src/video_output/video_output.c:
* if the given vout thread is a filter, then don't sleep untill the display date. This reduces the chance of pictures being late when reaching the vout if one or more filters are in use * don't include current render time in the render_time sliding mean if it is way too large ( as inspired by Simon Gittins ). * weight the current sliding mean tree times more than the current render time when calculating the new render time. This should make the code more robust to jitter in render time
Showing
Please register or sign in to comment