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videolan
vlc-gpu
Commits
6e9c1d1e
Commit
6e9c1d1e
authored
Aug 23, 2009
by
Jean-Baptiste Kempf
Browse files
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Plain Diff
Visual: reindent (2)
parent
81b22c5a
Changes
2
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Side-by-side
Showing
2 changed files
with
117 additions
and
117 deletions
+117
-117
modules/visualization/visual/effects.c
modules/visualization/visual/effects.c
+111
-111
modules/visualization/visual/visual.c
modules/visualization/visual/visual.c
+6
-6
No files found.
modules/visualization/visual/effects.c
View file @
6e9c1d1e
...
...
@@ -855,134 +855,134 @@ int scope_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
int
vuMeter_Run
(
visual_effect_t
*
p_effect
,
aout_instance_t
*
p_aout
,
aout_buffer_t
*
p_buffer
,
picture_t
*
p_picture
)
{
VLC_UNUSED
(
p_aout
);
int
j
;
float
i_value_l
=
0
;
float
i_value_r
=
0
;
VLC_UNUSED
(
p_aout
);
int
j
;
float
i_value_l
=
0
;
float
i_value_r
=
0
;
/* Compute the peack values */
for
(
unsigned
i
=
0
;
i
<
p_buffer
->
i_nb_samples
;
i
++
)
{
const
float
*
p_sample
=
(
float
*
)
p_buffer
->
p_buffer
;
float
ch
;
/* Compute the peack values */
for
(
unsigned
i
=
0
;
i
<
p_buffer
->
i_nb_samples
;
i
++
)
{
const
float
*
p_sample
=
(
float
*
)
p_buffer
->
p_buffer
;
float
ch
;
ch
=
p_sample
[
p_effect
->
i_idx_left
]
*
256
;
if
(
ch
>
i_value_l
)
i_value_l
=
ch
;
ch
=
p_sample
[
p_effect
->
i_idx_left
]
*
256
;
if
(
ch
>
i_value_l
)
i_value_l
=
ch
;
ch
=
p_sample
[
p_effect
->
i_idx_right
]
*
256
;
if
(
ch
>
i_value_r
)
i_value_r
=
ch
;
ch
=
p_sample
[
p_effect
->
i_idx_right
]
*
256
;
if
(
ch
>
i_value_r
)
i_value_r
=
ch
;
p_sample
+=
p_effect
->
i_nb_chans
;
}
p_sample
+=
p_effect
->
i_nb_chans
;
}
i_value_l
=
abs
(
i_value_l
);
i_value_r
=
abs
(
i_value_r
);
i_value_l
=
abs
(
i_value_l
);
i_value_r
=
abs
(
i_value_r
);
/* Stay under maximum value admited */
if
(
i_value_l
>
200
*
M_PI_2
)
i_value_l
=
200
*
M_PI_2
;
if
(
i_value_r
>
200
*
M_PI_2
)
i_value_r
=
200
*
M_PI_2
;
/* Stay under maximum value admited */
if
(
i_value_l
>
200
*
M_PI_2
)
i_value_l
=
200
*
M_PI_2
;
if
(
i_value_r
>
200
*
M_PI_2
)
i_value_r
=
200
*
M_PI_2
;
float
*
i_value
;
float
*
i_value
;
if
(
!
p_effect
->
p_data
)
{
/* Allocate memory to save hand positions */
p_effect
->
p_data
=
(
void
*
)
malloc
(
2
*
sizeof
(
float
)
);
i_value
=
p_effect
->
p_data
;
i_value
[
0
]
=
i_value_l
;
i_value
[
1
]
=
i_value_r
;
}
else
{
/* Make the hands go down slowly if the current values are slower
than the previous */
i_value
=
p_effect
->
p_data
;
if
(
!
p_effect
->
p_data
)
{
/* Allocate memory to save hand positions */
p_effect
->
p_data
=
(
void
*
)
malloc
(
2
*
sizeof
(
float
)
);
i_value
=
p_effect
->
p_data
;
i_value
[
0
]
=
i_value_l
;
i_value
[
1
]
=
i_value_r
;
}
else
{
/* Make the hands go down slowly if the current values are slower
than the previous */
i_value
=
p_effect
->
p_data
;
if
(
i_value_l
>
i_value
[
0
]
-
6
)
i_value
[
0
]
=
i_value_l
;
else
i_value
[
0
]
=
i_value
[
0
]
-
6
;
if
(
i_value_l
>
i_value
[
0
]
-
6
)
i_value
[
0
]
=
i_value_l
;
else
i_value
[
0
]
=
i_value
[
0
]
-
6
;
if
(
i_value_r
>
i_value
[
1
]
-
6
)
i_value
[
1
]
=
i_value_r
;
else
i_value
[
1
]
=
i_value
[
1
]
-
6
;
}
if
(
i_value_r
>
i_value
[
1
]
-
6
)
i_value
[
1
]
=
i_value_r
;
else
i_value
[
1
]
=
i_value
[
1
]
-
6
;
}
int
x
,
y
,
k
;
float
teta
;
float
teta_grad
;
int
x
,
y
,
k
;
float
teta
;
float
teta_grad
;
for
(
j
=
0
;
j
<
2
;
j
++
)
for
(
j
=
0
;
j
<
2
;
j
++
)
{
/* Draw the two scales */
k
=
0
;
teta_grad
=
GRAD_ANGLE_MIN
;
for
(
teta
=
-
M_PI_4
;
teta
<=
M_PI_4
;
teta
=
teta
+
0
.
003
)
{
/* Draw the two scales */
k
=
0
;
teta_grad
=
GRAD_ANGLE_MIN
;
for
(
teta
=
-
M_PI_4
;
teta
<=
M_PI_4
;
teta
=
teta
+
0
.
003
)
{
for
(
unsigned
i
=
140
;
i
<=
150
;
i
++
)
{
y
=
i
*
cos
(
teta
)
+
20
;
x
=
i
*
sin
(
teta
)
+
150
+
240
*
j
;
/* Compute the last color for the gradation */
if
(
teta
>=
teta_grad
+
GRAD_INCR
&&
teta_grad
<=
GRAD_ANGLE_MAX
)
{
teta_grad
=
teta_grad
+
GRAD_INCR
;
k
=
k
+
5
;
}
*
(
p_picture
->
p
[
0
].
p_pixels
+
(
p_picture
->
p
[
0
].
i_lines
-
y
-
1
)
*
p_picture
->
p
[
0
].
i_pitch
+
x
)
=
0x45
;
*
(
p_picture
->
p
[
1
].
p_pixels
+
(
p_picture
->
p
[
1
].
i_lines
-
y
/
2
-
1
)
*
p_picture
->
p
[
1
].
i_pitch
+
x
/
2
)
=
0x0
;
*
(
p_picture
->
p
[
2
].
p_pixels
+
(
p_picture
->
p
[
2
].
i_lines
-
y
/
2
-
1
)
*
p_picture
->
p
[
2
].
i_pitch
+
x
/
2
)
=
0x4D
+
k
;
}
}
/* Draw the two hands */
teta
=
(
float
)
i_value
[
j
]
/
200
-
M_PI_4
;
for
(
int
i
=
0
;
i
<=
150
;
i
++
)
for
(
unsigned
i
=
140
;
i
<=
150
;
i
++
)
{
y
=
i
*
cos
(
teta
)
+
20
;
x
=
i
*
sin
(
teta
)
+
150
+
240
*
j
;
/* Compute the last color for the gradation */
if
(
teta
>=
teta_grad
+
GRAD_INCR
&&
teta_grad
<=
GRAD_ANGLE_MAX
)
{
y
=
i
*
cos
(
teta
)
+
20
;
x
=
i
*
sin
(
teta
)
+
150
+
240
*
j
;
*
(
p_picture
->
p
[
0
].
p_pixels
+
(
p_picture
->
p
[
0
].
i_lines
-
y
-
1
)
*
p_picture
->
p
[
0
].
i_pitch
+
x
)
=
0xAD
;
*
(
p_picture
->
p
[
1
].
p_pixels
+
(
p_picture
->
p
[
1
].
i_lines
-
y
/
2
-
1
)
*
p_picture
->
p
[
1
].
i_pitch
+
x
/
2
)
=
0xFC
;
*
(
p_picture
->
p
[
2
].
p_pixels
+
(
p_picture
->
p
[
2
].
i_lines
-
y
/
2
-
1
)
*
p_picture
->
p
[
2
].
i_pitch
+
x
/
2
)
=
0xAC
;
teta_grad
=
teta_grad
+
GRAD_INCR
;
k
=
k
+
5
;
}
*
(
p_picture
->
p
[
0
].
p_pixels
+
(
p_picture
->
p
[
0
].
i_lines
-
y
-
1
)
*
p_picture
->
p
[
0
].
i_pitch
+
x
)
=
0x45
;
*
(
p_picture
->
p
[
1
].
p_pixels
+
(
p_picture
->
p
[
1
].
i_lines
-
y
/
2
-
1
)
*
p_picture
->
p
[
1
].
i_pitch
+
x
/
2
)
=
0x0
;
*
(
p_picture
->
p
[
2
].
p_pixels
+
(
p_picture
->
p
[
2
].
i_lines
-
y
/
2
-
1
)
*
p_picture
->
p
[
2
].
i_pitch
+
x
/
2
)
=
0x4D
+
k
;
}
}
/* Draw the hand bases */
for
(
teta
=
-
M_PI_2
;
teta
<=
M_PI_2
+
0
.
01
;
teta
=
teta
+
0
.
003
)
{
for
(
int
i
=
0
;
i
<
10
;
i
++
)
{
y
=
i
*
cos
(
teta
)
+
20
;
x
=
i
*
sin
(
teta
)
+
150
+
240
*
j
;
*
(
p_picture
->
p
[
0
].
p_pixels
+
(
p_picture
->
p
[
0
].
i_lines
-
y
-
1
)
*
p_picture
->
p
[
0
].
i_pitch
+
x
)
=
0xFF
;
*
(
p_picture
->
p
[
1
].
p_pixels
+
(
p_picture
->
p
[
1
].
i_lines
-
y
/
2
-
1
)
*
p_picture
->
p
[
1
].
i_pitch
+
x
/
2
)
=
0x80
;
*
(
p_picture
->
p
[
2
].
p_pixels
+
(
p_picture
->
p
[
2
].
i_lines
-
y
/
2
-
1
)
*
p_picture
->
p
[
2
].
i_pitch
+
x
/
2
)
=
0x80
;
}
}
/* Draw the two hands */
teta
=
(
float
)
i_value
[
j
]
/
200
-
M_PI_4
;
for
(
int
i
=
0
;
i
<=
150
;
i
++
)
{
y
=
i
*
cos
(
teta
)
+
20
;
x
=
i
*
sin
(
teta
)
+
150
+
240
*
j
;
*
(
p_picture
->
p
[
0
].
p_pixels
+
(
p_picture
->
p
[
0
].
i_lines
-
y
-
1
)
*
p_picture
->
p
[
0
].
i_pitch
+
x
)
=
0xAD
;
*
(
p_picture
->
p
[
1
].
p_pixels
+
(
p_picture
->
p
[
1
].
i_lines
-
y
/
2
-
1
)
*
p_picture
->
p
[
1
].
i_pitch
+
x
/
2
)
=
0xFC
;
*
(
p_picture
->
p
[
2
].
p_pixels
+
(
p_picture
->
p
[
2
].
i_lines
-
y
/
2
-
1
)
*
p_picture
->
p
[
2
].
i_pitch
+
x
/
2
)
=
0xAC
;
}
/* Draw the hand bases */
for
(
teta
=
-
M_PI_2
;
teta
<=
M_PI_2
+
0
.
01
;
teta
=
teta
+
0
.
003
)
{
for
(
int
i
=
0
;
i
<
10
;
i
++
)
{
y
=
i
*
cos
(
teta
)
+
20
;
x
=
i
*
sin
(
teta
)
+
150
+
240
*
j
;
*
(
p_picture
->
p
[
0
].
p_pixels
+
(
p_picture
->
p
[
0
].
i_lines
-
y
-
1
)
*
p_picture
->
p
[
0
].
i_pitch
+
x
)
=
0xFF
;
*
(
p_picture
->
p
[
1
].
p_pixels
+
(
p_picture
->
p
[
1
].
i_lines
-
y
/
2
-
1
)
*
p_picture
->
p
[
1
].
i_pitch
+
x
/
2
)
=
0x80
;
*
(
p_picture
->
p
[
2
].
p_pixels
+
(
p_picture
->
p
[
2
].
i_lines
-
y
/
2
-
1
)
*
p_picture
->
p
[
2
].
i_pitch
+
x
/
2
)
=
0x80
;
}
}
return
0
;
}
return
0
;
}
modules/visualization/visual/visual.c
View file @
6e9c1d1e
...
...
@@ -175,12 +175,12 @@ static const struct
aout_buffer_t
*
,
picture_t
*
);
}
pf_effect_run
[]
=
{
{
"scope"
,
scope_Run
},
{
"vuMeter"
,
vuMeter_Run
},
{
"spectrum"
,
spectrum_Run
},
{
"spectrometer"
,
spectrometer_Run
},
{
"dummy"
,
dummy_Run
},
{
NULL
,
dummy_Run
}
{
"scope"
,
scope_Run
},
{
"vuMeter"
,
vuMeter_Run
},
{
"spectrum"
,
spectrum_Run
},
{
"spectrometer"
,
spectrometer_Run
},
{
"dummy"
,
dummy_Run
},
{
NULL
,
dummy_Run
}
};
/*****************************************************************************
...
...
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