Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
V
vlc-gpu
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Redmine
Redmine
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Operations
Operations
Metrics
Environments
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
videolan
vlc-gpu
Commits
4c1919ec
Commit
4c1919ec
authored
Jul 11, 2011
by
Rémi Denis-Courmont
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Do not check vlc_object_alive() on decoders
Decoders are never "killed", so this had no effects.
parent
f8b3ccc7
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
2 deletions
+2
-2
src/input/decoder.c
src/input/decoder.c
+2
-2
No files found.
src/input/decoder.c
View file @
4c1919ec
...
...
@@ -598,7 +598,7 @@ void input_DecoderWaitBuffering( decoder_t *p_dec )
vlc_mutex_lock
(
&
p_owner
->
lock
);
while
(
vlc_object_alive
(
p_dec
)
&&
p_owner
->
b_buffering
&&
!
p_owner
->
buffer
.
b_full
)
while
(
p_owner
->
b_buffering
&&
!
p_owner
->
buffer
.
b_full
)
{
block_FifoWake
(
p_owner
->
p_fifo
);
vlc_cond_wait
(
&
p_owner
->
wait_acknowledge
,
&
p_owner
->
lock
);
...
...
@@ -979,7 +979,7 @@ static void DecoderFlush( decoder_t *p_dec )
input_DecoderDecode
(
p_dec
,
p_null
,
false
);
/* */
while
(
vlc_object_alive
(
p_dec
)
&&
p_owner
->
b_flushing
)
while
(
p_owner
->
b_flushing
)
vlc_cond_wait
(
&
p_owner
->
wait_acknowledge
,
&
p_owner
->
lock
);
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment