Commit 1e48c75e authored by Laurent Aimar's avatar Laurent Aimar

Fixed and simplify a bit puzzle filter.

Pitch of input and output pictures can be differents...
BP.
parent 3eacdd5a
......@@ -223,65 +223,53 @@ static picture_t *Filter( filter_t *p_filter, picture_t *p_pic )
for( int i_plane = 0; i_plane < p_outpic->i_planes; i_plane++ )
{
const plane_t *p_in = &p_pic->p[i_plane];
const int i_pitch = p_in->i_pitch;
plane_t *p_out = &p_outpic->p[i_plane];
for( int i = 0; i < i_cols * i_rows; i++ )
{
int i_col = i % i_cols;
int i_row = i / i_cols;
int i_ocol = p_sys->pi_order[i] % i_cols;
int i_orow = p_sys->pi_order[i] / i_cols;
int i_last_row = i_row + 1;
i_orow *= p_in->i_lines / i_rows;
i_row *= p_in->i_lines / i_rows;
i_last_row *= p_in->i_lines / i_rows;
int i_piece_height = p_out->i_visible_lines / i_rows;
int i_piece_width = p_out->i_visible_pitch / i_cols;
int i_col = (i % i_cols) * i_piece_width;
int i_row = (i / i_cols) * i_piece_height;
int i_last_row = i_row + i_piece_height;
int i_ocol = (p_sys->pi_order[i] % i_cols) * i_piece_width;
int i_orow = (p_sys->pi_order[i] / i_cols) * i_piece_height;
if( p_sys->b_blackslot && !p_sys->b_finished && i == p_sys->i_selected )
{
uint8_t color = ( i_plane == Y_PLANE ? 0x0 : 0x80 );
for( ; i_row < i_last_row; i_row++, i_orow++ )
for( int r = i_row; r < i_last_row; r++ )
{
memset( p_out->p_pixels + i_row * i_pitch + i_col * i_pitch / i_cols,
color, i_pitch / i_cols );
memset( p_out->p_pixels + r * p_out->i_pitch + i_col,
color, i_piece_width );
}
}
else
{
for( ; i_row < i_last_row; i_row++, i_orow++ )
for( int r = i_row, or = i_orow; r < i_last_row; r++, or++ )
{
memcpy( p_out->p_pixels + i_row * i_pitch + i_col * i_pitch / i_cols,
p_in->p_pixels + i_orow * i_pitch + i_ocol * i_pitch / i_cols,
i_pitch / i_cols );
memcpy( p_out->p_pixels + r * p_out->i_pitch + i_col,
p_in->p_pixels + or * p_in->i_pitch + i_ocol,
i_piece_width );
}
}
}
}
/* Draw the borders of the selected slot */
if( p_sys->i_selected != -1 && !p_sys->b_blackslot )
{
const plane_t *p_in = &p_pic->p[Y_PLANE];
const int i_pitch = p_in->i_pitch;
plane_t *p_out = &p_outpic->p[Y_PLANE];
int i_col = p_sys->i_selected % i_cols;
int i_row = p_sys->i_selected / i_cols;
int i_last_row = i_row + 1;
i_row *= p_in->i_lines / i_rows;
i_last_row *= p_in->i_lines / i_rows;
memset( p_out->p_pixels + i_row * i_pitch + i_col * i_pitch / i_cols,
0xff, i_pitch / i_cols );
for( ; i_row < i_last_row; i_row++ )
{
p_out->p_pixels[ i_row * i_pitch
+ i_col * i_pitch / i_cols ] = 0xff;
p_out->p_pixels[ i_row * i_pitch
+ (i_col+1) * i_pitch / i_cols - 1 ] = 0xff;
/* Draw the borders of the selected slot */
if( i_plane == 0 && !p_sys->b_blackslot && p_sys->i_selected == i )
{
memset( p_out->p_pixels + i_row * p_out->i_pitch + i_col,
0xff, i_piece_width );
for( int r = i_row; r < i_last_row; r++ )
{
p_out->p_pixels[r * p_out->i_pitch + i_col + 0 + 0 ] = 0xff;
p_out->p_pixels[r * p_out->i_pitch + i_col + i_piece_width - 1 ] = 0xff;
}
memset( p_out->p_pixels + (i_last_row - 1) * p_out->i_pitch + i_col,
0xff, i_piece_width );
}
}
i_row--;
memset( p_out->p_pixels + i_row * i_pitch + i_col * i_pitch / i_cols,
0xff, i_pitch / i_cols );
}
/* Draw the 'Shuffle' button if the puzzle is finished */
......
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