Commit e701a933 authored by Pierre d'Herbemont's avatar Pierre d'Herbemont

macosx: Revert to the old texture window look.

Too much workaround to use it.
parent f4ad7994
...@@ -41,32 +41,6 @@ ...@@ -41,32 +41,6 @@
@implementation VLCEmbeddedWindow @implementation VLCEmbeddedWindow
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)windowStyle backing:(NSBackingStoreType)bufferingType defer:(BOOL)deferCreation
{
if(MACOS_VERSION < 10.5f)
{
self = [super initWithContentRect:contentRect styleMask:windowStyle backing:bufferingType defer:deferCreation];
} else {
SEL theSelector;
NSMethodSignature *aSignature;
NSInvocation *anInvocation;
float f_value = 32.0f;
NSRectEdge ouredge = NSMinYEdge;
windowStyle ^= NSTexturedBackgroundWindowMask;
self = [super initWithContentRect:contentRect styleMask:windowStyle backing:bufferingType defer:deferCreation];
theSelector = @selector(setContentBorderThickness:forEdge:);
aSignature = [VLCEmbeddedWindow instanceMethodSignatureForSelector:theSelector];
anInvocation = [NSInvocation invocationWithMethodSignature:aSignature];
[anInvocation setSelector:theSelector];
[anInvocation setTarget:self];
[anInvocation setArgument:&f_value atIndex:2]; /* FIXME it's actually CGFLoat */
[anInvocation setArgument:&ouredge atIndex:3];
}
return self;
}
- (void)awakeFromNib - (void)awakeFromNib
{ {
[self setDelegate: self]; [self setDelegate: self];
......
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