Commit a6fe4de4 authored by Christophe Massiot's avatar Christophe Massiot

* Kludge of the kludge, removing an oddity in YUV initialisation, and

activating YUV overlay on startup whenever hardware acceleration is
available. Thanks for bearing with us, stay tuned.
parent 33f6628a
......@@ -154,12 +154,6 @@ static int vout_Create( vout_thread_t *p_vout )
return( 1 );
}
/* Force the software yuv even if it is not used */
/* If we don't do this, p_vout is not correctly initialized
and it's impossible to switch between soft/hard yuv */
/* FIXME: this is a broken way to do !! fix this !! */
p_vout->b_need_render = 1;
p_vout->p_sys->b_cursor = 1; /* TODO should be done with a main_GetInt.. */
p_vout->p_sys->b_fullscreen = main_GetIntVariable( VOUT_FULLSCREEN_VAR,
VOUT_FULLSCREEN_DEFAULT );
......@@ -216,6 +210,19 @@ static int vout_Create( vout_thread_t *p_vout )
*****************************************************************************/
static int vout_Init( vout_thread_t *p_vout )
{
/* This hack is hugly, but hey, you are, too. */
SDL_Overlay * p_overlay;
p_overlay = SDL_CreateYUVOverlay( VOUT_WIDTH_DEFAULT, VOUT_HEIGHT_DEFAULT,
SDL_YV12_OVERLAY,
p_vout->p_sys->p_display );
intf_Msg( "vout: YUV acceleration %s",
p_overlay->hw_overlay ? "activated" : "unavailable !" );
p_vout->b_need_render = !p_overlay->hw_overlay;
SDL_FreeYUVOverlay( p_overlay );
return( 0 );
}
......
......@@ -930,14 +930,11 @@ static int InitThread( vout_thread_t *p_vout )
return( 1 );
}
if( p_vout->b_need_render )
/* Initialize convertion tables and functions */
if( vout_InitYUV( p_vout ) )
{
/* Initialize convertion tables and functions */
if( vout_InitYUV( p_vout ) )
{
intf_ErrMsg("vout error: can't allocate YUV translation tables");
return( 1 );
}
intf_ErrMsg("vout error: can't allocate YUV translation tables");
return( 1 );
}
/* Mark thread as running and return */
......
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