Commit a9bc769e authored by Christophe Massiot's avatar Christophe Massiot

Channel reordering according to the WG-4 specification, courtesy of

Heiko Panther.
parent e9e8b069
......@@ -4,7 +4,7 @@
* (http://liba52.sf.net/).
*****************************************************************************
* Copyright (C) 2001, 2002 VideoLAN
* $Id: a52tofloat32.c,v 1.7 2002/11/18 23:00:41 massiot Exp $
* $Id: a52tofloat32.c,v 1.8 2002/11/21 23:06:08 massiot Exp $
*
* Authors: Gildas Bazin <gbazin@netcourrier.com>
* Christophe Massiot <massiot@via.ecp.fr>
......@@ -215,13 +215,44 @@ static int Create( vlc_object_t * _p_filter )
*****************************************************************************/
static void Interleave( float * p_out, const float * p_in, int i_nb_channels )
{
/* We do not only have to interleave, but also reorder the channels
* Channel reordering according to number of output channels of libA52
* The reordering needs to be different for different channel configurations
* (3F2R, 1F2R etc), so this is only temporary.
* The WG-4 order is appropriate for stereo, quadrophonia, and 5.1 surround.
*
* 6 channel mode
* channel liba52 order WG-4 order
* 0 LFE // L
* 1 L // R
* 2 C // LS
* 3 R // RS
* 4 LS // C
* 5 RS // LFE
*
* The liba52 moves channels to the front if there are unused spaces, so
* there is no gap between channels. The translation table says which
* channel of the new stream [use the new channel # as index] is taken
* from which original channel [use the number from the array to address
* the original channel].
*/
static const int translation[7][6] =
{{ 0, 0, 0, 0, 0, 0 }, /* 0 channels (rarely used) */
{ 0, 0, 0, 0, 0, 0 }, /* 1 ch */
{ 0, 1, 0, 0, 0, 0 }, /* 2 */
{ 1, 2, 0, 0, 0, 0 }, /* 3 */
{ 1, 3, 2, 0, 0, 0 }, /* 4 */
{ 1, 3, 4, 2, 0, 0 }, /* 5 */
{ 1, 3, 4, 5, 2, 0 }}; /* 6 */
int i, j;
for ( j = 0; j < i_nb_channels; j++ )
{
for ( i = 0; i < 256; i++ )
{
p_out[i * i_nb_channels + j] = p_in[j * 256 + i];
p_out[i * i_nb_channels + translation[i_nb_channels][j]]
= p_in[j * 256 + i];
}
}
}
......
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