opengl.c: added OS X specific stuff, this includes:
+ support for YUY2 textures + support for non-power-of-2 sizes + support for VRAM or AGP texturing It now uses two buffers and textures (needed for VRAM/AGP texturing). I got to fix a few things on the OS X GL provider before I commit it, but in the meantime, people can check if I didn't break the opengl output on Win32/GLX ;)
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