Commit f4f58eb9 authored by Felix Paul Kühne's avatar Felix Paul Kühne

vout_macosx: factorize objc selectors

no functional change
parent 32272ce5
/*****************************************************************************
* voutgl.m: MacOS X OpenGL provider
*****************************************************************************
* Copyright (C) 2001-2009 the VideoLAN team
* Copyright (C) 2001-2011 the VideoLAN team
* $Id$
*
* Authors: Colin Delacroix <colin@zoy.org>
......@@ -12,6 +12,7 @@
* Benjamin Pracht <bigben at videolan dot org>
* Damien Fouilleul <damienf at videolan dot org>
* Pierre d'Herbemont <pdherbemont at videolan dot org>
* Felix Paul Kühne <fkuehne at videolan dot org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
......@@ -311,28 +312,34 @@ static int Control (vout_display_t *vd, int query, va_list ap)
NSPoint topleftscreen;
NSRect new_frame;
const vout_display_cfg_t *cfg;
id o_window = [sys->glView window];
NSRect windowFrame = [o_window frame];
NSRect glViewFrame = [sys->glView frame];
NSSize windowMinSize = [o_window minSize];
topleftbase.x = 0;
topleftbase.y = [[sys->glView window] frame].size.height;
topleftscreen = [[sys->glView window] convertBaseToScreen: topleftbase];
topleftbase.y = windowFrame.size.height;
topleftscreen = [o_window convertBaseToScreen: topleftbase];
cfg = (const vout_display_cfg_t*)va_arg (ap, const vout_display_cfg_t *);
int i_width = cfg->display.width;
int i_height = cfg->display.height;
/* Calculate the window's new size, if it is larger than our minimal size */
if (i_width < [[sys->glView window] minSize].width)
i_width = [[sys->glView window] minSize].width;
if (i_height < [[sys->glView window] minSize].height)
i_height = [[sys->glView window] minSize].height;
if (i_width < windowMinSize.width)
i_width = windowMinSize.width;
if (i_height < windowMinSize.height)
i_height = windowMinSize.height;
if( i_height != [sys->glView frame].size.height || i_width != [sys->glView frame].size.width )
if( i_height != glViewFrame.size.height || i_width != glViewFrame.size.width )
{
new_frame.size.width = [[sys->glView window] frame].size.width - [sys->glView frame].size.width + i_width;
new_frame.size.height = [[sys->glView window] frame].size.height - [sys->glView frame].size.height + i_height;
new_frame.size.width = windowFrame.size.width - glViewFrame.size.width + i_width;
new_frame.size.height = windowFrame.size.height - glViewFrame.size.height + i_height;
new_frame.origin.x = topleftscreen.x;
new_frame.origin.y = topleftscreen.y - new_frame.size.height;
[[sys->glView window] setFrame:new_frame display:YES animate:YES];
[o_window setFrame:new_frame display:YES animate:YES];
}
return VLC_SUCCESS;
}
......
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