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videolan
vlc-gpu
Commits
60a84269
Commit
60a84269
authored
Feb 22, 2009
by
Rémi Denis-Courmont
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Plain Diff
Add media and player state support
parent
97bda2d0
Changes
5
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5 changed files
with
53 additions
and
8 deletions
+53
-8
bindings/cil/src/libvlc.cs
bindings/cil/src/libvlc.cs
+4
-5
bindings/cil/src/media.cs
bindings/cil/src/media.cs
+31
-0
bindings/cil/src/player.cs
bindings/cil/src/player.cs
+13
-0
bindings/cil/tests/testvlc.cs
bindings/cil/tests/testvlc.cs
+3
-2
include/vlc/libvlc_structures.h
include/vlc/libvlc_structures.h
+2
-1
No files found.
bindings/cil/src/libvlc.cs
View file @
60a84269
...
...
@@ -109,9 +109,9 @@ namespace VideoLAN.LibVLC
MediaHandle MediaDuplicate (MediaHandle media, int type,
NativeException ex);*/
/*
[DllImport ("libvlc.dll", EntryPoint="libvlc_media_get_state")]
[
DllImport
(
"libvlc.dll"
,
EntryPoint
=
"libvlc_media_get_state"
)]
public
static
extern
int MediaGetState (MediaHandle media, NativeException ex);*/
State
MediaGetState
(
MediaHandle
media
,
NativeException
ex
);
/*[DllImport ("libvlc.dll", EntryPoint="libvlc_media_subitems")]
public static extern
...
...
@@ -301,11 +301,10 @@ namespace VideoLAN.LibVLC
void
PlayerSetRate
(
PlayerHandle
player
,
float
rate
,
NativeException
ex
);
/*
[DllImport ("libvlc.dll",
[
DllImport
(
"libvlc.dll"
,
EntryPoint
=
"libvlc_media_player_get_state"
)]
public
static
extern
void PlayerSetState (PlayerHandle player, float rate,
NativeException ex); */
State
PlayerGetState
(
PlayerHandle
player
,
NativeException
ex
);
[
DllImport
(
"libvlc.dll"
,
EntryPoint
=
"libvlc_media_player_get_fps"
)]
...
...
bindings/cil/src/media.cs
View file @
60a84269
...
...
@@ -42,6 +42,24 @@ namespace VideoLAN.LibVLC
}
};
/**
* @brief State: media/player state
*
* Media and Player objects are always in one of these state.
* @see Media::State and @see Player::State.
*/
public
enum
State
{
NothingSpecial
,
/**< Nothing going on */
Opening
,
/**< Being opened */
Buffering
,
/**< Buffering before play */
Playing
,
/**< Playing */
Paused
,
/**< Paused */
Stopped
,
/**< Stopped */
Ended
,
/**< Played until the end */
Error
,
/**< Failed */
};
/**
* @brief Media: a source media
* @ingroup API
...
...
@@ -121,6 +139,19 @@ namespace VideoLAN.LibVLC
return
new
Media
(
LibVLC
.
MediaDuplicate
(
Handle
));
}
/**
* Current state of the media.
*/
public
State
State
{
get
{
State
ret
=
LibVLC
.
MediaGetState
(
Handle
,
ex
);
Raise
();
return
ret
;
}
}
/**
* Duration of the media in microseconds. The precision of the result
* depends on the input stram protocol and file format. The value
...
...
bindings/cil/src/player.cs
View file @
60a84269
...
...
@@ -363,6 +363,19 @@ namespace VideoLAN.LibVLC
}
}
/**
* Current state of the player.
*/
public
State
State
{
get
{
State
ret
=
LibVLC
.
PlayerGetState
(
Handle
,
ex
);
Raise
();
return
ret
;
}
}
/**
* Frame rate in unit/seconds.
*/
...
...
bindings/cil/tests/testvlc.cs
View file @
60a84269
...
...
@@ -33,6 +33,7 @@ namespace VideoLAN.LibVLC.Test
Console
.
WriteLine
(
"Media at {0}"
,
m
.
Location
);
Console
.
WriteLine
(
" duration: {0}µs"
,
m
.
Duration
);
Console
.
WriteLine
(
" preparsed: {0}"
,
m
.
IsPreparsed
);
Console
.
WriteLine
(
" state: {0}"
,
m
.
State
);
}
private
static
void
DumpPlayer
(
Player
p
)
...
...
@@ -41,8 +42,8 @@ namespace VideoLAN.LibVLC.Test
return
;
int
percent
=
(
int
)(
p
.
Position
*
100
);
Console
.
Write
(
"{0}
of {1} ms ({2}%)\r"
,
p
.
Time
,
p
.
Length
,
percent
);
Console
.
Write
(
"{0}
: {1} of {2} ms ({3}%)\r"
,
p
.
State
,
p
.
Time
,
p
.
Length
,
p
ercent
);
}
private
static
void
Sleep
(
int
msec
)
...
...
include/vlc/libvlc_structures.h
View file @
60a84269
...
...
@@ -127,7 +127,8 @@ typedef struct libvlc_media_player_t libvlc_media_player_t;
/**
* Note the order of libvlc_state_t enum must match exactly the order of
* @see mediacontrol_PlayerStatus and @see input_state_e enums.
* @see mediacontrol_PlayerStatus, @see input_state_e enums,
* and VideoLAN.LibVLC.State (at bindings/cil/src/media.cs).
*
* Expected states by web plugins are:
* IDLE/CLOSE=0, OPENING=1, BUFFERING=2, PLAYING=3, PAUSED=4,
...
...
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