
This suffers from the same limitations as the EGL output (no resize and mouse events) currently and should be considered work in progress.
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
This is purely a syntactical change to share the opengl.c code. This commit does not actually make use of the vlc_gl_Create().
-
Rémi Denis-Courmont authored
This API is abstracted away from the video output. In a way, this goes back to the previous opengl provider API, except that: - it is really independent of the video output, - it supports GL ES explicitly.
-
Rémi Denis-Courmont authored
-
- 18 Feb, 2011 2 commits
-
-
Samuli Suominen authored
Patch by Samuli Suominen. See: https://bugs.gentoo.org/show_bug.cgi?id=353848Sent-by: Alexis Ballier <aballier@gentoo.org> Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
-
Francois Cartegnie authored
-
- 17 Feb, 2011 16 commits
-
-
Jean-Baptiste Kempf authored
-
Jean-Baptiste Kempf authored
-
Jean-Baptiste Kempf authored
-
Jean-Baptiste Kempf authored
-
Jean-Baptiste Kempf authored
-
Jean-Baptiste Kempf authored
-
Jean-Baptiste Kempf authored
-
Jean-Baptiste Kempf authored
-
Jean-Baptiste Kempf authored
-
Rémi Denis-Courmont authored
This tries to prioritize stuff a little better and more uniformly: - less than 20: console (text) - less than 50: plain frame buffers - less than 100: no embedded windowing - less than 150: SW scaling - less than 200: SW chroma conversion - rest: good stuff :-) This removes multiple plugins with identical priorities. On Windows, native outputs are now priorized over XCB (as there now is a Win32 port of XCB). The ordering amongst native Windows outputs is preserved. On X11, GLX is put ahead of plain as it supports scaling. SDL and DirectFB are demoted as they cannot be embedded. Old order: - XCB XVideo - Windows Direct3D (Vista+) - Windows DirectX - XCB X11 - Windows Direct3D (XP-) - Windows Direct2D - DirectFB, SDL - XCB GLX - Linux FB - Windows GL - Windows GAPI - Colored ASCII Art - ASCII Art - Windows GDI New order: - Windows Direct3D (Vista+) - Windows DirectX - Windows Direct3D (XP-) - XCB XVideo - Windows Direct2D - Windows GL - XCB GLX - Windows GAPI - Windows GDI - XCB X11 - SDL - DirectFB - Linux FB - Colored ASCII Art - ASCII Art
-
Pierre Ynard authored
They contain no translatable string
-
Pierre Ynard authored
-
Pierre Ynard authored
-
Pierre Ynard authored
-
Rémi Denis-Courmont authored
-
Pierre Ynard authored
This is evil!
-