Commit cd05b67f authored by Eric Petit's avatar Eric Petit

macosx/vout.m : GL cleaning (probably fixes depth issues)

parent e13b6c4d
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
* vout.m: MacOS X video output module * vout.m: MacOS X video output module
***************************************************************************** *****************************************************************************
* Copyright (C) 2001-2003 VideoLAN * Copyright (C) 2001-2003 VideoLAN
* $Id: vout.m,v 1.80 2004/02/09 17:42:12 titer Exp $ * $Id: vout.m,v 1.81 2004/02/12 17:35:05 titer Exp $
* *
* Authors: Colin Delacroix <colin@zoy.org> * Authors: Colin Delacroix <colin@zoy.org>
* Florian G. Pflug <fgp@phlo.org> * Florian G. Pflug <fgp@phlo.org>
...@@ -46,8 +46,9 @@ ...@@ -46,8 +46,9 @@
#define QT_MAX_DIRECTBUFFERS 10 #define QT_MAX_DIRECTBUFFERS 10
#define VL_MAX_DISPLAYS 16 #define VL_MAX_DISPLAYS 16
#define OPENGL_EFFECT_NONE 1 #define OPENGL_EFFECT_NONE 1
#define OPENGL_EFFECT_CUBE 2 #define OPENGL_EFFECT_CUBE 2
#define OPENGL_EFFECT_TRANSPARENT_CUBE 4
struct picture_sys_t struct picture_sys_t
{ {
...@@ -1286,6 +1287,9 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -1286,6 +1287,9 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
NSOpenGLPFAAccelerated, NSOpenGLPFAAccelerated,
NSOpenGLPFANoRecovery, NSOpenGLPFANoRecovery,
NSOpenGLPFADoubleBuffer, NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAWindow, NSOpenGLPFAWindow,
0 0
}; };
...@@ -1304,7 +1308,6 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -1304,7 +1308,6 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
[[self openGLContext] makeCurrentContext]; [[self openGLContext] makeCurrentContext];
[[self openGLContext] update]; [[self openGLContext] update];
/* Black background */ /* Black background */
glClearColor( 0.0, 0.0, 0.0, 0.0 ); glClearColor( 0.0, 0.0, 0.0, 0.0 );
...@@ -1319,30 +1322,13 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -1319,30 +1322,13 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
i_effect = OPENGL_EFFECT_CUBE; i_effect = OPENGL_EFFECT_CUBE;
glEnable( GL_DEPTH_TEST ); glEnable( GL_DEPTH_TEST );
glPolygonMode( GL_FRONT, GL_FILL );
glPolygonMode( GL_BACK, GL_POINT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, - 5.0 );
} }
else if( !strcmp( psz_effect, "transparent-cube" ) ) else if( !strcmp( psz_effect, "transparent-cube" ) )
{ {
i_effect = OPENGL_EFFECT_CUBE; i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
glEnable( GL_BLEND );
glEnable( GL_POLYGON_SMOOTH );
glDisable( GL_DEPTH_TEST ); glDisable( GL_DEPTH_TEST );
glEnable( GL_BLEND );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, - 5.0 );
glBlendFunc( GL_SRC_ALPHA, GL_ONE ); glBlendFunc( GL_SRC_ALPHA, GL_ONE );
} }
else else
...@@ -1352,6 +1338,18 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -1352,6 +1338,18 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
i_effect = OPENGL_EFFECT_NONE; i_effect = OPENGL_EFFECT_NONE;
} }
if( i_effect & ( OPENGL_EFFECT_CUBE |
OPENGL_EFFECT_TRANSPARENT_CUBE ) )
{
/* Set the perpective */
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, - 5.0 );
}
b_init_done = 0; b_init_done = 0;
return self; return self;
...@@ -1461,6 +1459,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -1461,6 +1459,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
- (void) drawCube - (void) drawCube
{ {
glBegin( GL_QUADS ); glBegin( GL_QUADS );
/* Front */
glTexCoord2f( 0.0, 0.0 ); glTexCoord2f( 0.0, 0.0 );
glVertex3f( - 1.0, 1.0, 1.0 ); glVertex3f( - 1.0, 1.0, 1.0 );
glTexCoord2f( 0.0, (float) p_vout->output.i_height ); glTexCoord2f( 0.0, (float) p_vout->output.i_height );
...@@ -1470,8 +1469,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -1470,8 +1469,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glVertex3f( 1.0, - 1.0, 1.0 ); glVertex3f( 1.0, - 1.0, 1.0 );
glTexCoord2f( (float) p_vout->output.i_width, 0.0 ); glTexCoord2f( (float) p_vout->output.i_width, 0.0 );
glVertex3f( 1.0, 1.0, 1.0 ); glVertex3f( 1.0, 1.0, 1.0 );
glEnd();
glBegin( GL_QUADS ); /* Left */
glTexCoord2f( 0.0, 0.0 ); glTexCoord2f( 0.0, 0.0 );
glVertex3f( - 1.0, 1.0, - 1.0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
glTexCoord2f( 0.0, (float) p_vout->output.i_height ); glTexCoord2f( 0.0, (float) p_vout->output.i_height );
...@@ -1481,8 +1480,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -1481,8 +1480,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glVertex3f( - 1.0, - 1.0, 1.0 ); glVertex3f( - 1.0, - 1.0, 1.0 );
glTexCoord2f( (float) p_vout->output.i_width, 0.0 ); glTexCoord2f( (float) p_vout->output.i_width, 0.0 );
glVertex3f( - 1.0, 1.0, 1.0 ); glVertex3f( - 1.0, 1.0, 1.0 );
glEnd();
glBegin( GL_QUADS ); /* Back */
glTexCoord2f( 0.0, 0.0 ); glTexCoord2f( 0.0, 0.0 );
glVertex3f( 1.0, 1.0, - 1.0 ); glVertex3f( 1.0, 1.0, - 1.0 );
glTexCoord2f( 0.0, (float) p_vout->output.i_height ); glTexCoord2f( 0.0, (float) p_vout->output.i_height );
...@@ -1492,8 +1491,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -1492,8 +1491,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glVertex3f( - 1.0, - 1.0, - 1.0 ); glVertex3f( - 1.0, - 1.0, - 1.0 );
glTexCoord2f( (float) p_vout->output.i_width, 0.0 ); glTexCoord2f( (float) p_vout->output.i_width, 0.0 );
glVertex3f( - 1.0, 1.0, - 1.0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
glEnd();
glBegin( GL_QUADS ); /* Right */
glTexCoord2f( 0.0, 0.0 ); glTexCoord2f( 0.0, 0.0 );
glVertex3f( 1.0, 1.0, 1.0 ); glVertex3f( 1.0, 1.0, 1.0 );
glTexCoord2f( 0.0, (float) p_vout->output.i_height ); glTexCoord2f( 0.0, (float) p_vout->output.i_height );
...@@ -1503,8 +1502,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -1503,8 +1502,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glVertex3f( 1.0, - 1.0, - 1.0 ); glVertex3f( 1.0, - 1.0, - 1.0 );
glTexCoord2f( (float) p_vout->output.i_width, 0.0 ); glTexCoord2f( (float) p_vout->output.i_width, 0.0 );
glVertex3f( 1.0, 1.0, - 1.0 ); glVertex3f( 1.0, 1.0, - 1.0 );
glEnd();
glBegin( GL_QUADS ); /* Top */
glTexCoord2f( 0.0, 0.0 ); glTexCoord2f( 0.0, 0.0 );
glVertex3f( - 1.0, 1.0, - 1.0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
glTexCoord2f( 0.0, (float) p_vout->output.i_height ); glTexCoord2f( 0.0, (float) p_vout->output.i_height );
...@@ -1514,8 +1513,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -1514,8 +1513,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glVertex3f( 1.0, 1.0, 1.0 ); glVertex3f( 1.0, 1.0, 1.0 );
glTexCoord2f( (float) p_vout->output.i_width, 0.0 ); glTexCoord2f( (float) p_vout->output.i_width, 0.0 );
glVertex3f( 1.0, 1.0, - 1.0 ); glVertex3f( 1.0, 1.0, - 1.0 );
glEnd();
glBegin( GL_QUADS ); /* Bottom */
glTexCoord2f( 0.0, 0.0 ); glTexCoord2f( 0.0, 0.0 );
glVertex3f( - 1.0, - 1.0, 1.0 ); glVertex3f( - 1.0, - 1.0, 1.0 );
glTexCoord2f( 0.0, (float) p_vout->output.i_height ); glTexCoord2f( 0.0, (float) p_vout->output.i_height );
...@@ -1550,7 +1549,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -1550,7 +1549,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
/* Draw */ /* Draw */
glBindTexture( GL_TEXTURE_RECTANGLE_EXT, i_texture ); glBindTexture( GL_TEXTURE_RECTANGLE_EXT, i_texture );
if( i_effect == OPENGL_EFFECT_CUBE ) if( i_effect & ( OPENGL_EFFECT_CUBE |
OPENGL_EFFECT_TRANSPARENT_CUBE ) )
{ {
glRotatef( 1.0, 0.3, 0.5, 0.7 ); glRotatef( 1.0, 0.3, 0.5, 0.7 );
[self drawCube]; [self drawCube];
......
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