Commit ddf35356 authored by David Fuhrmann's avatar David Fuhrmann Committed by Felix Paul Kühne

macosx vout: show complete window if we would resize beyond screen bounds

Make sure that if we would resize beyond the screen we set the origin values to ensure that the complete window is visible.
Signed-off-by: default avatarFelix Paul Kühne <fkuehne@videolan.org>
(cherry picked from commit 06f57d2bd7dd633d1ba731107b7cfc7048fc7e03)
parent 11743cc8
......@@ -355,7 +355,7 @@ static int Control (vout_display_t *vd, int query, va_list ap)
return VLC_SUCCESS; // this is okay, since the event will occur again when we have a window
NSRect windowFrame = [o_window frame];
NSRect glViewFrame = [sys->glView frame];
NSSize screenSize = [[o_window screen] visibleFrame].size;
NSRect screenFrame = [[o_window screen] visibleFrame];
NSSize windowMinSize = [o_window minSize];
topleftbase.x = 0;
......@@ -371,12 +371,6 @@ static int Control (vout_display_t *vd, int query, va_list ap)
if (i_height < windowMinSize.height)
i_height = windowMinSize.height;
/* make sure the window doesn't exceed the screen size the window is on */
if (i_width > screenSize.width)
i_width = screenSize.width;
if (i_height > screenSize.height)
i_height = screenSize.height;
if( i_height != glViewFrame.size.height || i_width != glViewFrame.size.width )
{
new_frame.size.width = windowFrame.size.width - glViewFrame.size.width + i_width;
......@@ -385,6 +379,18 @@ static int Control (vout_display_t *vd, int query, va_list ap)
new_frame.origin.x = topleftscreen.x;
new_frame.origin.y = topleftscreen.y - new_frame.size.height;
/* make sure the window doesn't exceed the screen size the window is on */
if( new_frame.size.width > screenFrame.size.width )
{
new_frame.size.width = screenFrame.size.width;
new_frame.origin.x = screenFrame.origin.x;
}
if( new_frame.size.height > screenFrame.size.height )
{
new_frame.size.height = screenFrame.size.height;
new_frame.origin.y = screenFrame.origin.y;
}
[sys->glView performSelectorOnMainThread:@selector(setWindowFrameWithValue:) withObject:[NSValue valueWithRect:new_frame] waitUntilDone:NO];
}
[o_pool release];
......
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