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videolan
vlc-gpu
Commits
0bdeef7e
Commit
0bdeef7e
authored
Aug 16, 2008
by
Rémi Denis-Courmont
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Win32: allocate cancellation data on the stack (cannot fail)
Better than an unlikely abort().
parent
0a908c0b
Changes
1
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1 changed file
with
21 additions
and
12 deletions
+21
-12
src/misc/threads.c
src/misc/threads.c
+21
-12
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src/misc/threads.c
View file @
0bdeef7e
...
...
@@ -148,6 +148,20 @@ void vlc_pthread_fatal (const char *action, int error,
static
vlc_threadvar_t
cancel_key
;
#endif
/**
* Per-thread cancellation data
*/
#ifndef LIBVLC_USE_PTHREAD_CANCEL
typedef
struct
vlc_cancel_t
{
vlc_cleanup_t
*
cleaners
;
bool
killable
;
bool
killed
;
}
vlc_cancel_t
;
# define VLC_CANCEL_INIT { NULL, false, true }
#endif
/*****************************************************************************
* vlc_threads_init: initialize threads system
*****************************************************************************
...
...
@@ -451,7 +465,10 @@ void vlc_threadvar_delete (vlc_threadvar_t *p_tls)
#elif defined (WIN32)
static
unsigned
__stdcall
vlc_entry
(
void
*
data
)
{
vlc_cancel_t
cancel_data
=
VLC_CANCEL_INIT
;
vlc_thread_t
self
=
data
;
vlc_threadvar_set
(
&
cancel_key
,
&
cancel_data
);
self
->
data
=
self
->
entry
(
self
->
data
);
return
0
;
}
...
...
@@ -866,15 +883,6 @@ void vlc_thread_cancel (vlc_object_t *obj)
vlc_cancel
(
priv
->
thread_id
);
}
#ifndef LIBVLC_USE_PTHREAD_CANCEL
typedef
struct
vlc_cancel_t
{
vlc_cleanup_t
*
cleaners
;
bool
killable
;
bool
killed
;
}
vlc_cancel_t
;
#endif
void
vlc_control_cancel
(
int
cmd
,
...)
{
/* NOTE: This function only modifies thread-specific data, so there is no
...
...
@@ -888,15 +896,16 @@ void vlc_control_cancel (int cmd, ...)
va_start
(
ap
,
cmd
);
vlc_cancel_t
*
nfo
=
vlc_threadvar_get
(
&
cancel_key
);
#ifndef WIN32
if
(
nfo
==
NULL
)
{
nfo
=
malloc
(
sizeof
(
*
nfo
));
if
(
nfo
==
NULL
)
abort
();
nfo
->
cleaners
=
NULL
;
nfo
->
killed
=
false
;
nfo
->
killable
=
true
;
*
nfo
=
VLC_CANCEL_INIT
;
vlc_threadvar_set
(
&
cancel_key
,
nfo
);
}
#endif
switch
(
cmd
)
{
...
...
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