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videolan
vlc-gpu
Commits
46fb23ef
Commit
46fb23ef
authored
Jul 23, 2005
by
Olivier Teulière
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* modules/audio_output/waveout.c: Fixed a rounding issue
parent
26b6b8a1
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modules/audio_output/waveout.c
modules/audio_output/waveout.c
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modules/audio_output/waveout.c
View file @
46fb23ef
...
...
@@ -5,12 +5,12 @@
* $Id$
*
* Authors: Gildas Bazin <gbazin@videolan.org>
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
...
...
@@ -26,6 +26,7 @@
*****************************************************************************/
#include <string.h>
/* strerror() */
#include <stdlib.h>
/* calloc(), malloc(), free() */
#include <math.h>
/* roundf() */
#include <vlc/vlc.h>
#include <vlc/aout.h>
...
...
@@ -698,7 +699,7 @@ static void CALLBACK WaveOutCallback( HWAVEOUT h_waveout, UINT uMsg,
}
/*****************************************************************************
* WaveOutThread: this thread will capture play notification events.
* WaveOutThread: this thread will capture play notification events.
*****************************************************************************
* We use this thread to feed new audio samples to the sound card because
* we are not authorized to use waveOutWrite() directly in the waveout
...
...
@@ -800,8 +801,11 @@ static int VolumeGet( aout_instance_t * p_aout, audio_volume_t * pi_volume )
#endif
i_waveout_vol
&=
0xFFFF
;
/* Force float computation, otherwise VolumeGet does not return the value
* which was set with VolumeSet, because of rounding issues */
*
pi_volume
=
p_aout
->
output
.
i_volume
=
i_waveout_vol
*
AOUT_VOLUME_MAX
/
2
/
0xFFFF
;
(
audio_volume_t
)
roundf
((
float
)
i_waveout_vol
*
AOUT_VOLUME_MAX
/
2
.
0
/
0xFFFF
);
return
0
;
}
...
...
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