- 07 Sep, 2008 36 commits
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Laurent Aimar authored
At worst it will use a lot of CPU but this will allow to detect buggy access/access_demux module.
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Laurent Aimar authored
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Laurent Aimar authored
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Laurent Aimar authored
Interfaces are updated every 250 millisecond. Statistiques are updated every second.
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Laurent Aimar authored
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Laurent Aimar authored
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Laurent Aimar authored
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Rémi Denis-Courmont authored
This reverts commit 7cc631ac.
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Laurent Aimar authored
freetype.c and quartztext.c contain a lot of common code, that should be factorized.
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Laurent Aimar authored
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Laurent Aimar authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
So there are no deadlocks if multiple threads are waiting on the same object (although that's not a very brilliant idea).
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
Get rid of unsafe PulseEvent(). Fix recursive mutex implementation (hopefully). Use critical section (fast non-shared/intra-process mutexes) rather than mutex handle (slow shared/inter-process mutexes) [1]. Do not rely on unspecified locking when SignalObjectAndWait is alerted. Real vlc_cond_broadcast() support (hopefully). [1] should also merge the WinCE support with WinNT.
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
The overhead of calling a function is rather tiny compared to the overhead of doing the system call these typically involve. Also refs #1392
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Rémi Denis-Courmont authored
Seems like this is needed for proper vlc_object_kill() (if more than one thread waits on a given object).
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Laurent Aimar authored
Threads can be cancelled and are not killed by default.
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Laurent Aimar authored
Windows API expect a timeout in millisecond. SignaObjectAndWait should properly work with a 0 timeout, so try it. (avoid an invalid lock and an uninitialized return value).
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Rémi Denis-Courmont authored
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Laurent Aimar authored
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Laurent Aimar authored
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Laurent Aimar authored
Copy palette to fmt_out. No you cannot blindly copy between VLC and FFmpeg structures...
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Laurent Aimar authored
SwScaler uses a really ugly hack to transmit the palette.
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Laurent Aimar authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
Pointed-out-by: Laurent Aimar
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Rémi Denis-Courmont authored
Variables callback can be (and usually are) invoked from other threads. They cannot access the object without locking, and must be unregistered before the object is destroyed (var_DelCallback() -> free(p_sys)).
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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- 06 Sep, 2008 4 commits
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
(Currently, <1ms on Linux, and <0 on others)
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Christophe Mutricy authored
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Rémi Denis-Courmont authored
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