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videolan
vlc-gpu
Commits
4c535ac8
Commit
4c535ac8
authored
Jul 25, 2005
by
Derk-Jan Hartman
Browse files
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Plain Diff
* revert [11512] closes #245
parent
feebdf7d
Changes
1
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Showing
1 changed file
with
30 additions
and
26 deletions
+30
-26
modules/video_output/opengl.c
modules/video_output/opengl.c
+30
-26
No files found.
modules/video_output/opengl.c
View file @
4c535ac8
...
...
@@ -593,10 +593,10 @@ static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
{
glEnable
(
VLCGL_TARGET
);
glBegin
(
GL_POLYGON
);
glTexCoord2f
(
0
.
5
,
0
.
5
);
glVertex2f
(
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
0
.
5
);
glVertex2f
(
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
f_height
-
0
.
5
);
glVertex2f
(
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
.
5
,
f_height
-
0
.
5
);
glVertex2f
(
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
.
0
,
0
.
0
);
glVertex2f
(
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
,
0
.
0
);
glVertex2f
(
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
,
f_height
);
glVertex2f
(
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
.
0
,
f_height
);
glVertex2f
(
-
1
.
0
,
-
1
.
0
);
glEnd
();
}
else
...
...
@@ -607,36 +607,40 @@ static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
glBegin
(
GL_QUADS
);
/* Front */
glTexCoord2f
(
0
.
5
,
0
.
5
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
0
.
5
,
f_height
-
0
.
5
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
f_height
-
0
.
5
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
0
.
5
);
glVertex3f
(
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
0
,
0
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
0
,
f_height
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
,
f_height
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
,
0
);
glVertex3f
(
1
.
0
,
1
.
0
,
1
.
0
);
/* Left */
glTexCoord2f
(
0
.
5
,
0
.
5
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
.
5
,
f_height
-
0
.
5
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
f_height
-
0
.
5
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
0
.
5
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
0
,
0
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
,
f_height
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
f_width
,
f_height
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
,
0
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
1
.
0
);
/* Back */
glTexCoord2f
(
0
.
5
,
0
.
5
);
glVertex3f
(
1
.
0
,
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
.
5
,
f_height
-
0
.
5
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
f_height
-
0
.
5
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
0
.
5
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
,
0
);
glVertex3f
(
1
.
0
,
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
,
f_height
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
f_width
,
f_height
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
f_width
,
0
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
-
1
.
0
);
/* Right */
glTexCoord2f
(
0
.
5
,
0
.
5
);
glVertex3f
(
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
0
.
5
,
f_height
-
0
.
5
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
f_height
-
0
.
5
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
0
.
5
);
glVertex3f
(
1
.
0
,
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
,
0
);
glVertex3f
(
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
0
,
f_height
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
,
f_height
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
f_width
,
0
);
glVertex3f
(
1
.
0
,
1
.
0
,
-
1
.
0
);
/* Top */
glTexCoord2f
(
0
.
5
,
0
.
5
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
.
5
,
f_height
-
0
.
5
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
f_height
-
0
.
5
);
glVertex3f
(
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
0
.
5
,
f_height
-
0
.
5
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
f_height
-
0
.
5
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
f_width
-
0
.
5
,
0
.
5
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
0
,
0
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
0
,
f_height
);
glVertex3f
(
-
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
,
f_height
);
glVertex3f
(
1
.
0
,
1
.
0
,
1
.
0
);
glTexCoord2f
(
f_width
,
0
);
glVertex3f
(
1
.
0
,
1
.
0
,
-
1
.
0
);
/* Bottom */
glTexCoord2f
(
0
,
0
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
1
.
0
);
glTexCoord2f
(
0
,
f_height
);
glVertex3f
(
-
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
f_width
,
f_height
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
-
1
.
0
);
glTexCoord2f
(
f_width
,
0
);
glVertex3f
(
1
.
0
,
-
1
.
0
,
1
.
0
);
glEnd
();
}
...
...
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